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PSYCHOMANIAC
United Space
Registered: Nov 2000
Location: Planet Earth
Posts: 187 |
Bump Mapping Test
What do you think?..8) Dont be too cruel....

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04-26-2002 02:38 PM |
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PSYCHO
United Space

Registered: Aug 2000
Location: EARTH
Posts: 461 |
Bump Mapping Test
What do you think?..8) Dont be too cruel....

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04-26-2002 02:38 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Perhaps a bit heavy....but I REALLY like it.
When can we expect bump mapping like that in FS2? 
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04-26-2002 03:40 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Perhaps a bit heavy....but I REALLY like it.
When can we expect bump mapping like that in FS2? 
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04-26-2002 03:40 PM |
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430 |
I like the solar panels on the Faustus. Good render!
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04-26-2002 03:41 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
Ah...the good old Hawking...
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04-26-2002 08:57 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by IceFire
Perhaps a bit heavy....but I REALLY like it.
When can we expect bump mapping like that in FS2?
THE WORD!
I really want to see our beloved FS2 like that...
*drools*
Come on coders! Show us what you are made of!
(0's and 1's of course )
Edit: Hey, this was mainly a joke. Priorities people... priorities...
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04-26-2002 09:30 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by IceFire
Perhaps a bit heavy....but I REALLY like it.
When can we expect bump mapping like that in FS2?
THE WORD!
I really want to see our beloved FS2 like that...
*drools*
Come on coders! Show us what you are made of!
(0's and 1's of course )
Edit: Hey, this was mainly a joke. Priorities people... priorities...
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 04-26-2002 at 09:31 PM
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04-26-2002 09:30 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
im so stupid and this is gonna be such a stupid question but what exactly does bump maping do?
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04-26-2002 09:42 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
im so stupid and this is gonna be such a stupid question but what exactly does bump maping do?
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04-26-2002 09:42 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
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It gives the illusion of a texture actually being 3d when infact its not. The Perseus' texture details up there make it look like its got far more 3d detail than it actually has.
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[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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04-26-2002 10:21 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
It gives the illusion of a texture actually being 3d when infact its not. The Perseus' texture details up there make it look like its got far more 3d detail than it actually has.
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04-26-2002 10:21 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Looks great and very effective
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04-27-2002 12:55 AM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
quote: Originally posted by FSF Ashrak
im so stupid and this is gonna be such a stupid question but what exactly does bump maping do?
You are NOT stupid. Asking something when you don't know is a proof of cleverness, in my opinion. So, as a reward, here is the answer:
As Icefire said, it is meant to be an optical illusion. It simulates light incidence on parts of the 3D mesh, in this case our beloved Perseus. Basically, you can avoid modeling those tiny parts using bump mapping.
Imagine a polygonal square-shaped plane that you want to make look like, let's say, an assemblement of hull plates. You have two options: (Follow link)
http://www.geocities.com/purelardons/Bump.html?1019873393670
-Either you split and extrude your polygonal face to obtain the result, as shown in exemple 1, but you will use more calculating resources...
-Or you simply map a texture that will simulate the shape by acting as a lighting information, as shown in exemple 2. In this case, white color value is UP, black color value is DOWN. Grey values make transitions. This way you do not need to add polygons to your mesh, and thus save resources.
And, Psycho... Veeeeeeeeeery nice!!!
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Last edited by KillMaster on 04-27-2002 at 03:19 AM
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04-27-2002 03:17 AM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
quote: Originally posted by FSF Ashrak
im so stupid and this is gonna be such a stupid question but what exactly does bump maping do?
You are NOT stupid. Asking something when you don't know is a proof of cleverness, in my opinion. So, as a reward, here is the answer:
As Icefire said, it is meant to be an optical illusion. It simulates light incidence on parts of the 3D mesh, in this case our beloved Perseus. Basically, you can avoid modeling those tiny parts using bump mapping.
Imagine a polygonal square-shaped plane that you want to make look like, let's say, an assemblement of hull plates. You have two options: (Follow link)
http://www.geocities.com/purelardons/Bump.html?1019873393670
-Either you split and extrude your polygonal face to obtain the result, as shown in exemple 1, but you will use more calculating resources...
-Or you simply map a texture that will simulate the shape by acting as a lighting information, as shown in exemple 2. In this case, white color value is UP, black color value is DOWN. Grey values make transitions. This way you do not need to add polygons to your mesh, and thus save resources.
And, Psycho... Veeeeeeeeeery nice!!!
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My pet great white shark needs a tooth brush
Last edited by KillMaster on 04-27-2002 at 03:19 AM
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04-27-2002 03:17 AM |
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ZylonBane
Face
Registered: Apr 2002
Location: Kansas City, KS
Posts: 134 |
quote: Originally posted by KillMaster
Asking something when you don't know is a proof of cleverness
I don't think you actually know what the word "clever" means. Do you also think it's clever to eat when you're hungry and sleep when you're tired?
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That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
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04-27-2002 03:33 AM |
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ZylonBane
Face
Registered: Apr 2002
Location: Kansas City, KS
Posts: 134 |
quote: Originally posted by KillMaster
Asking something when you don't know is a proof of cleverness
I don't think you actually know what the word "clever" means. Do you also think it's clever to eat when you're hungry and sleep when you're tired?
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That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
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04-27-2002 03:33 AM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
Sorry about that. I thought I knew what "clever" meant. Obviously I was wrong.
Oh, well, I'm just one more french trying to get some english notions, I guess... But was there any agressivity in your reply?
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04-27-2002 03:45 AM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
Sorry about that. I thought I knew what "clever" meant. Obviously I was wrong.
Oh, well, I'm just one more french trying to get some english notions, I guess... But was there any agressivity in your reply?
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My pet great white shark needs a tooth brush
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04-27-2002 03:45 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
i like the shadows.
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04-27-2002 07:30 AM |
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