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Asprin
Face

Registered: May 2003
Location:
Posts: 30

Blue Star

Hi all.

I can not finish model. It has 2000 polys. But if I esteblish 1500 or less polys it model looks abnormally. May be someone knows is there a new version of PCS or any other program?[URL=http://tbp.i8.com]Screenshot here[/URL]

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Old Post 02-06-2004 12:40 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

You don't need 1500 polys to model that. In any event, check the "latest versions of everything" thread in the Source Code Project forum at Hard Light Productions.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 02-06-2004 01:58 PM
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flash3389
I'm New! Laugh At Me!

Registered: Dec 2002
Location: Sacramento
Posts: 8

So some of the fans are creating there own models. Are you fan modelers going to post these ship models up?

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Old Post 02-06-2004 05:56 PM
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Asprin
Face

Registered: May 2003
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Send me your coordinates, Flash3389 if you want to get it. Our site is under reconstruction and we can not to place any files intended to download.

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Old Post 02-06-2004 08:43 PM
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-Norbert-
Murdock

Registered: Jun 2002
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Posts: 239

Looks great!

I hope it will find it's way into TBP someday. Can't wait to see it with glow-/shinemaps

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Old Post 02-07-2004 11:42 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by -Norbert-
I hope it will find it's way into TBP someday.


Will never happen. Not with a poly count like that. However nice the model may or may not be.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 02-07-2004 01:16 PM
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Asprin
Face

Registered: May 2003
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Posts: 30

Question

I could convert it to POF file, but the game breaks when reads it file. I do not understand it beacause there are no problems with addition of model in fred. (Using version of HTL 01_20_2004). Help please.

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Old Post 02-13-2004 12:55 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

FRED is more forgiving than the actual game engine in terms of what is acceptable and what isn't. No four sided polys the mesh can't be broken anywhere and so on.

The screen shot you've posted of your bluestar has some areas that could use paring down. The guns and various attena look to have several edges to them...make them triangles and cut down on their overall poly usage...that may give you as much as 100 polys or more off the mesh (not sure how many you have in there). There's also some areas along the wing and internally that could be reduced ever so slightly with little loss of shape and much gain in terms of polys.

Overall good work on things there...it does look good but you should probably knock the poly numbers down. For a ship thats going to get seen potentially in large numbers...and with todays engine upgrades a maxium of 750-850 polys should be maintained (plus LOD's). Good luck!

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Old Post 02-14-2004 12:52 AM
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Asprin
Face

Registered: May 2003
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Posts: 30

Thank you IceFire
I shall do it, but it is a pity, that it is necessary to cut down polys.

Last edited by Asprin on 02-14-2004 at 01:13 AM

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Old Post 02-14-2004 01:12 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by IceFire
For a ship thats going to get seen potentially in large numbers...and with todays engine upgrades a maxium of 750-850 polys should be maintained (plus LOD's). Good luck!


I'd say those numbers are spot on. Certainly no more than the 800-850 subobject limit, to ensure compatability with the retail game engine.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 02-14-2004 10:57 PM
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