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Kampfer
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Registered: May 2003
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Posts: 9

Nail's beams?

Are they supposed to have nearly infinite range?

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Old Post 08-13-2003 10:53 PM
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BabProj Team
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Registered: Apr 2001
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I see your using the source code version yes...

...if so then yes they are "supposed" to have infinite range. Another reason why we didn't fully support the SCP release of TBP until we get such things worked on...because no, ultimately they should not have infinite range, they should stop (or stop being damaging) at a maximum range of oh maybe 900 meters or less.

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Old Post 08-13-2003 11:27 PM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
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beam range is now suported in SCP, I beleve I added it to TBP_open, though if there is an exe in the zip it is by now quite out dated

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Old Post 08-13-2003 11:57 PM
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BabProj Team
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Registered: Apr 2001
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quote:
Originally posted by Bobboau
beam range is now suported in SCP, I beleve I added it to TBP_open, though if there is an exe in the zip it is by now quite out dated

Ahh good...I'm a bit outdated myself

Perhaps it was an older version.

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Old Post 08-14-2003 04:13 AM
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Ashark
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Registered: May 2002
Location: Estonia
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beam = Energi weapon which dispurses over range ACTA battle at earth when fiering at deathcloud weapons officer stated "they wont do any damage at this range, the beams will dispurse"

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Old Post 08-14-2003 10:57 AM
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Kampfer
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Registered: May 2003
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Can i fix this problem manually?

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Old Post 08-15-2003 06:11 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

if you have the SCP exe (any of the recent builds) try TBP open (I think I included a build in the zip)
if the values in there arn't to your likeing open the weapons table and find the entry for the Neutron Gun (and/or Neutron GunB), find the $BeamInfo: section and tweak +Range:, wich is currently at 2000, take note of the line +Attenuation: wich tells you were full damage of the beams stops (meaning things at the end of the beam will get less damage unless you change this to 1.0)

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Old Post 08-16-2003 03:45 AM
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