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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Energy for turrets on capships (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6681)
so here comes another question on the nove where are THE BREAKING THRUSTERS...........exactly
BTW imperium galactica 3 demo is out i suggest you take a look at it its awesome...
[URL=http://www.3dgamers.com/dl/games/imperiumgalactica3/ig3-demo.exe.html]here ya go[/URL]
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quote:
What Raider's saying is, basically, there is almost zero friction in space, so that a Nova can get up to a certain velocity (not speed...two different terms) - let's say sixty kilometers an hour, heading right for Jupiter (from Earth) ... then flicks the engines off.
Now, if you were in a car on the highway, you'd stop. The Nova won't. There's nothing to slow it down in space, so it keeps going.
Also, as Raider correctly points out, the energy weapons don't shoot a projectile (like a bullet) so Newton doesn't get to play (you know, for every action there is an equal and opposite reaction) ... so it can sit there and shoot all it wants and it won't change direction from recoil, because there is no recoil
quote:
What Raider's saying is, basically, there is almost zero friction in space, so that a Nova can get up to a certain velocity (not speed...two different terms) - let's say sixty kilometers an hour, heading right for Jupiter (from Earth) ... then flicks the engines off.
Now, if you were in a car on the highway, you'd stop. The Nova won't. There's nothing to slow it down in space, so it keeps going.
Also, as Raider correctly points out, the energy weapons don't shoot a projectile (like a bullet) so Newton doesn't get to play (you know, for every action there is an equal and opposite reaction) ... so it can sit there and shoot all it wants and it won't change direction from recoil, because there is no recoil
Every ship has main engines and maneuvering thrusters, except perhaps more advanced ships like Minbari and First Ones ships.
Very rarely maneuvering thrusters have been seen in the show or movies, so it's hard to say where they are located unless there's a scene that reveals it.
I am sure that ships that does not use gravitic drive or better have maneuvering thrusters on front, top, bottom and sides. And main engines on back.
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Every ship has main engines and maneuvering thrusters, except perhaps more advanced ships like Minbari and First Ones ships.
Very rarely maneuvering thrusters have been seen in the show or movies, so it's hard to say where they are located unless there's a scene that reveals it.
I am sure that ships that does not use gravitic drive or better have maneuvering thrusters on front, top, bottom and sides. And main engines on back.
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Well in "In the Beginning" we can see Hyperions docking thrusters... Maybe they can be used in maneuvering. --they can be used in maneuvering of course but maybe there is maneuvering thrusters of their own. And if there were I think they would be placed in front and back. Of course in different sides.
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Well in "In the Beginning" we can see Hyperions docking thrusters... Maybe they can be used in maneuvering. --they can be used in maneuvering of course but maybe there is maneuvering thrusters of their own. And if there were I think they would be placed in front and back. Of course in different sides.
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Ignoring the fact that "vector changes" and "deceleration" are actually just different forms of acceleration I think that the issue of the Nova potentially not having enough power to use its engines at times is important. In Babylon 5 there is a Newtonian flight model (as there is in all real space travel) but in TBP there isn't (currently). This means that engine output in TBP correlates to "velocity" not "acceleration" and therefore if a Nova's engine output drops then its top speed would correspondingly drop. I know that a Nova would continue at the same velocity unless acted upon by a force in a Newtonian model but to put it bluntly TBP doesn't use a Newtonian flight model.
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Ignoring the fact that "vector changes" and "deceleration" are actually just different forms of acceleration I think that the issue of the Nova potentially not having enough power to use its engines at times is important. In Babylon 5 there is a Newtonian flight model (as there is in all real space travel) but in TBP there isn't (currently). This means that engine output in TBP correlates to "velocity" not "acceleration" and therefore if a Nova's engine output drops then its top speed would correspondingly drop. I know that a Nova would continue at the same velocity unless acted upon by a force in a Newtonian model but to put it bluntly TBP doesn't use a Newtonian flight model.
