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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

quote:
Originally posted by Mewgen1
3 things:


-Beams that build on one another: Ok so I sould post this in the TBP board but im here so it will be too. Make beams that can fire together to produce a single larger beam. Like with the Excalibur on Crusade.



Smart modding could do that, have all the beams fire at an invisible object in front of it, when the beams hit have the invisible object fire another larger beam, along with a primary which fires in on itselfs creating a bubble to hide the "mess".

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Old Post 04-25-2002 07:10 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

I still want to see 3rd person view ingame cutscenes.

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Old Post 04-25-2002 07:32 PM
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403

Dynamo makes a hella awesome point. Someone should take a look at the DaveB demo recorder code that he left in there and make a in-game cutscene tool out of it. This would be so awesome.

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Old Post 04-25-2002 08:34 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

ingame cutscenes as in you are flying a fighter blasting **** ouit of the bad guys and whamo a nice movie?

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Old Post 04-25-2002 08:47 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

ingame cutscenes as in you are flying a fighter blasting **** ouit of the bad guys and whamo a nice movie?

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Old Post 04-25-2002 08:47 PM
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403

In-game cutscenes as in ... mission designers can set up battles and pre-scripted events to happen and the viewer would watch it as if it were the intro video.. except it would be all done in the game engine. Just like in Red Faction and Summoner..

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Old Post 04-25-2002 09:00 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

now that is quite masochistic.. port to Linux..
is someone ever did a port of a complex application to Linux know what a hell I am talking about...
myne was a weird thing of windows threding paralel procesing..not ansi code..

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Old Post 04-25-2002 09:02 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

now that is quite masochistic.. port to Linux..
is someone ever did a port of a complex application to Linux know what a hell I am talking about...
myne was a weird thing of windows threding paralel procesing..not ansi code..

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Old Post 04-25-2002 09:02 PM
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YodaSean
I'm New! Laugh At Me!

Registered: Apr 2002
Location:
Posts: 5

All I want is support for bigger resolutions! Like 1280*1024. That shouldn't be too hard too do...

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Old Post 04-25-2002 09:10 PM
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YodaSean
I'm New! Laugh At Me!

Registered: Apr 2002
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All I want is support for bigger resolutions! Like 1280*1024. That shouldn't be too hard too do...

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Old Post 04-25-2002 09:10 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

well i would do it this way dual boot with windows and with linux so you can swich between em play in windoza and do stuff in linux easy as hell

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Old Post 04-25-2002 09:15 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

well i would do it this way dual boot with windows and with linux so you can swich between em play in windoza and do stuff in linux easy as hell

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Old Post 04-25-2002 09:15 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

quote:
Originally posted by karajorma
Change the ship sides. It's silly to just have 4 sides.

Instead have 8 or 9 different colours and allow each side to be programmed in FRED as to who are the enemy

e.g

Blue ships will fight green. They'll ignore Red even if they start shooting at them and they'll ignore purple until they start shooting at them.




You should set it as an option in FRED2 as to who shoots what.

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Old Post 04-25-2002 09:34 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

quote:
Originally posted by karajorma
Change the ship sides. It's silly to just have 4 sides.

Instead have 8 or 9 different colours and allow each side to be programmed in FRED as to who are the enemy

e.g

Blue ships will fight green. They'll ignore Red even if they start shooting at them and they'll ignore purple until they start shooting at them.




You should set it as an option in FRED2 as to who shoots what.

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Old Post 04-25-2002 09:34 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Mewgen1
-Beams that build on one another: Ok so I sould post this in the TBP board but im here so it will be too. Make beams that can fire together to produce a single larger beam. Like with the Excalibur on Crusade.


Or you could have posted it on the Death Star forum.

Ohh...! The Death Star! *jumps up and down*

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Old Post 04-25-2002 10:39 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Mewgen1
-Beams that build on one another: Ok so I sould post this in the TBP board but im here so it will be too. Make beams that can fire together to produce a single larger beam. Like with the Excalibur on Crusade.


Or you could have posted it on the Death Star forum.

Ohh...! The Death Star! *jumps up and down*

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Old Post 04-25-2002 10:39 PM
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A176
I'm New! Laugh At Me!

Registered: Aug 2001
Location:
Posts: 9

Netcode

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Old Post 04-25-2002 11:10 PM
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A176
I'm New! Laugh At Me!

Registered: Aug 2001
Location:
Posts: 9

Netcode

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Old Post 04-25-2002 11:10 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

I'm thinking that the RF light effect Bobboau mentioned would work well even for the glows that Sandwich mentioned on Shivan ships.

The game ST: Bridge Commander uses glows like that and it looks good for the windows on the ships there. Now imagine a Fenris looking that good, or the Lucifer...

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Old Post 04-25-2002 11:42 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
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I'm thinking that the RF light effect Bobboau mentioned would work well even for the glows that Sandwich mentioned on Shivan ships.

The game ST: Bridge Commander uses glows like that and it looks good for the windows on the ships there. Now imagine a Fenris looking that good, or the Lucifer...

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Ace
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Old Post 04-25-2002 11:42 PM
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