![]() |
Show all 10 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- UV PROJ PER FACE in Truespace 5.1 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3169)
UV PROJ PER FACE in Truespace 5.1
Where i can find this option in Truespace 5.1?
Any clue?
Not me
I'm using TS4 here.. and only then because I have to. 
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
DOn't know. For OUR purposes TS 5.1 offers nothing that is required for modding . TS 4.? is sufficient .
I had TS 5 but couldn't handle it.
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
From what I know, you have to right click the face you want to map (goes into select face mode), then left click on it (it will turn light green). Hold ctrl & left-click any faces you want to add to the selection - the bounding box (?) will expand to include this face.
Then simply select the UV mapping button as you would with the model selected normally.
The only two things to remember are that;
a/ you need much smaller reps for the face
b/ sometimes you can get strange results with cubic mapping on 'sunken' faces - so you may need to try planar for this face instead. With one face, it doesn't seem to make much difference to cubic, although I've yet to use it for mulitple faces... .
Hope that is of help 
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Actually TS5 is much suprior to TS4 it allows texturing manually(and by value imput as well) wich is much more intuitive. to texture each face individualy first choose a face then click UV space button then click materials button, one of the small buttons of this material window has 2brush tipes choose the simple brush instead of the roller brush this will place a chosen texture in that face(s) click Uv space button again to strech/ move the texture map int the selected faces, its that simple.
The only problem is if you do extensive UV map the cob file will grow enormously.At leas to me it did, but its a fact tha also all the meshes I texured were made on TS4 so it might be a compatibility issue.
You might want to reduce the number of materials, and the number of textures used on a model. The number of materials can make quite a big difference to the fps...
cheers!
Henrik@Space Dream Factory
__________________
Henrik Nordgren
GFX Artist
Space Dream Factory
http://mods.firstones.com/ifh
quote:
Originally posted by Henrik Nordgren
You might want to reduce the number of materials, and the number of textures used on a model. The number of materials can make quite a big difference to the fps...
cheers!
Henrik@Space Dream Factory
we can always go arround that by converting to POF and then back again to COB using kazans tool. it will reduce the size of the file, and for what it was said here that could mean the number of materials was reduced to minimun when COB-POF convertion was made.
hmmm I don't know what a hell u are talking
)
we the caligari changed the format specifications from 4.3 to 5
so ..let try all save as Truespace 4.3
) ..I encountered some froblem also with this kind of file ...but ol' Tomcat cot a trick for it called Solidify plugin
))
__________________
eng Horatiu Popovici
i only have truespace 4.2 and i have no idea what all these problems are !
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
| All times are EST. The time now is 01:47 PM. | Show all 10 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.