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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
What is the difference between bit-rates in FreeSpace 2?
Hiya,
I was wondering what differences to the quality there is between 1024x768x16 and 1024x768x32 ???
Any Quality difference?
Is it worth having turned on?
When i use the 32bit setting, I notice a little bit of lag when i face a ship engulfed in flames and it returns to normal when i face away.
I don't know about the 16bit, i use the Hi-Res Maps from the fsport2 release (good job by the way, even though the missions were changed by quite abit) would it stop the enhanced maps from working in 16bit?
JamieK
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07-20-2003 07:42 PM |
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Xelion
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Registered: Feb 2003
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quote: Originally posted by JamieK
I was wondering what differences to the quality there is between 1024x768x16 and 1024x768x32 ???
Well 16-bit is only 65,536 colors while 32-bit is over 16.7 million color... I would imagine there is a big difference, but scientists do believe we can not tell the difference between 16-bit and 32-bit color.
Any Quality difference?
As I have already said the quality will only be better if you can distinguish it yourself
Is it worth having turned on?
Well, I have been told by numerous people to leave my color setting on 16-bit, but I can see pictures and renders at their better quality when it's on 32-bit (And no one better start some stupid discussion about 24-bit, cause I won't be bothered with it)
When i use the 32bit setting, I notice a little bit of lag when i face a ship engulfed in flames and it returns to normal when i face away.
Probably need a faster computer overall, especially graphics, games today and in the past are usually developed ahead of graphics cards capable of supporting full features offered by the game
I don't know about the 16bit, i use the Hi-Res Maps from the fsport2 release (good job by the way, even though the missions were changed by quite abit) would it stop the enhanced maps from working in 16bit?
I don't know this one
Hope this helps your quesitons 
Last edited by Xelion on 07-22-2003 at 05:28 AM
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07-22-2003 05:19 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
a faster computer?
ASUS A7V8X
AMD AthlonXP 2600+
512MB DDR PC2700
ATI Radeon 9600Pro 128MB
I know i need to get a better 3D Card....but i was short on money.
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07-22-2003 08:11 AM |
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Admiral LSD
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Registered: Sep 2001
Location: Northam, W.A. Australia
Posts: 235 |
A 9600 Pro isn't that bad, a 9500 Pro is slightly better but the 9600P is still a fairly decent card for the money. What you should be really be thinking about replacing is that motherboard. With the introdcuction of nVidia's nForce2 chipset there is absolutely no sane reason to buy Via based motherboards for Athlon systems. An EPoX 8RDA+ (which is arguably the best value for money nForce2 board out there) is only about USD$80-90 and has Dual channel RAM support, AGP8X, ATA133, USB2, Firewire, LAN, 6 PCI slots and the best onboard audio in the business.
Getting back on topic, I've been playing FS2 in 32 bit colour on my 9500 Pro (because I can, quite simply) and it doesn't really look all that different to 16 bit on my old TNT. It's faster, due to the 9500 Pro being an all round better card than the TNT it replaced, but thats about it.
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07-22-2003 08:47 AM |
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LOAPhReAk
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Registered: Oct 2000
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on some newer games, 16 bit color may make some effects look "checkered". I-war2 and UT2k3 demonstate this.
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07-22-2003 04:14 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
quote: Originally posted by Admiral LSD
A 9600 Pro isn't that bad, a 9500 Pro is slightly better but the 9600P is still a fairly decent card for the money. What you should be really be thinking about replacing is that motherboard. With the introdcuction of nVidia's nForce2 chipset there is absolutely no sane reason to buy Via based motherboards for Athlon systems. An EPoX 8RDA+ (which is arguably the best value for money nForce2 board out there) is only about USD$80-90 and has Dual channel RAM support, AGP8X, ATA133, USB2, Firewire, LAN, 6 PCI slots and the best onboard audio in the business.
Getting back on topic, I've been playing FS2 in 32 bit colour on my 9500 Pro (because I can, quite simply) and it doesn't really look all that different to 16 bit on my old TNT. It's faster, due to the 9500 Pro being an all round better card than the TNT it replaced, but thats about it.
Well, plan to get a all new system when i get some money....all this system i have now is got from my parents and they will not get me anything else unless i have the cash in my hand before they order it.
