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Warlord
Face
Registered: Oct 2001
Location: Finland
Posts: 85 |
Total conversion is possible but it will take a LOT of time. Remember that this code took two years from Volition to make and they are professional.
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[URL=http://mods.firstones.com/buda5/]Buda5[/URL]
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04-27-2002 04:07 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
...and we're not?
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-03-2002 03:37 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
...and we're not?
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-03-2002 03:37 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
u will see a lot of improvments not possible before the source code release in the next release and even more in the release after that. We are continually improving the mod to make it as realistic as possible, now with the source code released we are able to make it that little bit more realistic
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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05-03-2002 04:00 PM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
Well, realistic in the fact that it will resemble the show which is science FICTION.
Unless you have a bone growing out of your head that is...
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Please don't hold our president against us-it's not like we voted for him.
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05-03-2002 04:13 PM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
Well, realistic in the fact that it will resemble the show which is science FICTION.
Unless you have a bone growing out of your head that is...
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Please don't hold our president against us-it's not like we voted for him.
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05-03-2002 04:13 PM |
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Hartsblade
I'm New! Laugh At Me!
Registered: May 2002
Location:
Posts: 3 |
With the source code will the team be able to change the physics of the game? In other words will the team be able to use a Newtonian Physics model so the ships respond as if in space?
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05-03-2002 07:05 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
that should'nt be to hard, all i need is Sir Isac and we'll be singing or better still the gorgeous physics teacher from the school over the road 
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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05-03-2002 09:53 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
that should'nt be to hard, all i need is Sir Isac and we'll be singing or better still the gorgeous physics teacher from the school over the road 
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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05-03-2002 09:53 PM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
The problem with that might be teaching the AI to fly.
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Boot to the Kool
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05-03-2002 10:47 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
I'm so glad that I am not a programmer 
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-03-2002 10:53 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
I'm so glad that I am not a programmer 
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-03-2002 10:53 PM |
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Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59 |
quote: The problem with that might be teaching the AI to fly.
Actually, I had that thought earlier as I was playing with the physics code. Haven't had a chance to gander at the AI yet.
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When in doubt, RTFM!
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05-04-2002 02:50 AM |
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Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59 |
quote: The problem with that might be teaching the AI to fly.
Actually, I had that thought earlier as I was playing with the physics code. Haven't had a chance to gander at the AI yet.
__________________
When in doubt, RTFM!
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05-04-2002 02:50 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
I'll be satisfied if the team could make the jumppoints work properly....
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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05-04-2002 08:51 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
I'll be satisfied if the team could make the jumppoints work properly....
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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05-04-2002 08:51 AM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
How about small things. Like those flashing lights that can be found almost ewery EA ship (and some others too), wingmen who comment their own kills (like in X-Wing: Alliance) instead of watching like a hawk what the player does, asteroid fields where rocks are not clones of each other... And much more that I can't recall right now...
Small things, but should deserve two seconds of thinking time...
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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05-04-2002 12:08 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
How about small things. Like those flashing lights that can be found almost ewery EA ship (and some others too), wingmen who comment their own kills (like in X-Wing: Alliance) instead of watching like a hawk what the player does, asteroid fields where rocks are not clones of each other... And much more that I can't recall right now...
Small things, but should deserve two seconds of thinking time...
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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05-04-2002 12:08 PM |
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