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KiLLL
I'm New! Laugh At Me!
Registered: Mar 2002
Location: RF
Posts: 32 |
Energy for turrets on capships
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....
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07-03-2002 08:41 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Maybe, but that's not very simple. As turret weapons don't consume weapon energy in FS2.
Of course, it might be possible to change that by editing the source code, but I don't know anything about that.
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07-03-2002 08:59 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Maybe, but that's not very simple. As turret weapons don't consume weapon energy in FS2.
Of course, it might be possible to change that by editing the source code, but I don't know anything about that.
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07-03-2002 08:59 PM |
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
I dont think its neccesary to change the source code for such a small added feature
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07-03-2002 09:23 PM |
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KiLLL
I'm New! Laugh At Me!
Registered: Mar 2002
Location: RF
Posts: 32 |
But can you imagine a ship, that non-stop fire beams or pulse cannons ? For ex. narn cruisers can't even jump back to hyperspace just in a second after they jump out in normal space, because they need to geine energy for the jump. But in FS2 ships could do what they like, and then what's for energy section in ships.tbl ?
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07-03-2002 09:38 PM |
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KiLLL
I'm New! Laugh At Me!
Registered: Mar 2002
Location: RF
Posts: 32 |
But can you imagine a ship, that non-stop fire beams or pulse cannons ? For ex. narn cruisers can't even jump back to hyperspace just in a second after they jump out in normal space, because they need to geine energy for the jump. But in FS2 ships could do what they like, and then what's for energy section in ships.tbl ?
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07-03-2002 09:38 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
This might be something that may interest others as well.
But this requires source code modifications and I don't have even slightest idea how hard that would be implement.
But if this is to be made sometime, I am sure that it goes like this:
1) Beam turrets consumes energy when fired.
2) Missile turrets have limited amount of missiles.
3) Each pulse and beam turret have their own energy reserves. Or cap ship does have only one energy reserve, just like fighters.
In my opinion this would be too hard for not so much use.
If mission designer really wants to implement something like this, he could use mission events, not tidy but gets the job done. Same goes with jumping out.
In FS2, capital ships has infinite energy resources unlike fighters and bombers. But really, this can be done by events if mission designer so wishes. Well it gives you imperfect simulation of energy reserves on cap ships but it is still better than wait for source code changes that may not be ever done.
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07-03-2002 10:21 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
This might be something that may interest others as well.
But this requires source code modifications and I don't have even slightest idea how hard that would be implement.
But if this is to be made sometime, I am sure that it goes like this:
1) Beam turrets consumes energy when fired.
2) Missile turrets have limited amount of missiles.
3) Each pulse and beam turret have their own energy reserves. Or cap ship does have only one energy reserve, just like fighters.
In my opinion this would be too hard for not so much use.
If mission designer really wants to implement something like this, he could use mission events, not tidy but gets the job done. Same goes with jumping out.
In FS2, capital ships has infinite energy resources unlike fighters and bombers. But really, this can be done by events if mission designer so wishes. Well it gives you imperfect simulation of energy reserves on cap ships but it is still better than wait for source code changes that may not be ever done.
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07-03-2002 10:21 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
This is definately a no. The effect of this can and should be scripted as needed. Otherwise you introduce a unexpected variable into the mission design...a major headache at the very least.
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07-04-2002 03:10 AM |
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
This is definately a no. The effect of this can and should be scripted as needed. Otherwise you introduce a unexpected variable into the mission design...a major headache at the very least.
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07-04-2002 03:10 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
just for the record, this could be coded with like three lines in the turret firing code
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07-04-2002 10:09 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
I think the easiest way (like mentioned before) is to do it by events.
Just lock some turrets.
And when you want full fire, unlock them and set a lower max speed for the ship.
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07-04-2002 11:12 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
I think the easiest way (like mentioned before) is to do it by events.
Just lock some turrets.
And when you want full fire, unlock them and set a lower max speed for the ship.
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07-04-2002 11:12 AM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
Re: Energy for turrets on capships
quote: Originally posted by KiLLL
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....
Oki, I do not wanna start anything about realism here....BUT Babylon 5 uses something like a newtonian flight model...you know what I mean. Why should the Nova slow down, I don't get it?!
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07-04-2002 02:22 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
Re: Energy for turrets on capships
quote: Originally posted by KiLLL
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....
Oki, I do not wanna start anything about realism here....BUT Babylon 5 uses something like a newtonian flight model...you know what I mean. Why should the Nova slow down, I don't get it?!
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07-04-2002 02:22 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Black sheep has a point :]
And it doesn't matter if a ship uses all of it's turrets They can be knocked out you know.
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07-04-2002 02:50 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Black sheep has a point :]
And it doesn't matter if a ship uses all of it's turrets They can be knocked out you know.
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07-04-2002 02:50 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
isnt this a kinda stupid topic? well if not yes ships dont have inf energy AND they dont survive long enuff to use that energy up so voila an explanation....
EDIT: i just noticed my title thats kinda cool 
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Last edited by FSF Ashrak on 07-04-2002 at 03:20 PM
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07-04-2002 03:19 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
isnt this a kinda stupid topic? well if not yes ships dont have inf energy AND they dont survive long enuff to use that energy up so voila an explanation....
EDIT: i just noticed my title thats kinda cool 
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Last edited by FSF Ashrak on 07-04-2002 at 03:20 PM
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07-04-2002 03:19 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
It fits you perfectly Ashrak 
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