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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

Re: Re: Re: Re: Actually, speaking of voices...

quote:
Originally posted by Xaphod_x


I've always wanted to visit Transylvania. (sp?)
I was watching a wildlife programme about wolves that was mostly filmed there the other day. The place looks absolutely beautiful.



Yes Xaphod..it has its nice parts ..and also it's ugly parts..Wolves where almost estinct ..but where reintroduced.
I recomend for everyone witch wants to come is to visit ..Padis Area ..it is amazing

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eng Horatiu Popovici

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Old Post 03-13-2003 09:22 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Now now... no spamming.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

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Old Post 03-13-2003 10:05 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

TBP needs more glow maps.

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"I have a lot of projects in the fire." - my mate Jules

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Old Post 03-13-2003 10:49 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Glow maps will be release 2.1 hopefully we should have full open source support by then too.

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 03-13-2003 10:59 AM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

quote:
Originally posted by IPAndrews
TBP needs more glow maps.


I doubt that...Glow maps are usable in Windows..

we actualy need Glow Points..to be used as Hull lights..Hangar lighting etc..a lot more usable than Glow Maps

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Old Post 03-13-2003 12:34 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

quote:
Originally posted by IPAndrews
TBP needs more glow maps.


I doubt that...Glow maps are usable in Windows..

we actualy need Glow Points..to be used as Hull lights..Hangar lighting etc..a lot more usable than Glow Maps

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Old Post 03-13-2003 12:34 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

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Old Post 03-13-2003 12:39 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

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Old Post 03-13-2003 12:39 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I see Tomcat's point - considering that glow maps slow the game down quite a lot, it'd probly be best to only use them on necessary parts..
The SCP glowmaps for example are used in some circumstances merely for adding tiny running lights - which is a bit wasteful, because I was under the impression that that was really what glowpoints are for.
On many larger ships we need a mixture of both, but until/unless the speed issue is sorted I agree that their use should be kept as minimum as possible without compromising appearances.
For many ships a 2bit "lit, unlit" bitmap would suffice, which might save memory.. I think this was brought up on the SCP forum at some point.
I also recall the original Freespace having something for doing self illumination in the glide code.. and this didn't slow the game down at all.. might be worth seeing if that method can be made to work in D3D.

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Old Post 03-13-2003 12:45 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I see Tomcat's point - considering that glow maps slow the game down quite a lot, it'd probly be best to only use them on necessary parts..
The SCP glowmaps for example are used in some circumstances merely for adding tiny running lights - which is a bit wasteful, because I was under the impression that that was really what glowpoints are for.
On many larger ships we need a mixture of both, but until/unless the speed issue is sorted I agree that their use should be kept as minimum as possible without compromising appearances.
For many ships a 2bit "lit, unlit" bitmap would suffice, which might save memory.. I think this was brought up on the SCP forum at some point.
I also recall the original Freespace having something for doing self illumination in the glide code.. and this didn't slow the game down at all.. might be worth seeing if that method can be made to work in D3D.

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Old Post 03-13-2003 12:45 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

lit/unlit is not how the glow maps work, they are not illumination maps, the maps are exactly what the effect will look like on the model, and they don't slow things down *that* much, but yes it would be a good idea to seperate textures into groupes that need glow mapping and thouse that don't, for instance the star fury only needs it on the cockpit, but the way it is mapped you need a glow map for the entire half of the ship that uses the same texture
you can use glow maps all over the place with little impact on frame rate if you do it corectly, hell it isn't that bad if you do it the completly wrong way

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Old Post 03-13-2003 01:23 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

lit/unlit is not how the glow maps work, they are not illumination maps, the maps are exactly what the effect will look like on the model, and they don't slow things down *that* much, but yes it would be a good idea to seperate textures into groupes that need glow mapping and thouse that don't, for instance the star fury only needs it on the cockpit, but the way it is mapped you need a glow map for the entire half of the ship that uses the same texture
you can use glow maps all over the place with little impact on frame rate if you do it corectly, hell it isn't that bad if you do it the completly wrong way

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Old Post 03-13-2003 01:23 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

quote:
Originally posted by Bobboau
no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

I was not refering to that ..I meant that we saw more GLOW point than windows..or something like that

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Old Post 03-13-2003 01:39 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

quote:
Originally posted by Bobboau
no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

I was not refering to that ..I meant that we saw more GLOW point than windows..or something like that

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eng Horatiu Popovici

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Old Post 03-13-2003 01:39 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Xaphod_x

DUDE


quote:

SWEEEET!!


quote:

DU-UDE!! [/B]


I DON"T GET IT.

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Last edited by Edwin on 03-13-2003 at 03:19 PM

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Old Post 03-13-2003 03:18 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Xaphod_x

DUDE


quote:

SWEEEET!!


quote:

DU-UDE!! [/B]


I DON"T GET IT.

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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Last edited by Edwin on 03-13-2003 at 03:19 PM

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Old Post 03-13-2003 03:18 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

It is a fragment from a movie..

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Old Post 03-13-2003 03:37 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

a stupid movie, about two guys looking for there car after a night of drug inuced fun

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Old Post 03-13-2003 05:41 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

now i understand.
(sort of)

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

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Old Post 03-13-2003 05:57 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

now i understand.
(sort of)

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 03-13-2003 05:57 PM
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