Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Catch a glimpse...
Pages (8): « 1 2 3 4 [5] 6 7 8 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
mr. Duck
Face

Registered: Nov 2002
Location: Netherlands
Posts: 88

Can't these mines be engaged by the AA flak?
Should be cool

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 02:04 AM
mr. Duck is offline Click Here to See the Profile for mr. Duck Click here to Send mr. Duck a Private Message Find more posts by mr. Duck Add mr. Duck to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Yeah they on a rare occasion can be taken out....but the proximity is a killer.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 03:48 AM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Yeah they on a rare occasion can be taken out....but the proximity is a killer.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 03:48 AM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

quote:
Originally posted by Mr. Fury


What? We do that sort of things all day. What? You meant "We" as in you? Sorry, I don't know your pain.



Well, I was speaking for everyone.

Me, personally, well that's an entirely different matter...

__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 04:54 AM
Alphakiller is offline Click Here to See the Profile for Alphakiller Visit Alphakiller's homepage! Find more posts by Alphakiller Add Alphakiller to your buddy list Edit/Delete Message Reply w/Quote
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

quote:
Originally posted by Mr. Fury


What? We do that sort of things all day. What? You meant "We" as in you? Sorry, I don't know your pain.



Well, I was speaking for everyone.

Me, personally, well that's an entirely different matter...

__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 04:54 AM
Alphakiller is offline Click Here to See the Profile for Alphakiller Visit Alphakiller's homepage! Find more posts by Alphakiller Add Alphakiller to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

somewhat OT for this thread but was mentioned i think.

In addition to individual nameplates for each ship, would it be possible to make each ship in-game have a slight variation in texture? (I am pretty sure that all narn ships aren't painted exactly the same.) I think that this mabey has more to do with moving textures bot oh well.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 11:39 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

somewhat OT for this thread but was mentioned i think.

In addition to individual nameplates for each ship, would it be possible to make each ship in-game have a slight variation in texture? (I am pretty sure that all narn ships aren't painted exactly the same.) I think that this mabey has more to do with moving textures bot oh well.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 12-12-2002 11:39 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

It much easier to have all the GQuans the same as each other while the ThNor will have different textures and the TLoth is different again.

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 12-13-2002 10:32 PM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

Edwin that will perhaps come with source modifs

__________________
eng Horatiu Popovici

Report this post to a moderator | IP: Logged

Old Post 12-14-2002 12:26 AM
tomcat is offline Click Here to See the Profile for tomcat Click here to Send tomcat a Private Message Find more posts by tomcat Add tomcat to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

sweet.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 12-14-2002 06:21 AM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

I know it's "realistic" that two energymines can take out a Hyperion (or Midwinter ), but I think it would be better for the game to decrease the damage!

When the Narn used the e-mines to attack the Shadows, wasn't there a shockwave?
But the "effect behind the mines" (don't know how its called) look really good!

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 12:02 PM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

I know it's "realistic" that two energymines can take out a Hyperion (or Midwinter ), but I think it would be better for the game to decrease the damage!

When the Narn used the e-mines to attack the Shadows, wasn't there a shockwave?
But the "effect behind the mines" (don't know how its called) look really good!

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 12:02 PM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

There is a shockwave, but in second picture it has already disappeared and the hyperion is blowing up.

Energy mines are supposed to be used only in very long distances, not in close range. And for gameplay's sake, G'Quan should only fire one mine per launcher at most in a single mission. But remember, they are rarely used.

That all is mission designer's job. So you should not just put G'Quan in-game and have e-mine launchers firing freely, single G'Quan could utterly destroy a fleet of Sharlins if they are far enough.

We can't do everything for you, mission designers will.
I have taken all necessary aspects into account for one of my upcoming missions, which includes a G'Quan firing e-mines. That is my job as a mission designer.

Energy mines howewer does have extremely long refire rate.
But I suggest doing following:

1) If you plan using energy mines in a mission:
-Use an event to lock e-mine launchers until time is right.
-Lock e-mine launchers again when their job is done.

2) If you do not plan using energy mines in a mission:
-Remove e-mine launchers completely.

We are still tweaking e-mines, but currently this special weapon's stats are somewhat like this:
-Best used against capital ships.
-Does not target fighters, but will destroy them if caught close enough to explosion.
-EMP shockwave.

Ice is currently working on fighter survivality if caught in the explosion radius.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 12-15-2002 at 02:14 PM

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 01:41 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

There is a shockwave, but in second picture it has already disappeared and the hyperion is blowing up.

Energy mines are supposed to be used only in very long distances, not in close range. And for gameplay's sake, G'Quan should only fire one mine per launcher at most in a single mission. But remember, they are rarely used.

That all is mission designer's job. So you should not just put G'Quan in-game and have e-mine launchers firing freely, single G'Quan could utterly destroy a fleet of Sharlins if they are far enough.

