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JohnDoors
I'm New! Laugh At Me!
Registered: Aug 2002
Location: Mandeville, Louisiana
Posts: 2 |
can you explain why I might be getting this?
Assert: buffer_size > 0
File: D:\Games\projects\freespace2_public\code\PcxUtils\
pcxutils.cpp
Line: 223
Call stack:
------------------------------------------------------------------
FRED3.EXE 005b6a18()
FRED3.EXE 005b7b88()
FRED3.EXE 004c97be()
FRED3.EXE 0044b39f()
FRED3.EXE 0043478e()
FRED3.EXE 004345b6()
MFC42D.DLL 5f426b79()
MFC42D.DLL 5f4631c8()
MFC42D.DLL 5f4632c0()
MFC42D.DLL 5f46332d()
MFC42D.DLL 5f4632f4()
FRED3.EXE 00448c61()
MFC42D.DLL 5f42f293()
MFC42D.DLL 5f42ebe8()
MFC42D.DLL 5f42c789()
------------------------------------------------------------------
it tells me that assertion failed, and it happens halfway through loading the mission.
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And so it begins
Last edited by JohnDoors on 10-16-2002 at 01:28 AM
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10-16-2002 01:26 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
Is it important to have a specific version of the original program?
And could there also be a problem with the german version of the game?
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10-16-2002 01:30 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
Is it important to have a specific version of the original program?
And could there also be a problem with the german version of the game?
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10-16-2002 01:30 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
DL and try again, I just oploaded a new version that (hopefully) will give a beter error mesage (it should tell you wich file it's trying to load)
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10-16-2002 01:35 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
DL and try again, I just oploaded a new version that (hopefully) will give a beter error mesage (it should tell you wich file it's trying to load)
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Bobboau, bringing you products that work ......... In theory
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10-16-2002 01:35 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
the origonal program isn't referenced at all, but there may be diferences in the german version that I am not aware of that may be causeing problems.
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Bobboau, bringing you products that work ......... In theory
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10-16-2002 01:38 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
the origonal program isn't referenced at all, but there may be diferences in the german version that I am not aware of that may be causeing problems.
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Bobboau, bringing you products that work ......... In theory
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10-16-2002 01:38 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
A version for a different country would make no difference unless you are mixing language files, in which case it would only serve to confuse the user. When a game is converted to a different language all that is done is a changing of any written and spoken words in the game. The simply re-write the text and re-record the voice.
By the way Bob, excellent work. Now just need to fix the beams to stop sounding after they stop fireing and make them record kills.
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 10-16-2002 at 02:07 PM
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10-16-2002 02:06 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
A version for a different country would make no difference unless you are mixing language files, in which case it would only serve to confuse the user. When a game is converted to a different language all that is done is a changing of any written and spoken words in the game. The simply re-write the text and re-record the voice.
By the way Bob, excellent work. Now just need to fix the beams to stop sounding after they stop fireing and make them record kills.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 10-16-2002 at 02:07 PM
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10-16-2002 02:06 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)
and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 10-16-2002 at 02:32 PM
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10-16-2002 02:31 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)
and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 10-16-2002 at 02:32 PM
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10-16-2002 02:31 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
A little tip!
After making a new pilot, don't forget to switch the campaign!
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10-16-2002 03:06 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
A little tip!
After making a new pilot, don't forget to switch the campaign!
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10-16-2002 03:06 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Bobboau
I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)
and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer
Fighter beams. The problem is the Nials stop fireing after they destroy the target but to shut them up they have to be destroyed 50%-75% of the time.
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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10-16-2002 04:18 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Bobboau
I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)
and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer
Fighter beams. The problem is the Nials stop fireing after they destroy the target but to shut them up they have to be destroyed 50%-75% of the time.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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10-16-2002 04:18 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
are you sure you're useing the most recent version?
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10-16-2002 05:06 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
are you sure you're useing the most recent version?
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Bobboau, bringing you products that work ......... In theory
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10-16-2002 05:06 PM |
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RangerOne
Guest
Registered: Not Yet
Location:
Posts: N/A |
mmm.. he's right.
however, everything works now. no crashes, no errors.
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10-16-2002 05:33 PM |
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RangerOne
I'm New! Laugh At Me!
Registered: Mar 2002
Location: Germany
Posts: 17 |
mmm.. he's right.
however, everything works now. no crashes, no errors.
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10-16-2002 05:33 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Yes, the new version seems to work fine 
Exept that it causes severe slowdown in my system which makes playing experience little less enjoyable...
What is certain is that the newest version caused it. I'll see if I can trace the problem tomorrow. Unless, ofcourse, some Vorlon overthere can bless me with a explanation...
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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10-16-2002 08:08 PM |
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