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JohnDoors
I'm New! Laugh At Me!

Registered: Aug 2002
Location: Mandeville, Louisiana
Posts: 2

can you explain why I might be getting this?

Assert: buffer_size > 0
File: D:\Games\projects\freespace2_public\code\PcxUtils\
pcxutils.cpp
Line: 223

Call stack:
------------------------------------------------------------------
FRED3.EXE 005b6a18()
FRED3.EXE 005b7b88()
FRED3.EXE 004c97be()
FRED3.EXE 0044b39f()
FRED3.EXE 0043478e()
FRED3.EXE 004345b6()
MFC42D.DLL 5f426b79()
MFC42D.DLL 5f4631c8()
MFC42D.DLL 5f4632c0()
MFC42D.DLL 5f46332d()
MFC42D.DLL 5f4632f4()
FRED3.EXE 00448c61()
MFC42D.DLL 5f42f293()
MFC42D.DLL 5f42ebe8()
MFC42D.DLL 5f42c789()
------------------------------------------------------------------

it tells me that assertion failed, and it happens halfway through loading the mission.

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Last edited by JohnDoors on 10-16-2002 at 01:28 AM

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Old Post 10-16-2002 01:26 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

Is it important to have a specific version of the original program?
And could there also be a problem with the german version of the game?

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Old Post 10-16-2002 01:30 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

Is it important to have a specific version of the original program?
And could there also be a problem with the german version of the game?

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Old Post 10-16-2002 01:30 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

DL and try again, I just oploaded a new version that (hopefully) will give a beter error mesage (it should tell you wich file it's trying to load)

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Old Post 10-16-2002 01:35 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

DL and try again, I just oploaded a new version that (hopefully) will give a beter error mesage (it should tell you wich file it's trying to load)

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Old Post 10-16-2002 01:35 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

the origonal program isn't referenced at all, but there may be diferences in the german version that I am not aware of that may be causeing problems.

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Old Post 10-16-2002 01:38 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

the origonal program isn't referenced at all, but there may be diferences in the german version that I am not aware of that may be causeing problems.

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Old Post 10-16-2002 01:38 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

A version for a different country would make no difference unless you are mixing language files, in which case it would only serve to confuse the user. When a game is converted to a different language all that is done is a changing of any written and spoken words in the game. The simply re-write the text and re-record the voice.


By the way Bob, excellent work. Now just need to fix the beams to stop sounding after they stop fireing and make them record kills.

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-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Last edited by Edwin on 10-16-2002 at 02:07 PM

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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

A version for a different country would make no difference unless you are mixing language files, in which case it would only serve to confuse the user. When a game is converted to a different language all that is done is a changing of any written and spoken words in the game. The simply re-write the text and re-record the voice.


By the way Bob, excellent work. Now just need to fix the beams to stop sounding after they stop fireing and make them record kills.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Last edited by Edwin on 10-16-2002 at 02:07 PM

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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)

and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer

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Last edited by Bobboau on 10-16-2002 at 02:32 PM

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Old Post 10-16-2002 02:31 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)

and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer

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Bobboau, bringing you products that work ......... In theory

Last edited by Bobboau on 10-16-2002 at 02:32 PM

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Old Post 10-16-2002 02:31 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

A little tip!
After making a new pilot, don't forget to switch the campaign!

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Old Post 10-16-2002 03:06 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

A little tip!
After making a new pilot, don't forget to switch the campaign!

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Old Post 10-16-2002 03:06 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Bobboau
I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)

and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer




Fighter beams. The problem is the Nials stop fireing after they destroy the target but to shut them up they have to be destroyed 50%-75% of the time.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 10-16-2002 04:18 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Bobboau
I thought I fixed that ! (beam sounds)
is it normal beams or fighter beams (probly fighter, but I figured I'd ask)
when does it hapen (the bug I fixed was shutting off beam sounds when the ship fireing a beam was killed while fireing a beam)

and there is some languge specific code in the sorce, I think it's mostly for translateing weapon names in multiplayer




Fighter beams. The problem is the Nials stop fireing after they destroy the target but to shut them up they have to be destroyed 50%-75% of the time.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 10-16-2002 04:18 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

are you sure you're useing the most recent version?

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Old Post 10-16-2002 05:06 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

are you sure you're useing the most recent version?

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Bobboau, bringing you products that work ......... In theory

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Old Post 10-16-2002 05:06 PM
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RangerOne
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Registered: Not Yet
Location:
Posts: N/A

mmm.. he's right.
however, everything works now. no crashes, no errors.

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Old Post 10-16-2002 05:33 PM
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RangerOne
I'm New! Laugh At Me!

Registered: Mar 2002
Location: Germany
Posts: 17

mmm.. he's right.
however, everything works now. no crashes, no errors.

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Old Post 10-16-2002 05:33 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

Yes, the new version seems to work fine
Exept that it causes severe slowdown in my system which makes playing experience little less enjoyable...
What is certain is that the newest version caused it. I'll see if I can trace the problem tomorrow. Unless, ofcourse, some Vorlon overthere can bless me with a explanation...

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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 10-16-2002 08:08 PM
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