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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- SCP tribute (image heavy) (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9639)


Posted by Col. Fishguts on 01-26-2004 12:30 PM:

SCP tribute (image heavy)

Inspired by Omniscapers threads over at HLP with huge Star Trek battles I wanted to test how much B5 my machine could take with the new HTL improvements.
So I made a little mission with two huge fleets battling it out.

EA fleet:
4 Omegas
6 Midwinters
2 Novas
6 Olympus'

Minbari Fleet:
3 Sharlins
4 Tinashis

My Specs: AMD 1.6 GHz, GF Ti4200, 512 MB DDR
I used the 12_05_2003 exe, which is pretty stable and handled all those polys really well.
The game was running at 1280x1024 (also thanks to SCP code monkeys), and all detail settings at max.
Lowest fps was about 13 with LOTS of stuff exploding at the same time.

If you want to test it yourself, [url=http://n.ethz.ch/student/ebuerli/download/fragfest_eb.fs2]here[/url] is the mission. SCP exe with HTL is HIGHLY recommended.

Now for some piccies, click link below pic, to see full resolution image.
So, THANK YOU SCP guys !

The opponents:

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl01.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl02.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl03.jpg]Hi-Res[/url]

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Posted by Col. Fishguts on 01-26-2004 12:30 PM:

The fun begins:

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl04.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl05.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl06.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl07.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl08.jpg]Hi-Res[/url]

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Posted by Col. Fishguts on 01-26-2004 12:32 PM:

EA gets its butt handed over...

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl09.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl10.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl11.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl12.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl13.jpg]Hi-Res[/url]

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Posted by Mr. Fury on 01-26-2004 12:36 PM:

Pretty nice. Hopefully TBP ships will utilize SCP features some day.

My fav is tbp_htl07.jpg. Omegas always goes down with style!

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Posted by BabProj Team on 01-26-2004 08:49 PM:

WOW! Sweet!

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Posted by Sigma957 on 01-27-2004 03:05 AM:

Cool screenies.

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Posted by Bobboau on 01-27-2004 03:55 AM:

those models realy need to be recompiled with the Facet PCS build

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Posted by Col. Fishguts on 01-27-2004 11:49 AM:

quote:
Originally posted by Bobboau
those models realy need to be recompiled with the Facet PCS build


would that allow this smooth shading stuff ? i hope so, since the Sharlin looks realy edgy now.

EDIT: So, any volounteers to recompile the models ?

__________________
"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken


Posted by IPAndrews on 01-27-2004 12:10 PM:

quote:
Originally posted by Bobboau
those models realy need to be recompiled with the Facet PCS build


I would agree with that. It makes for a big improvement. Unfortunately I haven't got a clue which cobs on the FTP were used for what.

Does anyone out there fancy putting together some shine/glowmaps for TBP? That would be really exceptional in it's sweetness.

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"I have a lot of projects in the fire." - my mate Jules


Posted by Col. Fishguts on 01-27-2004 01:38 PM:

I have a complete set of glowmaps consisting of some maps from the TBP_open zip and many made from scratch by me. I also have fine tuned the ones from the TBP_open, because some of them had some ugly derelicts from converting.

I've also started doing some shinemaps, the Aurora and Badger are complete, the Omega is half done. At the moment I haven't got any time to work on them, since I have to learn for exams.

But I could put up a zip with all the glow-/shine maps I have, if none of the original creators of the TBP_open maps objects to that ?

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Posted by IPAndrews on 01-27-2004 01:48 PM:

If you can chase up that p[ermission, that would be great.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Ranger1 on 01-28-2004 07:42 AM:

Those shots are pretty sweet. I just wish I knew how to get the scp to work to begin with. I followed the directions as best as I could and I see absolutely no changes in my game.

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Posted by Bobboau on 01-28-2004 02:59 PM:

if anyone does recompile, be sure to use auto-facet smoothing type (and the build I made and posted to take advantage of this), for EA ships (especaly the omega) give it a low shadeing value, for smooth shipd (like the Sharlin) give it a very very high one

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Posted by karajorma on 01-28-2004 06:39 PM:

quote:
Originally posted by Ranger1
Those shots are pretty sweet. I just wish I knew how to get the scp to work to begin with. I followed the directions as best as I could and I see absolutely no changes in my game.


That definately doesn't sound right. Are you actually running the launcher & a new exe? It is possible to point the launcher at the original FS2.exe in which case you'll see absolutely no difference.

Look at the bottom of the main hall. Which version of FS2 does it say you're running?

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Posted by Ranger1 on 01-29-2004 01:41 AM:

I'll have to give it another try some time. Gonna format soon and I'll try it when I reinstall. I am pretty sure it just said v1.1 in the corner.

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"Always make your enemy think you know more than you actually know."
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aim: jasondan
icq: 95982844


Posted by Bri_Dog on 01-29-2004 02:21 AM:

Somebody give me some money....I need a new PC


Posted by Mr. Fury on 01-29-2004 05:24 AM:

Get a job.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by IPAndrews on 01-29-2004 03:14 PM:

quote:
Originally posted by Mr. Fury
Get a job.


Jesus man. I thought I was blunt

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Ashark on 02-07-2004 06:58 PM:

juicy!!!

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Posted by Jabuka on 02-08-2004 05:03 PM:

Hi,

just tried it out. Looks great for me.
I am quiete new to this mod and actually i am trieng to figure out what is possible and how it works.

Unfortunately i have problem with this mission you made. The minbari are quiete to peacefull for my taste. I mean, they dont fire!!! :-(
As i see on the posted screenshots they should do and my first experiments with fred worked as well.
How could this be?
I supose it could be because i have installed "in the beginning" from den and applied the hotfix for R2. Maybe i have done something that should be done (,what else?!). But to solve i need to know what.
Maybe somebody had the same problem an solved it without removing the whole freespace2-folder and reinstall it again.

thanks in advance

and...
i experienced a massive performance-boost after disabling an antivirus active scanner when playing FS2, could help a lot


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