 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
inline?
you don't mean live debris do you
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
04-26-2002 01:58 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
inline?
you don't mean live debris do you
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
04-26-2002 01:58 AM |
|
|
|  |
 |
Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59 |
I've been perusing through the source since it came out. It's been a few years since I've done anything in C++, but of the three major issues mentioned in this thread, I think it's safe to say that modification of the jump node system wouldn't be that hard. Maybe 40 man-hours, all said. Beam weapons on ships, that may be a little trickier. Haven't looked at it very much, but I imagine that there would be a few obstacles. As for the physics, I've been reading through it, and I, for one, am impressed with the elegance of their code. Not a walk in the park, but nowhere near as overwhelming as I'd thought it would be. But unless someone here wants another full-time job... there's a reason programmers make good money...
__________________
When in doubt, RTFM!
Report this post to a moderator | IP: Logged
|
04-26-2002 07:27 AM |
|
|
|  |
 |
Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59 |
I've been perusing through the source since it came out. It's been a few years since I've done anything in C++, but of the three major issues mentioned in this thread, I think it's safe to say that modification of the jump node system wouldn't be that hard. Maybe 40 man-hours, all said. Beam weapons on ships, that may be a little trickier. Haven't looked at it very much, but I imagine that there would be a few obstacles. As for the physics, I've been reading through it, and I, for one, am impressed with the elegance of their code. Not a walk in the park, but nowhere near as overwhelming as I'd thought it would be. But unless someone here wants another full-time job... there's a reason programmers make good money...
__________________
When in doubt, RTFM!
Report this post to a moderator | IP: Logged
|
04-26-2002 07:27 AM |
|
|
|  |
 |
trenthowell
Face
Registered: Jan 2002
Location:
Posts: 92 |
if i could have only one thing changed for this mod, it would be that jump points work properly, ex. you use a gate or a capital ship's jumppoint
__________________
[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]
Report this post to a moderator | IP: Logged
|
04-26-2002 06:22 PM |
|
|
|  |
 |
trenthowell
Face
Registered: Jan 2002
Location:
Posts: 92 |
if i could have only one thing changed for this mod, it would be that jump points work properly, ex. you use a gate or a capital ship's jumppoint
__________________
[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]
Report this post to a moderator | IP: Logged
|
04-26-2002 06:22 PM |
|
|
|  |
 |
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I think the most important modification would be a patch to allow further modifications to take the shape of add-in dll files or similar. That way everyone wouldn't have to recompile the source each time someone makes a new mod.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Report this post to a moderator | IP: Logged
|
05-05-2002 12:41 PM |
|
|
|  |
 |
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I think the most important modification would be a patch to allow further modifications to take the shape of add-in dll files or similar. That way everyone wouldn't have to recompile the source each time someone makes a new mod.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Report this post to a moderator | IP: Logged
|
05-05-2002 12:41 PM |
|
|
|  |
 |
zoobafoo
Murdock
Registered: Jul 2001
Location: Z'ha'dum
Posts: 186 |
Heres a good one, the ability to have several ships jump in/out with the same jumppoint. Also have that little ball of energy that goes back to form the jumppoint.
__________________
You come here and you will die.
http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
Report this post to a moderator | IP: Logged
|
05-06-2002 11:53 PM |
|
|
|  |
 |
| All times are EST. The time now is 01:33 AM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|