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Posted by Bobboau on 05-05-2002 07:39 AM:

and [url=http://freespace.volitionwatch.com/blackwater/FS3.zip]here[/url]


these are a bit more relivent
mmmm, tasty




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Posted by Bobboau on 05-05-2002 07:40 AM:






seems it works with TBP,
I had to make a specal fighter beam, I took the AAA reduced the warmup glow to 2 or 3 so it didn't blind me, added a little power consumption

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Posted by Bobboau on 05-05-2002 07:40 AM:






seems it works with TBP,
I had to make a specal fighter beam, I took the AAA reduced the warmup glow to 2 or 3 so it didn't blind me, added a little power consumption

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Posted by Ashark on 05-05-2002 07:50 AM:

it dosent work the exe crashes the game when trying to load a mission

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Posted by FSF Ashrak on 05-05-2002 07:50 AM:

it dosent work the exe crashes the game when trying to load a mission

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Posted by Bobboau on 05-05-2002 07:56 AM:

ya it does that to me sometimes, when ever I try to load one of the BWO missions for example, I have no Idea what is causeing it,
try opening a mission (standard mission, no mods, might be a good Idea to make a simple test mission with just a few fighters) without any mods (unless you're doing that now), make a new pilot,
if that works extract the origonal tables and make changes

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Posted by Bobboau on 05-05-2002 07:56 AM:

ya it does that to me sometimes, when ever I try to load one of the BWO missions for example, I have no Idea what is causeing it,
try opening a mission (standard mission, no mods, might be a good Idea to make a simple test mission with just a few fighters) without any mods (unless you're doing that now), make a new pilot,
if that works extract the origonal tables and make changes

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Posted by Triggy on 05-05-2002 11:37 AM:

Looks very good Bobboau

Need I ask the questions about beam power consumption, kill recording and rotating beam firing (on the show the beams don't all fire in unison all of the time)?

I'm amazed at the progress that has been made already, I am just interested in knowing if these other goals are feasible or whether they will be very hard to implement.

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Posted by Triggy on 05-05-2002 11:37 AM:

Looks very good Bobboau

Need I ask the questions about beam power consumption, kill recording and rotating beam firing (on the show the beams don't all fire in unison all of the time)?

I'm amazed at the progress that has been made already, I am just interested in knowing if these other goals are feasible or whether they will be very hard to implement.

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Posted by Bobboau on 05-05-2002 12:58 PM:

power consumption is done, kill recording, I'll look into, fire point cyclying I could probly do, at the moment though, I am more concerned trying to get AI ships to use it

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Posted by Bobboau on 05-05-2002 12:58 PM:

power consumption is done, kill recording, I'll look into, fire point cyclying I could probly do, at the moment though, I am more concerned trying to get AI ships to use it

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Posted by Triggy on 05-05-2002 03:31 PM:

Cool, good work

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Posted by Xaphod_x on 05-06-2002 03:22 PM:

wow.. looks like someone needs to update the FAQ

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Posted by Sigma957 on 05-07-2002 02:42 AM:

Excellent progress already....

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Posted by Stargazer_2098 on 05-09-2002 06:30 PM:

Pictures are looking good! I have started downloading the core of the first part, and I must say Im impressed with the screens I have seen on your homepage. Im a big fan of B5, and Im a big fan of anything space, so it goes together! Great work!!!

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Posted by JC Denton on 05-10-2002 02:50 AM:

Thumbs up Superior work, Bob!

And in the fall, I'll be taking some computer programming classes at college, so I may eventually be able to help out with the source code stuff. This weekend I'm going out and buying Borland C++ Starter kit so I can take a look at the code. Unless anyone has a better suggestion?

BTW, (and this has bugged me ever since release 1) the Minbari beam glows don't match up well with the beams themselves. The glows have too much green in them, and the beams are too bright and have a bit too much yellow in them.

My suggestion is to put a bright core in the beamglows so that they better match the beams. Look at Bobboau's screenies and you'll see what I mean. On the smaller beams it isn't quite as bad, but on things like the Fusion beam, it's painfully obvious.

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Posted by JC Denton on 05-10-2002 02:50 AM:

Thumbs up Superior work, Bob!

And in the fall, I'll be taking some computer programming classes at college, so I may eventually be able to help out with the source code stuff. This weekend I'm going out and buying Borland C++ Starter kit so I can take a look at the code. Unless anyone has a better suggestion?

BTW, (and this has bugged me ever since release 1) the Minbari beam glows don't match up well with the beams themselves. The glows have too much green in them, and the beams are too bright and have a bit too much yellow in them.

My suggestion is to put a bright core in the beamglows so that they better match the beams. Look at Bobboau's screenies and you'll see what I mean. On the smaller beams it isn't quite as bad, but on things like the Fusion beam, it's painfully obvious.

__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]


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