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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Lightbulb Freespace Tournament 2003?

Right....um, I've been thinking about this, and I decided I like the idea.

Basically it's ostensably a multiplayer mod type thing, ala UT2003 in idea... deathmatches. hopefully supported by a wee single player element for ****s n' giggles.... anyway, here's my idea in FULL (eek)

- Basic aims
A fully customised FS2 deathmatch mod, with a number of custom arenas, balanced ships and weapons. An additional sinlge player element sort of focusing on a 1 vs 1, 1 vs 2, etc tournament, where the player has to win matches to progress...where the player can earn the right to unlock the various ships.

- Ships;
Um... the idea would be that every modder creates a 'signature' ship of their own, custom, design. hoepfully the freedom to create your own 'dream' ship will encourage people to create them... as such, a hell of a lot of flexibility on polycounts would be allowed.

Each ship could be balanced based on a points system...I'm still thinking about how this would work, but they'd obviously be a points limit. Points can be spent in top speed, afterburner speed & fuel use, armour, shielding (more expensive), reactor power, turning time (inversely proportional), weapons capability(maybe assign a value to each avaiable weapon), secondary loadout, countermeasures and the number of banks / hardpoints.

(or maybe, simply setting point limits on power (speed, etc), armour and weapons)

The idea being to balance it all out equally. Probably also a min ship size of 14m, and a max of 60m (for realism).

-Arenas
- This, I'm not exactly sure of. It may be neat to create indoors environments for dogfights...but the AI would hate it for any single player stuff. A set of prefabs for in-space (i.e. derelict hull shells for hiding in, spectator stands, planets, etc) could be neat in helping vary stuff.

- Weapons
Not really something I'm familiar with, but I'd imagine having loads of wacky concepts to go with more standard ideas... stuff like kinetic lasers (stop ships dead), heavy leech guns, shield sappers, et al would be neat. Or maybe even being able to use TAG missiles (with an in-arena beam cannon thing that targets TAGed ships)... I guess this would be entirely down to the imagination of whoever makes the weapons.

A points system based on fire rate, damage (multiplied by the various factors and added up), energy usage, et al would be useufl for the aformentioned balancing.....

- Single player
This could be neat... if we set it up as a sort of merc contest, going up against ever more powerful opponents (with new tbl stats so as not to disrupt MP balancing), and unusual arenas. with some sort of background like a team competition, or the player revenging a friend killed by the champion.

could have a 'credits' system where the player is awarded a (preserved throughout the campaign) cash prize for doing certain things.... the player could then choose how to spend it in intermediate missions with a sort keypress scenarios (shop missions, basically). Or have bonus SOC loop style challenges to earn extra cash. The weapons compatibility thing could be an issue (how to ensure player can take the weapon on their ship?)... might be able to work into account a simple repair system by preserving the players' damage inbetween missions. Or something.

- Multiplayer
The sort of crux of this, I guess. The idea would be to give a really interesting enviroment for people to play MP in - finely balanced, and almost like a sort of deathmatch crossed with descent (if we get internal environments....)

- other stuff
Interface, music, sounds, etc..... I guess it could be done......

-Summary

I guess, this sounds like a hell of a lot of work. But I think that, if this gets up and running, we can allow enough freedom of expression to get loads of people to make relatively minor contributions.... I hope that we get many people willing to contribute small things, to make a really neat whole.

The main idea, is that everyone who can, (and wants to) contributes a single thing - their 'hallmark' on the mod, and that this takes them not much time individually, but makes for a greater whole package.

Who's up for it, then?

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Old Post 10-11-2002 07:40 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Lightbulb Freespace Tournament 2003?

Right....um, I've been thinking about this, and I decided I like the idea.

Basically it's ostensably a multiplayer mod type thing, ala UT2003 in idea... deathmatches. hopefully supported by a wee single player element for ****s n' giggles.... anyway, here's my idea in FULL (eek)

- Basic aims
A fully customised FS2 deathmatch mod, with a number of custom arenas, balanced ships and weapons. An additional sinlge player element sort of focusing on a 1 vs 1, 1 vs 2, etc tournament, where the player has to win matches to progress...where the player can earn the right to unlock the various ships.

