 |
traveler
Face
Registered: Apr 2002
Location:
Posts: 59 |
When will we see Red Faction 2 for the PC?
I will play Red Faction 2 when it comes out for the PC or I will never play it.

Report this post to a moderator | IP: Logged
|
01-03-2003 06:11 PM |
|
|
|  |
 |
The_Croc
Face
Registered: Jun 2002
Location:
Posts: 95 |
Well see its realyl tough to say...
EBGames and a few other places are taking preorders with the game shipping March 20th.
However, THQ or Volition still have yet to confirm or deny IF its actualyl being released and if so with what features. Rumor has it PC version=no multi for obvious reasons(THQ/V didnt want to have to make decent code)
So my guess is if you dont see it in stores by the end of March, you will never see it in stores...
Report this post to a moderator | IP: Logged
|
01-04-2003 08:26 AM |
|
|
|  |
 |
SubZ
I'm New! Laugh At Me!
Registered: Sep 2002
Location:
Posts: 8 |
ebgames is also taking preorders for Duke Nukem Forever, saying it ships on 4/14/2003. but the fact is DNF still doesnt have a release date. so i dunno where eb-games are getting those dates.
personally i dont consider the ebgames date very reliable (but i hope/believe they are gonna release a pc version).
and if they release it for pc im guessing multiplayer will be in it. theres just too many weird rumours in the rf community, so i dont believe anyone actually got this info 
Report this post to a moderator | IP: Logged
|
01-04-2003 12:51 PM |
|
|
|  |
 |
|  |
 |
|  |
 |
Blashy
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Gatineau, Quebec (Next to Ottawa, Ontario, Canada)
Posts: 6 |
Since its now official that it is coming to PC, I am wondering if the GEO MOD limit has been fixed?
What I mean is that on a MP game you could never do more than 72 geo mods, once the server had reach that limit, geo modable stuff could no longer be destroyed. This limit was virtually always reached withing the 1st 10 minutes of a 30 minute game 
This was really a game breaker for me. Being an avid CTF player it would often happen that I had the flag and I blasted my way through a GEO modable wall to escape only to see the wall remain intact because the geo mod limit had been reached.
You can see how this turned me off very quickly from this game.
__________________
See you in there.
Report this post to a moderator | IP: Logged
|
01-13-2003 05:14 PM |
|
|
|  |
 |
Dr@gon
Face
Registered: Jun 2002
Location: |USA|
Posts: 46 |
Actually the limit is 128 geomods but is set different from server to server. I also dont like that problem at some times. It would be nice if they could up the number of geo and still keep the game stable and semi lag free when geomod is in use. That is the other side of geo, that I dont like. The beginners that just stand and shoot endlessly at things to blow them up and not even play the game. I agree its a cool thing to do because its possible, but you can create your own server for digging and it creates too much overhead fro the game to run smooth and they dont understand that.
__________________
[URL=http://www.rfview.net]Red Faction View[/URL]
[URL=http://www.rfview.net/AntiTHQ.htm]THQ SuckS[/URL]
Report this post to a moderator | IP: Logged
|
01-14-2003 06:33 PM |
|
|
|  |
 |
Blashy
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Gatineau, Quebec (Next to Ottawa, Ontario, Canada)
Posts: 6 |
quote: Originally posted by Dr@gon
Actually the limit is 128 geomods but is set different from server to server. I also dont like that problem at some times. It would be nice if they could up the number of geo and still keep the game stable and semi lag free when geomod is in use. That is the other side of geo, that I dont like. The beginners that just stand and shoot endlessly at things to blow them up and not even play the game. I agree its a cool thing to do because its possible, but you can create your own server for digging and it creates too much overhead fro the game to run smooth and they dont understand that.
What I remember is the limit is always reached within 10 minutes of a 30 minute game. Screws you up big time at times.
Myself, I've never had an issue with geo mods and lag.
__________________
See you in there.
Report this post to a moderator | IP: Logged
|
01-14-2003 06:53 PM |
|
|
|  |
 |
F S W
Murdock
Registered: Mar 2002
Location:
Posts: 409 |
America gets RF2 for the PC in March.
Geo-mod doesn't sem to lag the game much for me. I lag anyway. 
__________________
Red? Kill!
Report this post to a moderator | IP: Logged
|
01-14-2003 09:42 PM |
|
|
|  |
 |
cece
Volition Watch

Registered: Jun 2002
Location: Humid, TX
Posts: 250 |
I run geomod on the Hippo at around 50. Enough to use it for tactics but not enough to destroy the playability.
__________________
Dogma kills.
Report this post to a moderator | IP: Logged
|
01-15-2003 09:20 AM |
|
|
|  |
 |
Blashy
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Gatineau, Quebec (Next to Ottawa, Ontario, Canada)
Posts: 6 |
How can you say its good for tactics?
The limit is reached even faster and then you can no longer use it in a strategic way.
For example blasting a whole through a wall to get away with the flag. With your settings you probably can't do that 10 minutes into a match of 30 minutes.
There just should be no limits IMHO, either you have it or you don't.
__________________
See you in there.
Report this post to a moderator | IP: Logged
|
01-15-2003 12:30 PM |
|
|
|  |
 |
cece
Volition Watch

Registered: Jun 2002
Location: Humid, TX
Posts: 250 |
Well for one thing.......the game doesn't turn to crap. You have to actually think about what you are blasting instead of just randomly blasting holes all over the place. More holes = more lag.
__________________
Dogma kills.
Report this post to a moderator | IP: Logged
|
01-21-2003 01:34 PM |
|
|
|  |
 |
| All times are EST. The time now is 03:19 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|