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Mod Heavy or Mod Light?
Mod Heavy (gonna take until next millenium...) 1 14.29%
Mod Light (probably still several months away...) 6 85.71%
Total: 7 votes 100%
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Mod heavy or mod light?

I know everyone wants an FS campaign to practically be a total conversion, just like Blackwater Operations and Over the Top.

Well unfortunately the modding side of this campaign has gone pretty slow and almost sour. Now new special effects and look is still promised in-mission wise, the original music is also still coming along slowly.

However it's now a question of are a handful of new Terran, Vasudan, and Shivan ships alright? Or does everyone want an even longer wait for a fuller campaign?

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

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Old Post 02-23-2002 07:43 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Mod heavy or mod light?

I know everyone wants an FS campaign to practically be a total conversion, just like Blackwater Operations and Over the Top.

Well unfortunately the modding side of this campaign has gone pretty slow and almost sour. Now new special effects and look is still promised in-mission wise, the original music is also still coming along slowly.

However it's now a question of are a handful of new Terran, Vasudan, and Shivan ships alright? Or does everyone want an even longer wait for a fuller campaign?

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

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Old Post 02-23-2002 07:43 PM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

If they serve the plot, why not? Otherwise it's not worse the work. Bot OtT and BWO are built around plots that require a full range of new ships (because of time line or new factions involved). It's up to you to see if it's the case for tBE

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[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]

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Old Post 02-23-2002 08:56 PM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

If they serve the plot, why not? Otherwise it's not worse the work. Bot OtT and BWO are built around plots that require a full range of new ships (because of time line or new factions involved). It's up to you to see if it's the case for tBE

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[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]

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Old Post 02-23-2002 08:56 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Plot wise, it can go either way. The real question is what do people want, something that has a lighter amount of ship mods but released faster and with hopefully a bit more detail, or something with more mods but will take quite a while longer. (mainly due to lack of manpower in the FS community )

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

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Old Post 02-24-2002 01:17 AM
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AdmiralAbaht
Face

Registered: Jun 2001
Location: Nuclear Missile Control room
Posts: 79

Post

There should not have to be too any mods. tBE does not need an overwhelming amount of mods because of its time setting.

Plus, I need a really good campaign to play soon or i'll go insane

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Old Post 02-24-2002 02:27 AM
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AdmiralAbaht
Face

Registered: Jun 2001
Location: Nuclear Missile Control room
Posts: 79

Post

There should not have to be too any mods. tBE does not need an overwhelming amount of mods because of its time setting.

Plus, I need a really good campaign to play soon or i'll go insane

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Old Post 02-24-2002 02:27 AM
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