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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
TBP launcher?
A few months ago you guys said that in release 2 you would have a new TBP FreeSpace 2 launcher. I haven't heard anything since...
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04-17-2002 01:49 AM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
TBP launcher?
A few months ago you guys said that in release 2 you would have a new TBP FreeSpace 2 launcher. I haven't heard anything since...
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04-17-2002 01:49 AM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
that was installer I think...
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04-17-2002 02:59 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Maybe a launcher too....
We already have installers. Except this time I'm going to write the instructions 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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04-17-2002 04:07 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Maybe a launcher too....
We already have installers. Except this time I'm going to write the instructions 
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04-17-2002 04:07 AM |
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Fahd
Murdock
Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278 |
A launcher would be pretty good. The way I currently have it setup is to have two sets of data folders in the FS2 directory. Then I have two batch files that launch the FS2-launcher.exe and as soon as it's closed they rename the data folders to the correctly. Or if they're already correct they do nothing.
A launcher would be better though. 
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04-17-2002 06:59 AM |
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Fahd
Murdock
Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278 |
A launcher would be pretty good. The way I currently have it setup is to have two sets of data folders in the FS2 directory. Then I have two batch files that launch the FS2-launcher.exe and as soon as it's closed they rename the data folders to the correctly. Or if they're already correct they do nothing.
A launcher would be better though. 
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-->[url=http://www.th3b4r.com]The Bar[/url]
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04-17-2002 06:59 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by IceFire
Maybe a launcher too....
We already have installers. Except this time I'm going to write the instructions
Yeah, testing it'd be a good idea too. 
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04-17-2002 10:36 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by IceFire
Maybe a launcher too....
We already have installers. Except this time I'm going to write the instructions
Yeah, testing it'd be a good idea too. 
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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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04-17-2002 10:36 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
The team is not responsible for the installer that deleted FreeSpace 2 when uninstalling.
The team built installers worked just fine as far as I know. The instructions were vague but there were no problems.
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04-17-2002 11:13 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
The team is not responsible for the installer that deleted FreeSpace 2 when uninstalling.
The team built installers worked just fine as far as I know. The instructions were vague but there were no problems.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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04-17-2002 11:13 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
IceFire: I know the team wasn't responsible for that. I am, however, poking fun at you. 
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04-18-2002 03:18 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
IceFire: I know the team wasn't responsible for that. I am, however, poking fun at you. 
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04-18-2002 03:18 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
I think we should have a FS2-mod launcher in GENERAL that allows to launch FS2 with several different "configurations".
ALL mods that are in development should be accessible via that launcher. You could play BWO , Derelict , Babylon Project ( even in different configurations , which means individual tables for all the campaigns....... )
The whole community should set this thing in motion , it would solve a lot of problems.
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The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
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04-18-2002 08:29 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
I think we should have a FS2-mod launcher in GENERAL that allows to launch FS2 with several different "configurations".
ALL mods that are in development should be accessible via that launcher. You could play BWO , Derelict , Babylon Project ( even in different configurations , which means individual tables for all the campaigns....... )
The whole community should set this thing in motion , it would solve a lot of problems.
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
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04-18-2002 08:29 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Skullar
I think we should have a FS2-mod launcher in GENERAL that allows to launch FS2 with several different "configurations".
ALL mods that are in development should be accessible via that launcher. You could play BWO , Derelict , Babylon Project ( even in different configurations , which means individual tables for all the campaigns....... )
The whole community should set this thing in motion , it would solve a lot of problems.
VP shuffler...... each campaign has a VP which is activated / deactivated. Might be tough to program an open-ended system for all camapigns, though.
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-18-2002 10:18 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Skullar
I think we should have a FS2-mod launcher in GENERAL that allows to launch FS2 with several different "configurations".
ALL mods that are in development should be accessible via that launcher. You could play BWO , Derelict , Babylon Project ( even in different configurations , which means individual tables for all the campaigns....... )
The whole community should set this thing in motion , it would solve a lot of problems.
VP shuffler...... each campaign has a VP which is activated / deactivated. Might be tough to program an open-ended system for all camapigns, though.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-18-2002 10:18 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
kick ass yeah a multylauncher would be extreme and that every launch would have itsa own launcher ani i mean if you go on a button it dosent just light up but an ani will play in the background donno how to do it dough 
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04-18-2002 01:52 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
kick ass yeah a multylauncher would be extreme and that every launch would have itsa own launcher ani i mean if you go on a button it dosent just light up but an ani will play in the background donno how to do it dough 
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04-18-2002 01:52 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
how about just having a different /data/ directory for each mod.. then just say to the launcher "switch mod" then select a new /data/ directory..
different tables for different campaigns could be done by having the launcher able to change the /tables/ directory within the data directory..
ie if I've switched TBP, I can then switch the tables with a different part of the launcher.
it's nothing that can't be done with batch files.. just needs a UI to go on top of it.
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04-18-2002 01:54 PM |
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