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You are all just lazy mission makers. It really isn't hard to script in a mission. 
Besides it isn't that serious because in B5 capships sit back and provide firesupport to fighters. Thereby, Nova can just allocate power from engines as they are not needed because flying circles around enemy isn't wise. In real life, the ship doesn't just take the damage to a certain point when it just goes bum. In real life some of the incoming fire might hit weak points that might totally disable the ship, when in Freespace it would have 50% of it's hull integrity...
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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
You are all just lazy mission makers. It really isn't hard to script in a mission. 
Besides it isn't that serious because in B5 capships sit back and provide firesupport to fighters. Thereby, Nova can just allocate power from engines as they are not needed because flying circles around enemy isn't wise. In real life, the ship doesn't just take the damage to a certain point when it just goes bum. In real life some of the incoming fire might hit weak points that might totally disable the ship, when in Freespace it would have 50% of it's hull integrity...
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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
Prophet, there is actually no need to use events for Nova in this power drain matter, in TBP it is easier not to do so because it would affect Nova's top speed, not acceleration which is not so good.
In special events this would be much more practical.
And in many battles, B5 cap ships engaged enemy even without fighter support. So it is really a matter of situation.
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Prophet, there is actually no need to use events for Nova in this power drain matter, in TBP it is easier not to do so because it would affect Nova's top speed, not acceleration which is not so good.
In special events this would be much more practical.
And in many battles, B5 cap ships engaged enemy even without fighter support. So it is really a matter of situation.
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In B5 there are no real energy weapons among the younger races and EA uses Railguns (on the Warlock and Olympus) and Missiles.
Back to plasma & co:
A plasmaturret shoots plasma (very, very hot gas) which is no energy but matter (or antimatter in more advanced systems like Minbare or Vree).
And the beams also consists of Particles (they arn't called particlebeams for nothing
).
Even in the series you have seen, that the White Star's canons "push" the ship back when shooting. When Delenns ship was badly damaged by the Centauri, the shoot to get the attention of other ships. But after shooting its drifting awai from the hyperspace-beacon. So there must be a recoil.
In B5 there are no real energy weapons among the younger races and EA uses Railguns (on the Warlock and Olympus) and Missiles.
Back to plasma & co:
A plasmaturret shoots plasma (very, very hot gas) which is no energy but matter (or antimatter in more advanced systems like Minbare or Vree).
And the beams also consists of Particles (they arn't called particlebeams for nothing
).
Even in the series you have seen, that the White Star's canons "push" the ship back when shooting. When Delenns ship was badly damaged by the Centauri, the shoot to get the attention of other ships. But after shooting its drifting awai from the hyperspace-beacon. So there must be a recoil.
I fully agree with -Norbert- about plasma weapons. In fact - plasma is another state of substance. So it have a mass and an impulse of force. (sorry for the terms, I realy don't know how it'll be on english). And if a cannon fires plasma it will have a recoil.
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I fully agree with -Norbert- about plasma weapons. In fact - plasma is another state of substance. So it have a mass and an impulse of force. (sorry for the terms, I realy don't know how it'll be on english). And if a cannon fires plasma it will have a recoil.
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Either this or that, if mission designer likes to use events to simulate situations where Nova or any other ship needs to shut down or limit engines use in favor of weapons, then it is there.
Stop whining, you just can't have everything in one nice package. :/
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Either this or that, if mission designer likes to use events to simulate situations where Nova or any other ship needs to shut down or limit engines use in favor of weapons, then it is there.
Stop whining, you just can't have everything in one nice package. :/
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The Omega mounts some x-ray lasers doesn't it?
Anyway Norbert is right about plasma weaponry, plasma's the fourth state of matter. If I remember right - and I'm not sure I do - it's matter condensed so that the electron shell is stripped away, letting the nuclei condense to extraordinary levels. Something like that.
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