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-- UV PROJ PER FACE in Truespace 5.1 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3169)


Posted by Sorcerer on 08-07-2001 12:08 AM:

UV PROJ PER FACE in Truespace 5.1

Where i can find this option in Truespace 5.1?

Any clue?


Posted by Xaphod_x on 08-07-2001 03:02 AM:

Thumbs down Not me

I'm using TS4 here.. and only then because I have to.

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Posted by Skullar on 08-07-2001 09:21 AM:

DOn't know. For OUR purposes TS 5.1 offers nothing that is required for modding . TS 4.? is sufficient .

I had TS 5 but couldn't handle it.

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Posted by aldo_14 on 08-07-2001 02:57 PM:

Wink

From what I know, you have to right click the face you want to map (goes into select face mode), then left click on it (it will turn light green). Hold ctrl & left-click any faces you want to add to the selection - the bounding box (?) will expand to include this face.

Then simply select the UV mapping button as you would with the model selected normally.

The only two things to remember are that;
a/ you need much smaller reps for the face
b/ sometimes you can get strange results with cubic mapping on 'sunken' faces - so you may need to try planar for this face instead. With one face, it doesn't seem to make much difference to cubic, although I've yet to use it for mulitple faces... .

Hope that is of help

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Posted by haderak on 08-07-2001 09:56 PM:

Actually TS5 is much suprior to TS4 it allows texturing manually(and by value imput as well) wich is much more intuitive. to texture each face individualy first choose a face then click UV space button then click materials button, one of the small buttons of this material window has 2brush tipes choose the simple brush instead of the roller brush this will place a chosen texture in that face(s) click Uv space button again to strech/ move the texture map int the selected faces, its that simple.
The only problem is if you do extensive UV map the cob file will grow enormously.At leas to me it did, but its a fact tha also all the meshes I texured were made on TS4 so it might be a compatibility issue.


Posted by Henrik Nordgren on 08-08-2001 12:49 AM:

You might want to reduce the number of materials, and the number of textures used on a model. The number of materials can make quite a big difference to the fps...

cheers!
Henrik@Space Dream Factory

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Posted by Eternal One on 08-08-2001 06:59 AM:

quote:
Originally posted by Henrik Nordgren
You might want to reduce the number of materials, and the number of textures used on a model. The number of materials can make quite a big difference to the fps...

cheers!
Henrik@Space Dream Factory



The converter we use automatically reduces materials to minimum amount possible.

Haderak, the file getting big, I get it too. I use 4.3 while the other use 4.2 which has created some confusion in the history...because it seems that my version does face-unique materials. So, if I uv-space and texture 4 polygons with the exact same surface options and texture map, I still get 4 materials when I should get 1. That makes both the rendering and loading of the model very slow in the last ends of the texturing process, very annoying. But, I think it's the materials that fatten the file, atleast for me.


Posted by haderak on 08-08-2001 07:41 PM:

we can always go arround that by converting to POF and then back again to COB using kazans tool. it will reduce the size of the file, and for what it was said here that could mean the number of materials was reduced to minimun when COB-POF convertion was made.


Posted by tomcat on 08-08-2001 08:34 PM:

hmmm I don't know what a hell u are talking)

we the caligari changed the format specifications from 4.3 to 5 so ..let try all save as Truespace 4.3 ) ..I encountered some froblem also with this kind of file ...but ol' Tomcat cot a trick for it called Solidify plugin))

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Posted by CptWhite on 08-08-2001 09:51 PM:

i only have truespace 4.2 and i have no idea what all these problems are !

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