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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
A.) You should grab the newer version of the source code. You're using the stuff without the copyright update.
B.) Corkscrew missiles can't be marked as swarm or flak.

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04-26-2002 04:20 AM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Do you only have Dev 6.0 Standard edition? You need Professional to do a release build.
Last edited by daveb on 04-26-2002 at 04:25 AM
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04-26-2002 04:25 AM |
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DTP
Face
Registered: Jul 2000
Location: Denmark
Posts: 55 |
ok thats it thx dave, /me wonder the price tag is as i bought this cheap version of a freind some time ago.
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Invade Space
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Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
Last edited by DTP on 04-26-2002 at 04:26 AM
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04-26-2002 04:25 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
thanks, I started a new thread for problems like this,
so corkscrew missles can't have a swarm number set
it's been working fine up till now, why was it working with the relese build you guys sold me but not now?
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 04:32 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
thanks, I started a new thread for problems like this,
so corkscrew missles can't have a swarm number set
it's been working fine up till now, why was it working with the relese build you guys sold me but not now?
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 04:32 AM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Because in a release build, all those warnings and Asserts go away. Whether or not that causes badness depends on the situation. In this case, it seems pretty benign.
From the point of view of Freespace - "you're not supposed to do that". Welcome to game development 
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04-26-2002 04:35 AM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Because in a release build, all those warnings and Asserts go away. Whether or not that causes badness depends on the situation. In this case, it seems pretty benign.
From the point of view of Freespace - "you're not supposed to do that". Welcome to game development 
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04-26-2002 04:35 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
what's the diference between them, other than price and lack of nag screens in all EXEs made by it
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 04:36 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
what's the diference between them, other than price and lack of nag screens in all EXEs made by it
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 04:36 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
oh, ok
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 04:37 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I'm useing the nag vertion,
I'm just playing around, If I do something usefull I'll ask someone else to compile it for me
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 05:25 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I'm useing the nag vertion,
I'm just playing around, If I do something usefull I'll ask someone else to compile it for me
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 05:25 AM |
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216 |
I agree that it's probably a good idea to have a central copy of the modified source code to which everyone can add what they've done. That way there aren't lots of versions flying around (a headache for modded campaigns of the future) and it's a very community thing - everyone will benefit from the changes made, not just those who can do them.
Now, I don't have the time or skill to do that, so you are free to ignore me if you like... 
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
Last edited by Kellan on 04-26-2002 at 07:50 AM
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04-26-2002 07:47 AM |
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216 |
I agree that it's probably a good idea to have a central copy of the modified source code to which everyone can add what they've done. That way there aren't lots of versions flying around (a headache for modded campaigns of the future) and it's a very community thing - everyone will benefit from the changes made, not just those who can do them.
Now, I don't have the time or skill to do that, so you are free to ignore me if you like... 
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
Last edited by Kellan on 04-26-2002 at 07:50 AM
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04-26-2002 07:47 AM |
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