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-- Poll: Lightwave and 3D Studio Max (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6399)
yeah i get the feeling 3d studio max is the modelling program of the moment for general low poly 3d modelling
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well, I texture in max, and I have textured in TS.. trust me, Max is much less conductive to nervous breakdowns. 
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if you wanna do spece battles you have to go for lightwave otherwise you'll get crap
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if you wanna do spece battles you have to go for lightwave otherwise you'll get crap
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he speaks truth if your doing "spece" and space stuff animations go with LW if ya wanna model 3DSMax is the best 
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he speaks truth if your doing "spece" and space stuff animations go with LW if ya wanna model 3DSMax is the best 
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not necessarily true.. plenty of pro's have made space battles for films on progs other than lightwave.
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not necessarily true.. plenty of pro's have made space battles for films on progs other than lightwave.
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on LW they would of been even better =)
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not necessarily, my gramatically incorrect friend. In fact some of the LW renders I've seen on here are, well, lame - especially when it comes to nebulas.
LW ships with a great renderer, don't get me wrong.. but it has to be in the right hands to produce great looking results. I'm working at producing better space scenes in MAX, and it's far from impossible to get decent results. I just need Brazil and I'll be happy 
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not necessarily, my gramatically incorrect friend. In fact some of the LW renders I've seen on here are, well, lame - especially when it comes to nebulas.
LW ships with a great renderer, don't get me wrong.. but it has to be in the right hands to produce great looking results. I'm working at producing better space scenes in MAX, and it's far from impossible to get decent results. I just need Brazil and I'll be happy 
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LW has improved massivly for low poly game engine modelling compared to what it used to be(which wouldn't be hard).The guys behind Serious Sam 1+2 released their in-house tools that they used when creating all their models.Don't ask me where to get them,but they are out there,somewhere.I might sound biased,but AFAIC it's the fastest and easiest to use modelling package out there(at a price).
LW has improved massivly for low poly game engine modelling compared to what it used to be(which wouldn't be hard).The guys behind Serious Sam 1+2 released their in-house tools that they used when creating all their models.Don't ask me where to get them,but they are out there,somewhere.I might sound biased,but AFAIC it's the fastest and easiest to use modelling package out there(at a price).
Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.
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Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.
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quote:
Originally posted by Xaphod_x
Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.
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quote:
Originally posted by Xaphod_x
Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.
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quote:
Originally posted by aldo_14
Remember a ****-load of optimisation would be required for the Sam models, though, when you consider the amount that had to be displayed onscreen.
quote:
Originally posted by aldo-14
IMo, Max is far, far better than Ts for the style of mapping used in the Volition fighters, where a single map is used ( i.e. http://www.3dap.com/hlp/hosted/reciprocity/aurora_wip_map.jpg )
, but it is a bit finicky for tiled maps - I still use TS for those.
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quote:
Originally posted by aldo_14
Remember a ****-load of optimisation would be required for the Sam models, though, when you consider the amount that had to be displayed onscreen.
quote:
Originally posted by aldo-14
IMo, Max is far, far better than Ts for the style of mapping used in the Volition fighters, where a single map is used ( i.e. http://www.3dap.com/hlp/hosted/reciprocity/aurora_wip_map.jpg )
, but it is a bit finicky for tiled maps - I still use TS for those.
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a render
Okay, another way of saying that Max isn't so bad at space scenes is:
If you like it, don't praise me too much - shadow model by Thomas Banner:
http://banner.3dfrontier.com/db5/models.htm
One thing that people might like to know is that this pic took only a couple of minutes to render.
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