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07-22-2003 08:34 PM |
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Xelion
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Registered: Feb 2003
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To me that system shouldn't have any problems with running freespace2 at the mode you have it on
What sort of monitor do you have(size and brand), and just some finer points..what refresh rate is it at..
Not that the above would cause the problems though
And another thing do you have any programs that are running while your playing Freespace2..Because some programs constantly use resources this may affect gameplay even in the smallest amount as you have said!
I assume you have already got the latest drivers for your Graphics Card
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07-23-2003 02:15 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
well, i have a LG Flatrom (Flatscreen)
i run it at 85Hz, (otherwise it hurts my eyes)
Well, the slowdowns don't ruin the game, i just wanna know what causes it.
i have the latest Drivers for my 3D Card.
I am using Win98 right now since Master of Orion 2 seems to only work on there without the background from going all black and ruining the game.
Well, i hope a new better 4X Empire Bulding Space Game comes out soon.
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07-23-2003 08:23 PM |
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Ghostavo
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quote: I am using Win98 right now since Master of Orion 2 seems to only work on there without the background from going all black and ruining the game.
You mean like "Master of Orion 3" and "Space Empires IV Gold"? 
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07-23-2003 08:34 PM |
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BabProj Team
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I don't use FS2 retail with 32bit color enabled much if at all. It slows down the frame rates a fair amount (even on my newest system there is a noticeable lag sometimes) and the added quality doesn't affect many things.
The only areas apparently affected by full 32bit color are the nebulas and the color transitions between a nearby object...sometimes I notice the background nebulas to be a little richer in color (I presume that the overall total number of nebulas can be fit into the 32bit color and not quite on the 16bit).
Now with a new game like UT2003 or FreeLancer...there are HUGE differences that you will see in some places. Not sure what this "scientists believe" stuff up there is because thats totally garbage. There is a very distinctive difference between 16bit and 32bit color and the fact of the matter is that even 32bit color probably isn't precise enough if you want total photorealism (then we go heavily into minor shades and minor hue changes and room for coloring effects) on an electronic medium.
To answer the other question...no the enhanced maps would not be affected. Now we are talking two different things...16bit color VS 32bit color and texture resolution. Color bit depth is going to tell the computer how many colors it can display...texture resolution is the number of pixels that make up a given texture...the higher the number, the better the quality will be because the image will be sharper. Typical FS1 and FS2 textures are 256x256 (except in some cases). The higher resolution textures come from the FS1 DVD version which had the original developer high res textures which in some cases are 1024x1024 in size.
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07-23-2003 09:54 PM |
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Snipes
Lycanthrope

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Location: Tania Austrailis
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Really? I only get a long load time, but I have no problem in game itself.
And I use the high res, 32-bit, with a duron 600, 128Ram, and a PCI vid card. lol
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07-24-2003 12:41 AM |
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BabProj Team
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quote: Originally posted by Snipes
Really? I only get a long load time, but I have no problem in game itself.
And I use the high res, 32-bit, with a duron 600, 128Ram, and a PCI vid card. lol
Most of my problems involve mouse lag. No problems in the SCP version with DX8 and 32bit.
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07-24-2003 01:06 AM |
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Admiral LSD
Murdock
Registered: Sep 2001
Location: Northam, W.A. Australia
Posts: 235 |
quote: Originally posted by JamieK
Well, plan to get a all new system when i get some money....all this system i have now is got from my parents and they will not get me anything else unless i have the cash in my hand before they order it.
Apart from Windows 98 and the Via chipset motherboard, there isn't an awful lot wrong with the specs you posted. Hang on to the video card and CPU for at least the next 6 months but replace the motherboard, RAM, OS and if needed HDD. If you get a decent nForce2 board (such as the aforementioned 8RDA+) you may even be able to get away without a sound card as the nForces inbuilt MCP-T "SoundStorm" audio rivals all but the most high-end (and most expensive) consumer audio cards. As for RAM, the Corsair Twinx stuff is hard to beat as it's quite fast, low latency and specifically aimed at dual channel applications (like nF2, E7205, i865 and i875). Unfortunately, it's also quite pricey at USD$239 for the 1Gb PC3200LL kit but lower capacities/speeds are considerably cheaper. Then, in 6-12 months time you can think about replacing it completely. The 64 bit chips should be well and truly established then so will make a much better time to consider a much more extensive upgrade.
edit: IceFire: Mouse lag? You do have vsync off in the drivers, don't you?
