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vengeance
Face
Registered: Jul 2001
Location:
Posts: 61 |
Shadow ships earlier a possibility?
I saw the release schedule has the Shadow vessels as fourth in line. I don't know about everyone else, but when I first heard about Into the Fire, the image in my head was sweeping out of the sky into a large engagement and hearing the Shadow shriek and seeing those purple cutting beams slicing and dicing. Surely others, including the actual mod developers who do all the work, would rather see a battlecrab than an Octurion? (But definitely keep going with the Vorchan because they are so cool looking). I know, I know, do it yourself if you want it but to be honest I do not have anywhere near the talent displayed here on a regular basis so I must beg.
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05-19-2002 08:28 PM |
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vengeance
Face
Registered: Jul 2001
Location:
Posts: 61 |
Shadow ships earlier a possibility?
I saw the release schedule has the Shadow vessels as fourth in line. I don't know about everyone else, but when I first heard about Into the Fire, the image in my head was sweeping out of the sky into a large engagement and hearing the Shadow shriek and seeing those purple cutting beams slicing and dicing. Surely others, including the actual mod developers who do all the work, would rather see a battlecrab than an Octurion? (But definitely keep going with the Vorchan because they are so cool looking). I know, I know, do it yourself if you want it but to be honest I do not have anywhere near the talent displayed here on a regular basis so I must beg.
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05-19-2002 08:28 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
The problem with doing it that way is that the releases get confused and someone looking for a set of ships will get confused trying to figure out where its supposed to be.
If we can, Release 4 will be hot on the heels of Release 3. But its a matter of time and organization.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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05-19-2002 10:15 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
The problem with doing it that way is that the releases get confused and someone looking for a set of ships will get confused trying to figure out where its supposed to be.
If we can, Release 4 will be hot on the heels of Release 3. But its a matter of time and organization.
__________________
- The Babylon Project Team
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05-19-2002 10:15 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Well, the release schedule more-or-less follows the pattern of appearance in B5; sure we saw the occasional Shadow battlecrab (sort of) in the early seasons, but you only really saw them late in the series.
I'd prefer to see the Narn / Non-aligned stuff earlier too, since fighting a Shadow battlecrab is basically impossible with a Starfury, so it makes it much more fun for mission designers to make missions, IMO...
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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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05-20-2002 06:32 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Well, the release schedule more-or-less follows the pattern of appearance in B5; sure we saw the occasional Shadow battlecrab (sort of) in the early seasons, but you only really saw them late in the series.
I'd prefer to see the Narn / Non-aligned stuff earlier too, since fighting a Shadow battlecrab is basically impossible with a Starfury, so it makes it much more fun for mission designers to make missions, IMO...
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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05-20-2002 06:32 PM |
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vengeance
Face
Registered: Jul 2001
Location:
Posts: 61 |
Just for laughs, now that you have the source code, is there any possibility on using the engine to simulate a larger corvette or frigate? An impressive homebrew example is like in "Starshatter" which compellingly simulates fighters and capital ships.
I envision the player guiding the ship which moves ponderously and the AI directing the fire of the weapons when you designate targets. (Direct fire would be cheesy in a large ship).
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05-21-2002 01:05 AM |
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vengeance
Face
Registered: Jul 2001
Location:
Posts: 61 |
Just for laughs, now that you have the source code, is there any possibility on using the engine to simulate a larger corvette or frigate? An impressive homebrew example is like in "Starshatter" which compellingly simulates fighters and capital ships.
I envision the player guiding the ship which moves ponderously and the AI directing the fire of the weapons when you designate targets. (Direct fire would be cheesy in a large ship).
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05-21-2002 01:05 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
vengeance: I'm not a programmer, but that idea *could* be possible.
I'd think something like "if Alpha 1 targets X, all AI turrets on ship Y (ship Y being what you're flying) act as if target X has been TAGged" ... and then all the turrets on your ship would try to fire on target X. Of course, to make it somewhat logical, the AI routine that "if turret 2 cannot fire on target X, turret 2 should follow regular turret routine (e.g. find nearest bad guy it CAN hit and shoot at it) ...
