Jokoto
Face
Registered: Dec 2002
Location: Finland
Posts: 190 |
Well, for starters it is something that requires source code modifications. You'd need to make the AI track the shots, target them and shoot at them. There's already a similar feature in FS2 for some secondary weapons (the anti-cap torpedoes), which would make the addition easier, but the real question is: how big a load would it be for the engine? Personally, I'm quite optimistic... it shouldn't impact performance too badly - now, if only one of the coders had the motivation to check it out. Interception itself ought to be quite simple after that, just shoot at the 'laser' shots with a model-using weapon, it should work. 
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