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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
quote: Originally posted by daveb
There's just all kinds of cool lighting stuff that could be done. Although #1 on my list would be to speed up the low level lighting code itself. Its _way_ too expensive for what it does. I'd bet you could speed it up by a factor of 5 or more with a little effort.
Y'know, actually I take that back. After taking a look at the code, its better than I remembered. There's still room for improvement, but its smarter than I remembered.
Its still on the simple side though. Be cool to see a more sophisticated lighting model.
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04-25-2002 06:44 AM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
quote: Originally posted by daveb
There's just all kinds of cool lighting stuff that could be done. Although #1 on my list would be to speed up the low level lighting code itself. Its _way_ too expensive for what it does. I'd bet you could speed it up by a factor of 5 or more with a little effort.
Y'know, actually I take that back. After taking a look at the code, its better than I remembered. There's still room for improvement, but its smarter than I remembered.
Its still on the simple side though. Be cool to see a more sophisticated lighting model.
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04-25-2002 06:44 AM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
quote: Originally posted by daveb
There's still room for improvement, but its smarter than I remembered.
WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE

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04-25-2002 06:49 AM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
quote: Originally posted by daveb
There's still room for improvement, but its smarter than I remembered.
WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE

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04-25-2002 06:49 AM |
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EdrickV
Face
Registered: Apr 2002
Location:
Posts: 57 |
In our darkest hour...
The FS2 source comes to shine a light on the community. 
Now, does anyone know of a free compiler that is compatable with these MsDev 6.0 files? My attempts at using 4.2 to compile just POFView have so far been unsuccessfull and I don't think my Borland compilers (BC++ 4.0 & BCB1) would work either. Visual C++ 4.2 Std always fails with some odd error or another when it comes to linking.
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The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
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04-25-2002 06:50 AM |
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EdrickV
Face
Registered: Apr 2002
Location:
Posts: 57 |
In our darkest hour...
The FS2 source comes to shine a light on the community. 
Now, does anyone know of a free compiler that is compatable with these MsDev 6.0 files? My attempts at using 4.2 to compile just POFView have so far been unsuccessfull and I don't think my Borland compilers (BC++ 4.0 & BCB1) would work either. Visual C++ 4.2 Std always fails with some odd error or another when it comes to linking.
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The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
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04-25-2002 06:50 AM |
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928 |
quote: Originally posted by WMCoolmon
WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE
LOL!!!!!!!!!!!!!!!!
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
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04-25-2002 09:02 AM |
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928 |
quote: Originally posted by WMCoolmon
WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE
LOL!!!!!!!!!!!!!!!!
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
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04-25-2002 09:02 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)
Or am i just being greedy? 
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Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-25-2002 10:39 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)
Or am i just being greedy? 
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-25-2002 10:39 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
WOW 3 pages in the first day 
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A man with no sig and chek my homepage for mission pack :)
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04-25-2002 11:39 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
WOW 3 pages in the first day 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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04-25-2002 11:39 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.
While the programmers are doing that the community can decide what else we want to do.
By all means talk about what you want to do to the game but those little fixes could be done quite quickly 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
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04-25-2002 12:24 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.
While the programmers are doing that the community can decide what else we want to do.
By all means talk about what you want to do to the game but those little fixes could be done quite quickly 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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04-25-2002 12:24 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by aldo_14
What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)
why posting when you can quote? 
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
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04-25-2002 01:15 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by aldo_14
What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)
why posting when you can quote? 
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
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04-25-2002 01:15 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by karajorma
I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.
While the programmers are doing that the community can decide what else we want to do.
By all means talk about what you want to do to the game but those little fixes could be done quite quickly
Don't force stuff upon the programmers.... if you make people do things they're not really interested in, then they'll do a sloppier job.
Bug fixes will, of course, be necessary, but there are other things people want to do as well.
I've no doubt Kazan et al. can do some really fancy sh1t with FS2, so maybe we should make sure they feel free to do it.... i'll just be tagging along trying to learn more C and provide something useful. 
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-25-2002 01:18 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by karajorma
I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.
While the programmers are doing that the community can decide what else we want to do.
By all means talk about what you want to do to the game but those little fixes could be done quite quickly
Don't force stuff upon the programmers.... if you make people do things they're not really interested in, then they'll do a sloppier job.
Bug fixes will, of course, be necessary, but there are other things people want to do as well.
I've no doubt Kazan et al. can do some really fancy sh1t with FS2, so maybe we should make sure they feel free to do it.... i'll just be tagging along trying to learn more C and provide something useful. 
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-25-2002 01:18 PM |
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