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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
Earth Atmosphere Model
Does anyone know if there will be any more like that? I liked that idea. Not necessarilly Earth, any planet.
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11-10-2001 09:12 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i have plans for a mars 
but its all about if i can get high res maps of the planet
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11-10-2001 09:14 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
And making high-res planets aint a piece of cake either. That would take some seriously professional artists hours apon hours to do 
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11-10-2001 09:16 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
can you get the nasa pics - they scanned the entire surface of mars quite methodically
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11-10-2001 09:33 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
yes, but it cost quite some bucks...
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11-10-2001 10:15 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by CptWhite
i have plans for a mars 
but its all about if i can get high res maps of the planet
My knowledge of B5 is virtually non-existent, but isn't that where they found a buried Battlecrab / shadow ship? 
I'm sure you can find some decent astronomical piccies - somewhere.
EDIT: actually, i think Jonskowitz is working on a Terrain model for the Marianas trench on Mars.....
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Last edited by aldo_14 on 11-10-2001 at 10:25 PM
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11-10-2001 10:23 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Yup, in Messages from Earth (Season 3, the one before Point of No Return and Severed Dreams) Dr. Whatshername told everyone of a Shadow ship (a battlecrab) they discovered buried beneath the Martian soil. As they were digging it up another Shadow vessel came in, finished the job, and the two ships flew off into space happily ever after. Garibaldi was also witness to the unhistoric event and recovered a partially burnt (?) Psi-Corps badge at the excavation site. Dr. Whatshername also stated that the other members of the team that partially dug up the battlecrab were dead or had disappeared into a gaping plot hole.
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11-10-2001 10:34 PM |
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A2597
Murdock
Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233 |
BAH!
I thought EVERYONE knew where to get planet maps! Sheehs, try here, and go to mars.
resolutions up to 6000 pixes wide.
http://gw.marketingden.com/planets/mars.html
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11-11-2001 12:54 AM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
Be fun if you could fly down trenches and fire at buildings(like a spacestation in FS2 proper but made like a building).
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11-11-2001 01:46 AM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
quote: Originally posted by Zeronet
Be fun if you could fly down trenches and fire at buildings(like a spacestation in FS2 proper but made like a building).
Couldn't you make buildings part of the model? Then you could destroy them as you would a radar thing on the Colossus or something.
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11-11-2001 04:04 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Hudzy
Couldn't you make buildings part of the model? Then you could destroy them as you would a radar thing on the Colossus or something.
or as docked objects...... or use a cloud plane so you can fly up into the cloud base, etc.
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11-11-2001 04:46 PM |
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Pez
Face
Registered: Jul 2000
Location: Stockholm, Schweden
Posts: 76 |
I tried making earth into FS2 (inspired by the TBP model) and it looked ok. But the closer I got to earth the more texture glitches i saw. Anyone know if you could do something about the texture glitches.
[url=http://members.fortunecity.com/apanola/earth01.jpg]Earth at distance.[/url]
[url=http://members.fortunecity.com/apanola/earth02.jpg]Earth close pic with glitches.[/url]
Pez
Last edited by Pez on 11-11-2001 at 06:24 PM
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11-11-2001 06:19 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
I was thinking of the buildings, yes being docked into the ground.
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11-11-2001 08:32 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
If they were seperate models, wouldn't that decrese the amount of actualy ships you could have. Especially if there were a lot of buildings?
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11-12-2001 05:37 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
I can almost hear Icefire saying:
Did you see it in FS2?
hehe.
Intrigueing Idea, and with a Geforce 2/3 I think you could get smooth gameplay too. My concern is, how BIG are you gonna make it? there probably will be restrictions and what if you reach the edge? it'll look wierd. Unless you really CAN make it very big.
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11-12-2001 06:02 PM |
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477 |
You can build it like a Descent 3 level's outdoor areas. (i.e. bordered by mountains, and a dome using invisible.pcx which prevents you from flying out of the region)
Docking models to the ground would be a good trick.
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11-13-2001 01:02 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
although only one ship can dock to one other ship. I can't deny that such things are technically possible in the Freespace 2 engine, but without access to the source, planetary environments are very improbable in the engine.
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11-13-2001 02:14 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
you cold make a humongus space station(like the Death Star in Star Wars) and make all kinds of pointless subsystems as buildings, and texture it like a planet.
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11-13-2001 04:25 PM |
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