__________________
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.
Itsudatte soba ni iru yo.
Last edited by Admiral LSD on 07-24-2003 at 02:11 AM
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07-24-2003 02:09 AM |
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Ace
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quote: Originally posted by Ghostavo
You mean like "Master of Orion 3" and "Space Empires IV Gold"?
MOO3 is crap, but SEIV isn't half bad 
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07-24-2003 07:42 AM |
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Xelion
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quote: Originally posted by IceFire
Not sure what this "scientists believe" stuff up there is because thats totally garbage. There is a very distinctive difference between 16bit and 32bit color and the fact of the matter is that even 32bit color probably isn't precise enough if you want total photorealism (then we go heavily into minor shades and minor hue changes and room for coloring effects) on an electronic medium.
Well what I was trying to say is that the difference that a human can notice isn't very much, in fact they've found that humans can only seen a certain amount of shades of one color...more to point if u saw the loop - 24-bit is in fact the real limit a monitor/display can reach which is 16.7 million colors while 32-bit is theoritical althought some colors can be display.. 
quote: Originally posted by JamieK
well, i have a LG Flatrom (Flatscreen)
i run it at 85Hz, (otherwise it hurts my eyes)
Well, the slowdowns don't ruin the game, i just wanna know what causes it.
i have the latest Drivers for my 3D Card.
I am using Win98 right now since Master of Orion 2 seems to only work on there without the background from going all black and ruining the game.
Well, i hope a new better 4X Empire Bulding Space Game comes out soon.
The only suggestion I have is test Fs2 on the same mission but at 75Hz for the Refresh rate.. and no I don't want to explain myself at this point..
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07-24-2003 10:19 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
quote: Originally posted by Ghostavo
You mean like "Master of Orion 3" and "Space Empires IV Gold"?
Master of Orion 3 sucks. (they ruined it)
Space Empires IV is ok, but not my type of 4X Space Empire Building game.
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07-24-2003 05:37 PM |
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macsen_wledig
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When discussing the difference between 16bpp and 32bpp in reference to computer graphics, you need to discuss it in terms of how the values effect the manner in which the computer uses this information to produce the image on the screen.
Here is a simple example to illustrate how this affects a computer game like FreeSpace 2.
Lets say that we are drawing a square, and we draw different things inside the square.
First we make the square solid blue. In this example, the difference between 16bpp and 32bpp wouldn't be noticeable.
Next, we have have the square start out blue on the top, and make a gradual transition to red at the bottom. This is where we begin to see the differences between 16bpp and 32bpp. At 32bpp the transition looks smooth and even, just like you would expect. At 16bpp though, we are likely to see the transition as a series of bands, each slightly different from the next. How obvious this effect is depends on the software used to draw the colors.
In software such as Photoshop, where image quality is the first and foremost concern, the banding would be only slight, or even unnoticeable. The cost of this though comes in the amount of time and CPU power needed to caclulate the color values of each pixel in the image when it is displayed. The way Photoshop is used, this really isn't a concern.
In a 3D game on the other hand, time and CPU power are a big concern. When you need to render a battle in real time, with a good framerate, you can't afford to wait for calculations to take a long time. Therefore, you code your software for speed. In a situation like this, the banding on that square would be very noticable, since we can't afford the CPU cycles to make it pretty.
These things are true, even when you have textures on 3D models instead of solid colors. As the game engine calculate how to render a given texture on a polygon, it normally tries to do this in a speedy fashion. Normally some sacrifice has to be made to image quality in the name of speed.
For these reasons, the difference between 16bpp and 32bpp is quite often noticeable in a 3D game, whereas it wouldn't be in other situations.
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07-25-2003 08:46 AM |
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Kail
I'm New! Laugh At Me!
Registered: May 2002
Location:
Posts: 25 |
quote: Originally posted by JamieK
a faster computer?
ASUS A7V8X
AMD AthlonXP 2600+
512MB DDR PC2700
ATI Radeon 9600Pro 128MB
I know i need to get a better 3D Card....but i was short on money.
Almost same as mine although I have a different mobo (ABIT NF7-S), twice as much RAM (I use it for 3D modelling and graphics) but an old GF3 Ti200, will buy one of the newer GF cards later. Got a PCI TNT2 as well for my second monitor. It would have been nice if I could get a second ship view on the second monitor.
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07-28-2003 02:29 PM |
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