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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

B5 mod for I-War2

Yep, there's one coming. But we should show some support.
Graphical SDK was released some time ago, but POG-scripting language and possible other packages are still unavailable.

[URL=http://mods.firstones.com/buda5/iwar2/index.html]Buda5 v2.0[/URL]

[URL=http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&number=11&SUBMIT=Go]HLP I-War2 forum[/URL]
[URL=http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&number=22&SUBMIT=Go]HLP I-War2 modding forum[/URL]

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Last edited by Mr. Fury on 11-20-2001 at 08:44 PM

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Old Post 11-20-2001 08:39 PM
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Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

Check also:

http://216.15.145.59/modsforums/cgi/Ultimate.cgi

http://ina-community.com/forums/forumdisplay.php?forumid=137

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Old Post 11-20-2001 08:49 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Hmm, a 1730 poly starfury...

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Old Post 11-20-2001 08:58 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

They have a thunderbolt for download at this moment

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Old Post 11-21-2001 03:28 AM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

hehe,
IFH's starfury is more like 1900...
(Sorry, after seeing that post I HAD to say it!)

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Old Post 11-21-2001 04:59 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by A2597
hehe,
IFH's starfury is more like 1900...
(Sorry, after seeing that post I HAD to say it!)




:O :O :O !!!

No Kidding?

What kind of computers are supposed to run that game anyway?

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Old Post 11-21-2001 06:17 AM
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Drahkas
Murdock

Registered: Jul 2001
Location:
Posts: 238

mine!

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Old Post 11-21-2001 10:46 AM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

Get IFH trailer, youll see that some battle sequences have quite a few ships on screen, their engine is much better and takes advantage of T&L wich allows them to give the ships a much larger poly count without stressing the CPU much.

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Old Post 11-21-2001 01:35 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

IFH engine needs optimizations badly.
Even if many of us have good computers, (1+GHz processors & 64MB DDR graphics cards) there's still many of these who don't have such a powerhorse.

IFH engine is better than ITF was, they have shown a lot of promise. We should support them, they deserves it.

And those who don't know what IFH is:

I've Found Her is freeware Babylon 5 space simulation.
It's a full game, absolutely free. Beta coming soon.

[URL=http://mods.firstones.com/ifh/index.html]I've Found Her homepage[/URL]

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Last edited by Mr. Fury on 11-21-2001 at 01:48 PM

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Old Post 11-21-2001 01:48 PM
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Warlord
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Registered: Oct 2001
Location: Finland
Posts: 85

And look how detailed gun Olympus have.

http://www.tgu.org.uk/Forum/ubb/Forum46/HTML/000125.html

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Old Post 11-21-2001 04:25 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Warlord
And look how detailed gun Olympus have.

http://www.tgu.org.uk/Forum/ubb/Forum46/HTML/000125.html



Yep, and only 4900 polys, christ that thing would kill my computer.

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Old Post 11-21-2001 04:26 PM
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Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

quote:
Originally posted by pera



:O :O :O !!!

No Kidding?

What kind of computers are supposed to run that game anyway?



Almost everyone can "run" game if they turn detail very low. But it's shame for so beatiful game not to be run with full detail.

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Old Post 11-21-2001 04:28 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

There are advantages to the new engines and definately FreeSpace 2 is not the fastest or best looking engine anymore, but I still think its the most moddable. Anyone here can make their own missions once we've done up the ships....can you say that of any of the others. Not right now you cant.

I-WAR2 relies on a heavy scripting language and I have no idea how IFH is supposed to work.

Kudos to the looks and abilities of the new guys, but I think we've got our own merits here with the FS2 engine.

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Old Post 11-21-2001 04:57 PM
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Warlord
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Registered: Oct 2001
Location: Finland
Posts: 85

quote:
Originally posted by IceFire
I-WAR2 relies on a heavy scripting language and I have no idea how IFH is supposed to work.



From what I have read in IFH forum, they will release mission editor some time after full release(it takes too long ). I'm not so sure about ship editing.

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Old Post 11-21-2001 05:13 PM
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