I don't particularly think that'd be much fun at all, but I bet it could be done. Will TBP do it? Probably not. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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05-21-2002 01:58 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
vengeance: I'm not a programmer, but that idea *could* be possible.
I'd think something like "if Alpha 1 targets X, all AI turrets on ship Y (ship Y being what you're flying) act as if target X has been TAGged" ... and then all the turrets on your ship would try to fire on target X. Of course, to make it somewhat logical, the AI routine that "if turret 2 cannot fire on target X, turret 2 should follow regular turret routine (e.g. find nearest bad guy it CAN hit and shoot at it) ...
I don't particularly think that'd be much fun at all, but I bet it could be done. Will TBP do it? Probably not. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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05-21-2002 01:58 AM |
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darthwoo
Murdock
Registered: Apr 2001
Location: University Park
Posts: 268 |
Hmmm...so does this mean the source code can be manipulated so as to make the Battlecrabs actually able to maneuver and function like they did in the show? (ie all fast and maneuverable compared to other capital ships)
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05-21-2002 03:06 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Alphakiller
vengeance: I'm not a programmer, but that idea *could* be possible.
I'd think something like "if Alpha 1 targets X, all AI turrets on ship Y (ship Y being what you're flying) act as if target X has been TAGged" ... and then all the turrets on your ship would try to fire on target X.
Guess what, this already happens Just try it.
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05-21-2002 06:21 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Alphakiller
vengeance: I'm not a programmer, but that idea *could* be possible.
I'd think something like "if Alpha 1 targets X, all AI turrets on ship Y (ship Y being what you're flying) act as if target X has been TAGged" ... and then all the turrets on your ship would try to fire on target X.
Guess what, this already happens Just try it.
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05-21-2002 06:21 AM |
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Kip Thorne
I'm New! Laugh At Me!
Registered: Mar 2002
Location: A Coruña, Galicia, Spain
Posts: 40 |
When you used a bomber-fighter in FS2, the auto-turret worked just fine. Just make a BIG figter-bomber
I remember the 1st mission where u pick a bomber in the nebula..."****, i killed all shivans, wheres that laser coming from?Oh, its MINE, SWEEET" LOL
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05-22-2002 12:53 AM |
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Kip Thorne
I'm New! Laugh At Me!
Registered: Mar 2002
Location: A Coruña, Galicia, Spain
Posts: 40 |
When you used a bomber-fighter in FS2, the auto-turret worked just fine. Just make a BIG figter-bomber
I remember the 1st mission where u pick a bomber in the nebula..."****, i killed all shivans, wheres that laser coming from?Oh, its MINE, SWEEET" LOL
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05-22-2002 12:53 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
Anyone have all the old TBP shadow vessel ingame shots? I must have forgotten to backup my TBP screenshots when i formatted.
__________________
Boot to the Kool
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05-22-2002 04:05 AM |
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Tiletron
Murdock
Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189 |
Sure, I'll psot them asap.
__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.
One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.
Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)
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05-22-2002 10:23 AM |
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Tiletron
Murdock
Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189 |
Sure, I'll psot them asap.
__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.
One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.
Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)
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05-22-2002 10:23 AM |
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Tiletron
Murdock
Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189 |
Well, I've found an old Battlecrab picture from the last incarnation of the website, and some really old renders from the one before that, but I can't put them up yet because I STILL have no webspace! Maybe I'll have better luck tomorrow.
__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.
One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.
Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)
Last edited by Tiletron on 05-25-2002 at 08:20 PM
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05-25-2002 08:18 PM |
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Tiletron
Murdock
Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189 |
Well, I've found an old Battlecrab picture from the last incarnation of the website, and some really old renders from the one before that, but I can't put them up yet because I STILL have no webspace! Maybe I'll have better luck tomorrow.
__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.
One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.
Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)
Last edited by Tiletron on 05-25-2002 at 08:20 PM
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05-25-2002 08:18 PM |
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