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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- CptWhite's New Sharlin Texies, restored weapons (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2128)


Posted by Kazan on 03-04-2001 11:19 PM:

CptWhite's New Sharlin Texies, restored weapons



here are the rest
Some of these show damage - like weapons pods have been blown off

[url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin01.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin01.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin02.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin02.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin03.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin03.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin04.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin04.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin05.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin05.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin06.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin06.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin07.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin07.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin08.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin08.jpg[/url]

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You know me

[This message has been edited by Kazan (edited 03-04-2001).]

[This message has been edited by Kazan (edited 03-04-2001).]


Posted by IceFire on 03-04-2001 11:22 PM:

Very, oh so very, SWEET!

Guys were making real progress!


Posted by Kazan on 03-04-2001 11:29 PM:

for comparision here is one of the OLD textured ones


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You know me


Posted by Kazan on 03-04-2001 11:31 PM:

I like the new ones.. what about you?

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by WhiteStar891 on 03-05-2001 01:08 AM:

Looks really great!!! I can't Wait!!!!!!!!

:-)



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We live for The One.
We die for The One.

who needs Sierra anyway?


Posted by Sigma957 on 03-05-2001 06:46 AM:

Simply stunning, cool stuff


Posted by Skullar on 03-05-2001 11:45 AM:

Great ! But a little more darker and more blue than green.


Posted by CptWhite on 03-05-2001 12:04 PM:

dunno which your talking about Skullar beams or the model.....but if you ask me both are just about perfect in terms of colour.


Posted by DOC on 03-05-2001 12:23 PM:

The Vorchan and the Sharlin both look absolutely great! In the forum there are multiple messages implying that the Sharlin is still under development, so is it? At least the textures are very good, but where is the main "forehead" gun??? It should be located in the base of the (vertical) wing..


Posted by Kazan on 03-05-2001 04:15 PM:

quote:
Originally posted by Skullar:
Great ! But a little more darker and more blue than green.


Ever heard of beam glow?

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by Mr. Fury on 03-05-2001 04:55 PM:

ooooooohhhhhhhh


So damn beautiful pics that my eye just started to twitch


BRAVO! BRAVO! BRAVO!
MORE! MORE! MORE!


Posted by haderak on 03-05-2001 10:38 PM:

wooooooooo!!! geeez !!! holly cow!!
thats the mother of all shots!! :O
VERY IMPRESSIVE I cant wait to create some armmaggedon like missions with those ships!!!
resistance Is futile!! MUhahahahahahah


Posted by IceFire on 03-06-2001 01:12 AM:

There will be no forehead gun. It already has 22 turrets. Thats more than enough.


Posted by Ghost of Bobboau on 03-06-2001 01:31 AM:

so that's what that thing was, I was hoping it wasn't important, becase everything I did yealded an overly complicated model, oh well, one more turret won't be to bad I guess, I've got plenty of polys to spair.

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I was here then I wasn't, now I'm dead


Posted by Kazan on 03-06-2001 02:07 AM:

What are you talking about? oh btw does someone have the cob of this model?

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by IceFire on 03-06-2001 04:40 AM:

The model needs to be sized bigger while your at it. Its supposed to be 1,600 meters long so its pretty big.


Posted by Ghost of Bobboau on 03-06-2001 06:24 AM:

the new model I made was twice the size of the first one, makeing it 1.6K long from the tip of the rear engine fin thingy to the tip of the main beam cannon on the front. I made the model so I have a cob of it in it's new UVspace vertion, I don't know if I have a good backup of the old UV vertion, but you can extract one from the pof.

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I was here then I wasn't, now I'm dead


Posted by Kazan on 03-06-2001 01:56 PM:

Remember the extraction never workscorrectly

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by Skullar on 03-07-2001 06:46 AM:

Beam glow ... yes Kazan.
just to mention I never saw a Sharlin screenie WITHOUT 600 beams and 200 explosions. How about a screenie without beams so I could evaluate the textures ?


Posted by DOC on 03-07-2001 06:53 AM:

If you'd just look you could also find one, not so far away.. ahem!
Check the Vorchan blablabla -thread


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