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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I think I fixed the ambiant lighting value in the mission file, but I'm not sure how well it works, getting things to move completly independent of the pyhsics is actualy more dificult than you might think
and 3.5 has just been relesed
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Last edited by Bobboau on 03-02-2003 at 11:14 PM
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03-02-2003 11:13 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
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Posts: 1901 |
quote: Originally posted by Bobboau
well I think I fixed the ambiant lighting value in the mission file, but I'm not sure how well it works, getting things to move completly independent of the pyhsics is actualy more dificult than you might think
and 3.5 has just been relesed
Does it just lower and raise the levels or does it let us set a color?
Oh and CptWhite, they added a NoGlow value for suns so that we can make the suns not flare up so much.
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03-02-2003 11:19 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Bobboau
well I think I fixed the ambiant lighting value in the mission file, but I'm not sure how well it works, getting things to move completly independent of the pyhsics is actualy more dificult than you might think
and 3.5 has just been relesed
Does it just lower and raise the levels or does it let us set a color?
Oh and CptWhite, they added a NoGlow value for suns so that we can make the suns not flare up so much.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-02-2003 11:19 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
the ole $Ambient light level: 0
I think it just lets you set an over all level, but it's been a while sence I messed with this, and I never realy played with it too much
I don't think much has been done with the starfield (this would include all background code such as stars and planets) code, if anything
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03-02-2003 11:29 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
the ole $Ambient light level: 0
I think it just lets you set an over all level, but it's been a while sence I messed with this, and I never realy played with it too much
I don't think much has been done with the starfield (this would include all background code such as stars and planets) code, if anything
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Bobboau, bringing you products that work ......... In theory
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03-02-2003 11:29 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i know i asked avenger to play with it bob, i think he did it , check his folder on our ftp maybe it would yeild something useful...he made an a record of the updates as well i believe
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03-03-2003 08:18 AM |
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