- Ships;
Um... the idea would be that every modder creates a 'signature' ship of their own, custom, design. hoepfully the freedom to create your own 'dream' ship will encourage people to create them... as such, a hell of a lot of flexibility on polycounts would be allowed.

Each ship could be balanced based on a points system...I'm still thinking about how this would work, but they'd obviously be a points limit. Points can be spent in top speed, afterburner speed & fuel use, armour, shielding (more expensive), reactor power, turning time (inversely proportional), weapons capability(maybe assign a value to each avaiable weapon), secondary loadout, countermeasures and the number of banks / hardpoints.

(or maybe, simply setting point limits on power (speed, etc), armour and weapons)

The idea being to balance it all out equally. Probably also a min ship size of 14m, and a max of 60m (for realism).

-Arenas
- This, I'm not exactly sure of. It may be neat to create indoors environments for dogfights...but the AI would hate it for any single player stuff. A set of prefabs for in-space (i.e. derelict hull shells for hiding in, spectator stands, planets, etc) could be neat in helping vary stuff.

- Weapons
Not really something I'm familiar with, but I'd imagine having loads of wacky concepts to go with more standard ideas... stuff like kinetic lasers (stop ships dead), heavy leech guns, shield sappers, et al would be neat. Or maybe even being able to use TAG missiles (with an in-arena beam cannon thing that targets TAGed ships)... I guess this would be entirely down to the imagination of whoever makes the weapons.

A points system based on fire rate, damage (multiplied by the various factors and added up), energy usage, et al would be useufl for the aformentioned balancing.....

- Single player
This could be neat... if we set it up as a sort of merc contest, going up against ever more powerful opponents (with new tbl stats so as not to disrupt MP balancing), and unusual arenas. with some sort of background like a team competition, or the player revenging a friend killed by the champion.

could have a 'credits' system where the player is awarded a (preserved throughout the campaign) cash prize for doing certain things.... the player could then choose how to spend it in intermediate missions with a sort keypress scenarios (shop missions, basically). Or have bonus SOC loop style challenges to earn extra cash. The weapons compatibility thing could be an issue (how to ensure player can take the weapon on their ship?)... might be able to work into account a simple repair system by preserving the players' damage inbetween missions. Or something.

- Multiplayer
The sort of crux of this, I guess. The idea would be to give a really interesting enviroment for people to play MP in - finely balanced, and almost like a sort of deathmatch crossed with descent (if we get internal environments....)

- other stuff
Interface, music, sounds, etc..... I guess it could be done......

-Summary

I guess, this sounds like a hell of a lot of work. But I think that, if this gets up and running, we can allow enough freedom of expression to get loads of people to make relatively minor contributions.... I hope that we get many people willing to contribute small things, to make a really neat whole.

The main idea, is that everyone who can, (and wants to) contributes a single thing - their 'hallmark' on the mod, and that this takes them not much time individually, but makes for a greater whole package.

Who's up for it, then?

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902

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Old Post 10-11-2002 07:40 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

sounds exceedingly cool, if you get enough support.

__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2

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Old Post 10-12-2002 07:16 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up

Sounds cool to me too! If you couldn't get the source coding done you could always improvise through the loadout/ship selection screens and in-mission interaction/choice making. Hopefully it won't come to that though.

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Old Post 10-13-2002 04:08 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up

Sounds cool to me too! If you couldn't get the source coding done you could always improvise through the loadout/ship selection screens and in-mission interaction/choice making. Hopefully it won't come to that though.

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Old Post 10-13-2002 04:08 AM
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kasperl
Face

Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

helping

it sounds like a very fun idea, and i'm willing to help. but i've never done a mod, mission or anything before, so i'm affraid i won''t be of much help unless someone is going to talk me throug every little bit!

anyway,

good luck!

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Old Post 11-01-2002 03:51 PM
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kasperl
Face

Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

helping

it sounds like a very fun idea, and i'm willing to help. but i've never done a mod, mission or anything before, so i'm affraid i won''t be of much help unless someone is going to talk me throug every little bit!

anyway,

good luck!

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Old Post 11-01-2002 03:51 PM
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