Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Of Beam cannons and fighters....
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
ShadowBoy
Face

Registered: Nov 2001
Location:
Posts: 118

Of Beam cannons and fighters....

I noticed that you didn't put a true beam cannon on the Nial. Is this a limitation of the freespace 2 engine, or is it something you're still working on?

__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1

May He be with our troops, as they defend others' right to freedom.

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 05:45 AM
ShadowBoy is offline Click Here to See the Profile for ShadowBoy Find more posts by ShadowBoy Add ShadowBoy to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Re: Of Beam cannons and fighters....

quote:
Originally posted by ShadowBoy
I noticed that you didn't put a true beam cannon on the Nial. Is this a limitation of the freespace 2 engine, or is it something you're still working on?


Well it's not like you couldn't put a beam on a fighter, you can do that.

The problem is, that a nial is player flyable, and the player cannot fire the beams by himself. The would have to be turret weapons.

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 06:52 AM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Exception is targeting laser but it is unreliable and not suitable for our needs.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 01:04 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Mr. Fury
Exception is targeting laser but it is unreliable and not suitable for our needs.


I don't see what you mean by "unreliable", but it doesn't make any sounds, it has those SSM numbers in the left top corner, you can fire only 1 at a time, it doesn't count the kills and so on...

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 05:34 PM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

and it doesn't work on AI fighters

__________________
I was here then I wasn't, now I'm dead

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 05:50 PM
Ghost of Bobboau is offline Click Here to See the Profile for Ghost of Bobboau Click here to Send Ghost of Bobboau a Private Message Find more posts by Ghost of Bobboau Add Ghost of Bobboau to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

oooooooooh a nice bwo siggy image

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 07:12 PM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Thank you

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

Report this post to a moderator | IP: Logged

Old Post 11-30-2001 10:58 PM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
ShadowBoy
Face

Registered: Nov 2001
Location:
Posts: 118

Okay, so basically, the FS2 engine won't let you put a true beam gun on a fighter, and still let the player fly it. I hope you don't mind a few small suggestions, though;

I did a little playing around today, and sort of figured something out. I'm not too experienced at messing around with the weapons tables yet, but I managed to come up with some nifty ad hoc modifications.

First, you will need a calculator, so you can average about the same amount of damage per minute. Next, increase projectile speed as high as it will go, have the weapon's fire rate increased, too. You may need to play around a little with the length of the shot, but that's not my area of expertise. Now, lower the damage to where this continuous stream of shots does more damage per second (about twice the current rate) then make it be an unbelievable energy hog, to whaere at normal energy settings you can keep a solid stream up for MAYBE 1 1/2 seconds, arranged to where on average, per minute, you do the same damage as currwently set up.

Open to feedback, is my idea workable? Does it suck badly?

Like I said, I only have about 10 min experience with the weapons tables.

__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1

May He be with our troops, as they defend others' right to freedom.

Report this post to a moderator | IP: Logged

Old Post 12-02-2001 03:02 AM
ShadowBoy is offline Click Here to See the Profile for ShadowBoy Find more posts by ShadowBoy Add ShadowBoy to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

You want to know what happens when the energy runs out? The AI will keep firing. That means that once the energy runs down, they will fire in "dribbles".

We might upgrade the speed of the projectile as suggested by one of the guns on here. The test was fairly convincing so we'll see.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

Report this post to a moderator | IP: Logged

Old Post 12-02-2001 04:53 AM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by IceFire
You want to know what happens when the energy runs out? The AI will keep firing. That means that once the energy runs down, they will fire in "dribbles".

We might upgrade the speed of the projectile as suggested by one of the guns on here. The test was fairly convincing so we'll see.



One of the GUNS?

Anyway, if you were referring to my tests with the Neutron gun, there are still a few problems.

At first, if you make the weapon too fast, the trail starts disappearing at larger battles. And then there is the problem you mentioned with the AI and energy. My gun fired "shots", not a stream, so it didn't matter there.

You could of course try something with really long lasers, but they look silly at high speeds.

Last edited by pera on 12-02-2001 at 08:58 AM

Report this post to a moderator | IP: Logged

Old Post 12-02-2001 08:55 AM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

Re: Re: Of Beam cannons and fighters....

quote:
Originally posted by pera

The problem is, that a nial is player flyable, and the player cannot fire the beams by himself. The would have to be turret weapons.



the player has no problem with beam weapons - except in firepoints - only the first fp will fire

the problem is with unlocking the beams for the ai to use

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]

Report this post to a moderator | IP: Logged

Old Post 12-02-2001 11:21 PM
Kazan is offline Click Here to See the Profile for Kazan Click here to Send Kazan a Private Message Visit Kazan's homepage! Find more posts by Kazan Add Kazan to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
One of the GUNS?

Guys....typo.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

Report this post to a moderator | IP: Logged

Old Post 12-03-2001 03:53 AM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

While we're all on the subject of beam cannons I would like to ask a question. When the Sharlins cannons fire they still are able to turn while firing like the cannons in Freespace do. However in the show the cannons all fire straight ahead, behind, or in whatever direction they happen to be pointing and can't turn in midfire. So is there some setting somewhere that dictates the firing arc of the cannon?

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

Report this post to a moderator | IP: Logged

Old Post 12-03-2001 04:49 AM
Mewgen1 is offline Click Here to See the Profile for Mewgen1 Click here to Send Mewgen1 a Private Message Find more posts by Mewgen1 Add Mewgen1 to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Mewgen1
While we're all on the subject of beam cannons I would like to ask a question. When the Sharlins cannons fire they still are able to turn while firing like the cannons in Freespace do. However in the show the cannons all fire straight ahead, behind, or in whatever direction they happen to be pointing and can't turn in midfire. So is there some setting somewhere that dictates the firing arc of the cannon?


Yepl, it's possible to limit the firing arc, but Sharlins beams CAN turn, watch "and the sky was full of stars".


Edit:

Important question: How can you add a turret to a Nial, do you need to edit the model in truespace, or can the normal main model be used as a turret submodel. If it can be used, then how?

Please answer.

Last edited by pera on 12-03-2001 at 10:21 AM

Report this post to a moderator | IP: Logged

Old Post 12-03-2001 06:33 AM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 09:13 PM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.