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Alikchi
Murdock
Registered: Apr 2001
Location:
Posts: 329 |
Where did you get it? What should I get? Who's your daddy?
Edit: Forget it. I found a supplier.
Last edited by Alikchi on 04-25-2002 at 09:49 PM
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04-25-2002 09:47 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
daveb: when i compile it goto options click on multiplay it crashes out, is that prolly because of when u ripped out the PXO/SW code?
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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04-26-2002 10:07 AM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130
dave?
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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04-26-2002 10:17 AM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130
dave?
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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04-26-2002 10:17 AM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
Shouldent we first remove the security.
the code that requires the FS disk to be inserted before you can play it.
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VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)
Click here to e-mail me.
[/color]
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04-26-2002 10:31 AM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
Shouldent we first remove the security.
the code that requires the FS disk to be inserted before you can play it.
__________________
VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)
Click here to e-mail me.
[/color]
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04-26-2002 10:31 AM |
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wazzu
I'm New! Laugh At Me!
Registered: Apr 2002
Location:
Posts: 2 |
Any problems with releasing a port of this game to a new
platform (and requiring folks to buy a copy of FS2 for the PC
for all the data files, etc..., of course)?
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04-26-2002 03:10 PM |
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wazzu
I'm New! Laugh At Me!
Registered: Apr 2002
Location:
Posts: 2 |
Any problems with releasing a port of this game to a new
platform (and requiring folks to buy a copy of FS2 for the PC
for all the data files, etc..., of course)?
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04-26-2002 03:10 PM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
quote: Originally posted by Avenger
// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130
Oh, its true. But since there's no PXO support in the public source, it won't matter.
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04-26-2002 03:49 PM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
quote: Originally posted by Avenger
// **************************************************
**************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// **************************************************
**************
#define MAX_SHIP_TYPES 130
Oh, its true. But since there's no PXO support in the public source, it won't matter.
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04-26-2002 03:49 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
hehe, i thought i better check, one thing i have noticed that when u ripped out PXO support, it seems that when u click on the multiplayer options button, the game crashes out. Did u go wrong or summit?
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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04-26-2002 04:42 PM |
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Mysterial
I'm New! Laugh At Me!
Registered: Apr 2002
Location: NJ, USA
Posts: 20 |
quote: Originally posted by Fozzy
Shouldent we first remove the security.
the code that requires the FS disk to be inserted before you can play it.
ABSOLUTELY NOT!
BTW Kazan, I can help you with CVS if you put a project for the source on SourceForge.
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04-26-2002 04:44 PM |
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Mysterial
I'm New! Laugh At Me!
Registered: Apr 2002
Location: NJ, USA
Posts: 20 |
quote: Originally posted by Fozzy
Shouldent we first remove the security.
the code that requires the FS disk to be inserted before you can play it.
ABSOLUTELY NOT!
BTW Kazan, I can help you with CVS if you put a project for the source on SourceForge.
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04-26-2002 04:44 PM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Its possible. This isn't the most thoroughly tested piece of code.
Chances are though, that its a pretty trivial fix.
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04-26-2002 04:44 PM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Its possible. This isn't the most thoroughly tested piece of code.
Chances are though, that its a pretty trivial fix.
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04-26-2002 04:44 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
ah good, aslong as its nothing serious then it should be ok for the source team to sort out
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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04-26-2002 04:46 PM |
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killadonuts
Face
Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127 |
I would like to see FS2 with support for OpenGL. (Direct X sucks)
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04-26-2002 07:50 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it has the beginings of OpenGL already started, and trust me Kazan will be ALL over this one, I wouldn't be suprised if we see somthing working by months end
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04-27-2002 01:53 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it has the beginings of OpenGL already started, and trust me Kazan will be ALL over this one, I wouldn't be suprised if we see somthing working by months end
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Bobboau, bringing you products that work ......... In theory
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04-27-2002 01:53 AM |
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