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VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > CptWhite's New Sharlin Texies, restored weapons
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

CptWhite's New Sharlin Texies, restored weapons



here are the rest
Some of these show damage - like weapons pods have been blown off

[url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin01.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin01.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin02.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin02.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin03.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin03.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin04.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin04.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin05.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin05.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin06.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin06.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin07.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin07.jpg[/url] [url="http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin08.jpg"]http://freespace.volitionwatch.com/babylon/KazanScreens/NewSharlin08.jpg[/url]

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[This message has been edited by Kazan (edited 03-04-2001).]

[This message has been edited by Kazan (edited 03-04-2001).]

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Old Post 03-04-2001 11:19 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Very, oh so very, SWEET!

Guys were making real progress!

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Old Post 03-04-2001 11:22 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

for comparision here is one of the OLD textured ones


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Old Post 03-04-2001 11:29 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

I like the new ones.. what about you?

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FreeSpace 2: The Babylon Project Effects Nerd and programmer

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Old Post 03-04-2001 11:31 PM
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WhiteStar891
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Coushatta, LA USA
Posts: 1

Looks really great!!! I can't Wait!!!!!!!!

:-)



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We live for The One.
We die for The One.

who needs Sierra anyway?

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Old Post 03-05-2001 01:08 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Simply stunning, cool stuff

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Old Post 03-05-2001 06:46 AM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Great ! But a little more darker and more blue than green.

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Old Post 03-05-2001 11:45 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

dunno which your talking about Skullar beams or the model.....but if you ask me both are just about perfect in terms of colour.

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Old Post 03-05-2001 12:04 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

The Vorchan and the Sharlin both look absolutely great! In the forum there are multiple messages implying that the Sharlin is still under development, so is it? At least the textures are very good, but where is the main "forehead" gun??? It should be located in the base of the (vertical) wing..

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Old Post 03-05-2001 12:23 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by Skullar:
Great ! But a little more darker and more blue than green.


Ever heard of beam glow?

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Old Post 03-05-2001 04:15 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

ooooooohhhhhhhh


So damn beautiful pics that my eye just started to twitch


BRAVO! BRAVO! BRAVO!
MORE! MORE! MORE!

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Old Post 03-05-2001 04:55 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

wooooooooo!!! geeez !!! holly cow!!
thats the mother of all shots!! :O
VERY IMPRESSIVE I cant wait to create some armmaggedon like missions with those ships!!!
resistance Is futile!! MUhahahahahahah

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Old Post 03-05-2001 10:38 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

There will be no forehead gun. It already has 22 turrets. Thats more than enough.

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Old Post 03-06-2001 01:12 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

so that's what that thing was, I was hoping it wasn't important, becase everything I did yealded an overly complicated model, oh well, one more turret won't be to bad I guess, I've got plenty of polys to spair.

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Old Post 03-06-2001 01:31 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

What are you talking about? oh btw does someone have the cob of this model?

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Old Post 03-06-2001 02:07 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

The model needs to be sized bigger while your at it. Its supposed to be 1,600 meters long so its pretty big.

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Old Post 03-06-2001 04:40 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

the new model I made was twice the size of the first one, makeing it 1.6K long from the tip of the rear engine fin thingy to the tip of the main beam cannon on the front. I made the model so I have a cob of it in it's new UVspace vertion, I don't know if I have a good backup of the old UV vertion, but you can extract one from the pof.

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Old Post 03-06-2001 06:24 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

Remember the extraction never workscorrectly

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FreeSpace 2: The Babylon Project Effects Nerd and programmer

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Old Post 03-06-2001 01:56 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Beam glow ... yes Kazan.
just to mention I never saw a Sharlin screenie WITHOUT 600 beams and 200 explosions. How about a screenie without beams so I could evaluate the textures ?

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Old Post 03-07-2001 06:46 AM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

If you'd just look you could also find one, not so far away.. ahem!
Check the Vorchan blablabla -thread

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Old Post 03-07-2001 06:53 AM
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