We can't do everything for you, mission designers will.
I have taken all necessary aspects into account for one of my upcoming missions, which includes a G'Quan firing e-mines. That is my job as a mission designer.

Energy mines howewer does have extremely long refire rate.
But I suggest doing following:

1) If you plan using energy mines in a mission:
-Use an event to lock e-mine launchers until time is right.
-Lock e-mine launchers again when their job is done.

2) If you do not plan using energy mines in a mission:
-Remove e-mine launchers completely.

We are still tweaking e-mines, but currently this special weapon's stats are somewhat like this:
-Best used against capital ships.
-Does not target fighters, but will destroy them if caught close enough to explosion.
-EMP shockwave.

Ice is currently working on fighter survivality if caught in the explosion radius.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 12-15-2002 at 02:14 PM

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 01:41 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

About the individual textures: we have cars of many different colours, we paint our walls according to our own taste, we choose drinks by their colour (when drunk enough, I personally prefer green ) and so on. Why would we give it up when we move to space? Of course there will certainly be some characteristic colour patterns to make identifying ships easier, but the individual taste has still its effect on the colouring, both in- and outside our ships.

Well, that's only partially true since we're talking about military here... They seem to like green, brown and black as vast, monochromous sufaces and in certain places as mixtures in order to make the object fit the surroundings. Perhaps we'll move to black when in space: the background makes the ship difficult to see at a great distance.

The Minbari might colour their ships all the same since their society doesn't seem to worship individualism as ours do, despite the fact that Sharlin's original models vary much in colour (I have three original models in my aquarium: quite large, flat, long-finned fish with silvery, black, orange and shiny blue patterns... 'Lehtikala' (Leaf fish) they are called in Finnish, if someone *happens* to be interested in their english name check some book about Cichlidae ). The Centauri might agree with the Humans in this matter (individual colours), but all others are not very much into individualism, I'd guess. This doesn't include Shadows and Vorlons, of course, since their ships pick the colour themselves. It must be horrible when their ships have a very bad day .

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 01:49 PM
Kurare is offline Click Here to See the Profile for Kurare Click here to Send Kurare a Private Message Find more posts by Kurare Add Kurare to your buddy list Edit/Delete Message Reply w/Quote
Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

About the individual textures: we have cars of many different colours, we paint our walls according to our own taste, we choose drinks by their colour (when drunk enough, I personally prefer green ) and so on. Why would we give it up when we move to space? Of course there will certainly be some characteristic colour patterns to make identifying ships easier, but the individual taste has still its effect on the colouring, both in- and outside our ships.

Well, that's only partially true since we're talking about military here... They seem to like green, brown and black as vast, monochromous sufaces and in certain places as mixtures in order to make the object fit the surroundings. Perhaps we'll move to black when in space: the background makes the ship difficult to see at a great distance.

The Minbari might colour their ships all the same since their society doesn't seem to worship individualism as ours do, despite the fact that Sharlin's original models vary much in colour (I have three original models in my aquarium: quite large, flat, long-finned fish with silvery, black, orange and shiny blue patterns... 'Lehtikala' (Leaf fish) they are called in Finnish, if someone *happens* to be interested in their english name check some book about Cichlidae ). The Centauri might agree with the Humans in this matter (individual colours), but all others are not very much into individualism, I'd guess. This doesn't include Shadows and Vorlons, of course, since their ships pick the colour themselves. It must be horrible when their ships have a very bad day .

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 01:49 PM
Kurare is offline Click Here to See the Profile for Kurare Click here to Send Kurare a Private Message Find more posts by Kurare Add Kurare to your buddy list Edit/Delete Message Reply w/Quote
ZylonBane
Face

Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

Snazzy! But compare to the canon model...



The side textures seem completely different, and the overall proportions of the model seem off (forward "chin" too skinny, crew compartment too far forward, engine section too long).

__________________
ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 08:31 PM
ZylonBane is offline Click Here to See the Profile for ZylonBane Find more posts by ZylonBane Add ZylonBane to your buddy list Edit/Delete Message Reply w/Quote
ZylonBane
Face

Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

Snazzy! But compare to the canon model...



The side textures seem completely different, and the overall proportions of the model seem off (forward "chin" too skinny, crew compartment too far forward, engine section too long).

__________________
ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 08:31 PM
ZylonBane is offline Click Here to See the Profile for ZylonBane Find more posts by ZylonBane Add ZylonBane to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

ZylonBane, I think you need to hire some decent protection, because tomcat is coming to rip your lungs out.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 09:00 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

ZylonBane, I think you need to hire some decent protection, because tomcat is coming to rip your lungs out.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Report this post to a moderator | IP: Logged

Old Post 12-15-2002 09:00 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 12:00 AM. Post New Thread    Post A Reply
Pages (8): « 1 2 3 4 [5] 6 7 8 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.