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-- Poll: Lightwave and 3D Studio Max (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6399)


Posted by CptWhite on 06-02-2002 07:15 PM:

yeah i get the feeling 3d studio max is the modelling program of the moment for general low poly 3d modelling

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Posted by Xaphod_x on 06-03-2002 02:47 PM:

well, I texture in max, and I have textured in TS.. trust me, Max is much less conductive to nervous breakdowns.

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Posted by Driller on 06-03-2002 07:20 PM:

if you wanna do spece battles you have to go for lightwave otherwise you'll get crap

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Posted by Driller on 06-03-2002 07:20 PM:

if you wanna do spece battles you have to go for lightwave otherwise you'll get crap

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Posted by FSF Ashrak on 06-03-2002 07:36 PM:

he speaks truth if your doing "spece" and space stuff animations go with LW if ya wanna model 3DSMax is the best

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Posted by Ashark on 06-03-2002 07:36 PM:

he speaks truth if your doing "spece" and space stuff animations go with LW if ya wanna model 3DSMax is the best

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Posted by Xaphod_x on 06-05-2002 12:50 PM:

not necessarily true.. plenty of pro's have made space battles for films on progs other than lightwave.

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Posted by Xaphod_x on 06-05-2002 12:50 PM:

not necessarily true.. plenty of pro's have made space battles for films on progs other than lightwave.

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Posted by Driller on 06-05-2002 02:10 PM:

on LW they would of been even better =)

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Posted by Xaphod_x on 06-05-2002 02:17 PM:

not necessarily, my gramatically incorrect friend. In fact some of the LW renders I've seen on here are, well, lame - especially when it comes to nebulas.

LW ships with a great renderer, don't get me wrong.. but it has to be in the right hands to produce great looking results. I'm working at producing better space scenes in MAX, and it's far from impossible to get decent results. I just need Brazil and I'll be happy

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Posted by Xaphod_x on 06-05-2002 02:17 PM:

not necessarily, my gramatically incorrect friend. In fact some of the LW renders I've seen on here are, well, lame - especially when it comes to nebulas.

LW ships with a great renderer, don't get me wrong.. but it has to be in the right hands to produce great looking results. I'm working at producing better space scenes in MAX, and it's far from impossible to get decent results. I just need Brazil and I'll be happy

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Posted by MoodyB on 06-06-2002 11:32 PM:

LW has improved massivly for low poly game engine modelling compared to what it used to be(which wouldn't be hard).The guys behind Serious Sam 1+2 released their in-house tools that they used when creating all their models.Don't ask me where to get them,but they are out there,somewhere.I might sound biased,but AFAIC it's the fastest and easiest to use modelling package out there(at a price).


Posted by MoodyB on 06-06-2002 11:32 PM:

LW has improved massivly for low poly game engine modelling compared to what it used to be(which wouldn't be hard).The guys behind Serious Sam 1+2 released their in-house tools that they used when creating all their models.Don't ask me where to get them,but they are out there,somewhere.I might sound biased,but AFAIC it's the fastest and easiest to use modelling package out there(at a price).


Posted by Xaphod_x on 06-07-2002 07:12 PM:

Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.

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Posted by Xaphod_x on 06-07-2002 07:12 PM:

Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.

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Posted by aldo_14 on 06-07-2002 09:02 PM:

quote:
Originally posted by Xaphod_x
Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.


Remember a ****-load of optimisation would be required for the Sam models, though, when you consider the amount that had to be displayed onscreen.

IMo, Max is far, far better than Ts for the style of mapping used in the Volition fighters, where a single map is used ( i.e. http://www.3dap.com/hlp/hosted/reciprocity/aurora_wip_map.jpg )
, but it is a bit finicky for tiled maps - I still use TS for those.

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Posted by aldo_14 on 06-07-2002 09:02 PM:

quote:
Originally posted by Xaphod_x
Hmm.. I'd go for Max or Maya above Lightwave for low poly modelling. Serious Sam was never a game that struck me as having amazing modelling behind it anyways.


Remember a ****-load of optimisation would be required for the Sam models, though, when you consider the amount that had to be displayed onscreen.

IMo, Max is far, far better than Ts for the style of mapping used in the Volition fighters, where a single map is used ( i.e. http://www.3dap.com/hlp/hosted/reciprocity/aurora_wip_map.jpg )
, but it is a bit finicky for tiled maps - I still use TS for those.

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Posted by Xaphod_x on 06-08-2002 04:38 PM:

quote:
Originally posted by aldo_14

Remember a ****-load of optimisation would be required for the Sam models, though, when you consider the amount that had to be displayed onscreen.



That was all done using in-engine real time detail reduction.. not as advanced as that used in Sacrifice or Messiah, but still a similar thing.

quote:
Originally posted by aldo-14

IMo, Max is far, far better than Ts for the style of mapping used in the Volition fighters, where a single map is used ( i.e. http://www.3dap.com/hlp/hosted/reciprocity/aurora_wip_map.jpg )
, but it is a bit finicky for tiled maps - I still use TS for those.



I agree with you about the first point, but I've never had a problem with tiled maps in MAX, and I've had no end of problems with Truespace. I guess it's just my anti-truespace feelings.

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Posted by Xaphod_x on 06-08-2002 04:38 PM:

quote:
Originally posted by aldo_14

Remember a ****-load of optimisation would be required for the Sam models, though, when you consider the amount that had to be displayed onscreen.



That was all done using in-engine real time detail reduction.. not as advanced as that used in Sacrifice or Messiah, but still a similar thing.

quote:
Originally posted by aldo-14

IMo, Max is far, far better than Ts for the style of mapping used in the Volition fighters, where a single map is used ( i.e. http://www.3dap.com/hlp/hosted/reciprocity/aurora_wip_map.jpg )
, but it is a bit finicky for tiled maps - I still use TS for those.



I agree with you about the first point, but I've never had a problem with tiled maps in MAX, and I've had no end of problems with Truespace. I guess it's just my anti-truespace feelings.

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Posted by Xaphod_x on 06-08-2002 04:46 PM:

a render

Okay, another way of saying that Max isn't so bad at space scenes is:



If you like it, don't praise me too much - shadow model by Thomas Banner:
http://banner.3dfrontier.com/db5/models.htm

One thing that people might like to know is that this pic took only a couple of minutes to render.

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