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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

Where did you get it? What should I get? Who's your daddy?

Edit: Forget it. I found a supplier.

Last edited by Alikchi on 04-25-2002 at 09:49 PM

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Old Post 04-25-2002 09:47 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

daveb: when i compile it goto options click on multiplay it crashes out, is that prolly because of when u ripped out the PXO/SW code?

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None of my software ever has bugs...... it just develops random features!

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[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 04-26-2002 10:07 AM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130



dave?

__________________
None of my software ever has bugs...... it just develops random features!

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[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 04-26-2002 10:17 AM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130



dave?

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 04-26-2002 10:17 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Shouldent we first remove the security.

the code that requires the FS disk to be inserted before you can play it.

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[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


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Old Post 04-26-2002 10:31 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Shouldent we first remove the security.

the code that requires the FS disk to be inserted before you can play it.

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


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Old Post 04-26-2002 10:31 AM
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wazzu
I'm New! Laugh At Me!

Registered: Apr 2002
Location:
Posts: 2

Any problems with releasing a port of this game to a new
platform (and requiring folks to buy a copy of FS2 for the PC
for all the data files, etc..., of course)?

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Old Post 04-26-2002 03:10 PM
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wazzu
I'm New! Laugh At Me!

Registered: Apr 2002
Location:
Posts: 2

Any problems with releasing a port of this game to a new
platform (and requiring folks to buy a copy of FS2 for the PC
for all the data files, etc..., of course)?

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Old Post 04-26-2002 03:10 PM
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

quote:
Originally posted by Avenger
// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130



Oh, its true. But since there's no PXO support in the public source, it won't matter.

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Old Post 04-26-2002 03:49 PM
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

quote:
Originally posted by Avenger
// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130



Oh, its true. But since there's no PXO support in the public source, it won't matter.

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Old Post 04-26-2002 03:49 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

hehe, i thought i better check, one thing i have noticed that when u ripped out PXO support, it seems that when u click on the multiplayer options button, the game crashes out. Did u go wrong or summit?

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 04-26-2002 04:42 PM
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Mysterial
I'm New! Laugh At Me!

Registered: Apr 2002
Location: NJ, USA
Posts: 20

quote:
Originally posted by Fozzy
Shouldent we first remove the security.

the code that requires the FS disk to be inserted before you can play it.



ABSOLUTELY NOT!

BTW Kazan, I can help you with CVS if you put a project for the source on SourceForge.

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Old Post 04-26-2002 04:44 PM
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Mysterial
I'm New! Laugh At Me!

Registered: Apr 2002
Location: NJ, USA
Posts: 20

quote:
Originally posted by Fozzy
Shouldent we first remove the security.

the code that requires the FS disk to be inserted before you can play it.



ABSOLUTELY NOT!

BTW Kazan, I can help you with CVS if you put a project for the source on SourceForge.

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Old Post 04-26-2002 04:44 PM
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

Its possible. This isn't the most thoroughly tested piece of code.

Chances are though, that its a pretty trivial fix.

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Old Post 04-26-2002 04:44 PM
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

Its possible. This isn't the most thoroughly tested piece of code.

Chances are though, that its a pretty trivial fix.

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Old Post 04-26-2002 04:44 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

ah good, aslong as its nothing serious then it should be ok for the source team to sort out

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 04-26-2002 04:46 PM
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killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

I would like to see FS2 with support for OpenGL. (Direct X sucks)

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Old Post 04-26-2002 07:50 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it has the beginings of OpenGL already started, and trust me Kazan will be ALL over this one, I wouldn't be suprised if we see somthing working by months end

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Old Post 04-27-2002 01:53 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it has the beginings of OpenGL already started, and trust me Kazan will be ALL over this one, I wouldn't be suprised if we see somthing working by months end

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Old Post 04-27-2002 01:53 AM
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