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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
SCP tribute (image heavy)
Inspired by Omniscapers threads over at HLP with huge Star Trek battles I wanted to test how much B5 my machine could take with the new HTL improvements.
So I made a little mission with two huge fleets battling it out.
EA fleet:
4 Omegas
6 Midwinters
2 Novas
6 Olympus'
Minbari Fleet:
3 Sharlins
4 Tinashis
My Specs: AMD 1.6 GHz, GF Ti4200, 512 MB DDR
I used the 12_05_2003 exe, which is pretty stable and handled all those polys really well.
The game was running at 1280x1024 (also thanks to SCP code monkeys), and all detail settings at max.
Lowest fps was about 13 with LOTS of stuff exploding at the same time.
If you want to test it yourself, [url=http://n.ethz.ch/student/ebuerli/download/fragfest_eb.fs2]here[/url] is the mission. SCP exe with HTL is HIGHLY recommended.
Now for some piccies, click link below pic, to see full resolution image.
So, THANK YOU SCP guys !
The opponents:

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl01.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl02.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl03.jpg]Hi-Res[/url]
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Last edited by Col. Fishguts on 01-26-2004 at 12:36 PM
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01-26-2004 12:30 PM |
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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
The fun begins:

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl04.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl05.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl06.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl07.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl08.jpg]Hi-Res[/url]
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01-26-2004 12:30 PM |
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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
EA gets its butt handed over...

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl09.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl10.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl11.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl12.jpg]Hi-Res[/url]

[url=http://n.ethz.ch/student/ebuerli/download/tbp_htl13.jpg]Hi-Res[/url]
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01-26-2004 12:32 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Pretty nice. Hopefully TBP ships will utilize SCP features some day.
My fav is tbp_htl07.jpg. Omegas always goes down with style!
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01-26-2004 12:36 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
WOW! Sweet!
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01-26-2004 08:49 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Cool screenies.
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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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01-27-2004 03:05 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
those models realy need to be recompiled with the Facet PCS build
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01-27-2004 03:55 AM |
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Col. Fishguts
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Registered: Feb 2003
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Posts: 64 |
quote: Originally posted by Bobboau
those models realy need to be recompiled with the Facet PCS build
would that allow this smooth shading stuff ? i hope so, since the Sharlin looks realy edgy now.
EDIT: So, any volounteers to recompile the models ?
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
Last edited by Col. Fishguts on 01-28-2004 at 09:06 AM
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01-27-2004 11:49 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
quote: Originally posted by Bobboau
those models realy need to be recompiled with the Facet PCS build
I would agree with that. It makes for a big improvement. Unfortunately I haven't got a clue which cobs on the FTP were used for what.
Does anyone out there fancy putting together some shine/glowmaps for TBP? That would be really exceptional in it's sweetness.
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"I have a lot of projects in the fire." - my mate Jules
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01-27-2004 12:10 PM |
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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
I have a complete set of glowmaps consisting of some maps from the TBP_open zip and many made from scratch by me. I also have fine tuned the ones from the TBP_open, because some of them had some ugly derelicts from converting.
I've also started doing some shinemaps, the Aurora and Badger are complete, the Omega is half done. At the moment I haven't got any time to work on them, since I have to learn for exams.
But I could put up a zip with all the glow-/shine maps I have, if none of the original creators of the TBP_open maps objects to that ?
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01-27-2004 01:38 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
If you can chase up that p[ermission, that would be great.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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01-27-2004 01:48 PM |
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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
Those shots are pretty sweet. I just wish I knew how to get the scp to work to begin with. I followed the directions as best as I could and I see absolutely no changes in my game.
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01-28-2004 07:42 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
if anyone does recompile, be sure to use auto-facet smoothing type (and the build I made and posted to take advantage of this), for EA ships (especaly the omega) give it a low shadeing value, for smooth shipd (like the Sharlin) give it a very very high one
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01-28-2004 02:59 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by Ranger1
Those shots are pretty sweet. I just wish I knew how to get the scp to work to begin with. I followed the directions as best as I could and I see absolutely no changes in my game.
That definately doesn't sound right. Are you actually running the launcher & a new exe? It is possible to point the launcher at the original FS2.exe in which case you'll see absolutely no difference.
Look at the bottom of the main hall. Which version of FS2 does it say you're running?
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01-28-2004 06:39 PM |
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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
I'll have to give it another try some time. Gonna format soon and I'll try it when I reinstall. I am pretty sure it just said v1.1 in the corner.
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01-29-2004 01:41 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Get a job.
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01-29-2004 05:24 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
quote: Originally posted by Mr. Fury
Get a job.
Jesus man. I thought I was blunt 
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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01-29-2004 03:14 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
juicy!!! 
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02-07-2004 06:58 PM |
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Jabuka
I'm New! Laugh At Me!
Registered: Feb 2004
Location:
Posts: 4 |
Hi,
just tried it out. Looks great for me.
I am quiete new to this mod and actually i am trieng to figure out what is possible and how it works.
Unfortunately i have problem with this mission you made. The minbari are quiete to peacefull for my taste. I mean, they dont fire!!! :-(
As i see on the posted screenshots they should do and my first experiments with fred worked as well.
How could this be?
I supose it could be because i have installed "in the beginning" from den and applied the hotfix for R2. Maybe i have done something that should be done (,what else?!). But to solve i need to know what.
Maybe somebody had the same problem an solved it without removing the whole freespace2-folder and reinstall it again.
thanks in advance
and...
i experienced a massive performance-boost after disabling an antivirus active scanner when playing FS2, could help a lot
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02-08-2004 05:03 PM |
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