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Posted by KiLLL on 07-03-2002 08:41 PM:

Energy for turrets on capships

As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....

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Posted by pera on 07-03-2002 08:59 PM:

Maybe, but that's not very simple. As turret weapons don't consume weapon energy in FS2.

Of course, it might be possible to change that by editing the source code, but I don't know anything about that.


Posted by pera on 07-03-2002 08:59 PM:

Maybe, but that's not very simple. As turret weapons don't consume weapon energy in FS2.

Of course, it might be possible to change that by editing the source code, but I don't know anything about that.


Posted by Wildlife on 07-03-2002 09:23 PM:

I dont think its neccesary to change the source code for such a small added feature

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Posted by KiLLL on 07-03-2002 09:38 PM:

But can you imagine a ship, that non-stop fire beams or pulse cannons ? For ex. narn cruisers can't even jump back to hyperspace just in a second after they jump out in normal space, because they need to geine energy for the jump. But in FS2 ships could do what they like, and then what's for energy section in ships.tbl ?

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Posted by KiLLL on 07-03-2002 09:38 PM:

But can you imagine a ship, that non-stop fire beams or pulse cannons ? For ex. narn cruisers can't even jump back to hyperspace just in a second after they jump out in normal space, because they need to geine energy for the jump. But in FS2 ships could do what they like, and then what's for energy section in ships.tbl ?

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Posted by Mr. Fury on 07-03-2002 10:21 PM:

This might be something that may interest others as well.
But this requires source code modifications and I don't have even slightest idea how hard that would be implement.

But if this is to be made sometime, I am sure that it goes like this:

1) Beam turrets consumes energy when fired.
2) Missile turrets have limited amount of missiles.
3) Each pulse and beam turret have their own energy reserves. Or cap ship does have only one energy reserve, just like fighters.

In my opinion this would be too hard for not so much use.
If mission designer really wants to implement something like this, he could use mission events, not tidy but gets the job done. Same goes with jumping out.

In FS2, capital ships has infinite energy resources unlike fighters and bombers. But really, this can be done by events if mission designer so wishes. Well it gives you imperfect simulation of energy reserves on cap ships but it is still better than wait for source code changes that may not be ever done.

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Posted by Mr. Fury on 07-03-2002 10:21 PM:

This might be something that may interest others as well.
But this requires source code modifications and I don't have even slightest idea how hard that would be implement.

But if this is to be made sometime, I am sure that it goes like this:

1) Beam turrets consumes energy when fired.
2) Missile turrets have limited amount of missiles.
3) Each pulse and beam turret have their own energy reserves. Or cap ship does have only one energy reserve, just like fighters.

In my opinion this would be too hard for not so much use.
If mission designer really wants to implement something like this, he could use mission events, not tidy but gets the job done. Same goes with jumping out.

In FS2, capital ships has infinite energy resources unlike fighters and bombers. But really, this can be done by events if mission designer so wishes. Well it gives you imperfect simulation of energy reserves on cap ships but it is still better than wait for source code changes that may not be ever done.

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Posted by BabProj Team on 07-04-2002 03:10 AM:

This is definately a no. The effect of this can and should be scripted as needed. Otherwise you introduce a unexpected variable into the mission design...a major headache at the very least.

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Posted by IceFire on 07-04-2002 03:10 AM:

This is definately a no. The effect of this can and should be scripted as needed. Otherwise you introduce a unexpected variable into the mission design...a major headache at the very least.

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Posted by Bobboau on 07-04-2002 10:09 AM:

just for the record, this could be coded with like three lines in the turret firing code

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Posted by -Norbert- on 07-04-2002 11:12 AM:

I think the easiest way (like mentioned before) is to do it by events.
Just lock some turrets.
And when you want full fire, unlock them and set a lower max speed for the ship.


Posted by -Norbert- on 07-04-2002 11:12 AM:

I think the easiest way (like mentioned before) is to do it by events.
Just lock some turrets.
And when you want full fire, unlock them and set a lower max speed for the ship.


Posted by Black Sheep 2000 on 07-04-2002 02:22 PM:

Re: Energy for turrets on capships

quote:
Originally posted by KiLLL
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....


Oki, I do not wanna start anything about realism here....BUT Babylon 5 uses something like a newtonian flight model...you know what I mean. Why should the Nova slow down, I don't get it?!

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Posted by Black Sheep 2000 on 07-04-2002 02:22 PM:

Re: Energy for turrets on capships

quote:
Originally posted by KiLLL
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....


Oki, I do not wanna start anything about realism here....BUT Babylon 5 uses something like a newtonian flight model...you know what I mean. Why should the Nova slow down, I don't get it?!

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Posted by ApaBaBooN on 07-04-2002 02:50 PM:

Black sheep has a point :]

And it doesn't matter if a ship uses all of it's turrets They can be knocked out you know.

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Posted by ApaBaBooN on 07-04-2002 02:50 PM:

Black sheep has a point :]

And it doesn't matter if a ship uses all of it's turrets They can be knocked out you know.

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Posted by FSF Ashrak on 07-04-2002 03:19 PM:

isnt this a kinda stupid topic? well if not yes ships dont have inf energy AND they dont survive long enuff to use that energy up so voila an explanation....


EDIT: i just noticed my title thats kinda cool

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Posted by Ashark on 07-04-2002 03:19 PM:

isnt this a kinda stupid topic? well if not yes ships dont have inf energy AND they dont survive long enuff to use that energy up so voila an explanation....


EDIT: i just noticed my title thats kinda cool

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Posted by ApaBaBooN on 07-04-2002 04:05 PM:

It fits you perfectly Ashrak

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