IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Ok...lets look at something else. Limits.
In FreeSpace and FreeSpace 2, we're very used to seeing capital ships. Infact, there is only a few missions where there were no capital ships at all. Toss one of those super powered capital ships into the fray and you change all of that - for the worse.
Why?
Because now you need twice as many bombers to take down the target. Now the mission designer becomes limited in where and when a capital ship is going to arrive. Limited in how that ship will interact with the mission, and limited in what he can do because now he's dedicated almost 1/5th of the number of ships he can reasonably fit into a mission just to take out a small capital ship.
I'm all for beefing them up a bit...but not like that at all.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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