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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
i'm currently scratching my head like a monkey doing a math problem trying to figure out how i can stick in running lights hehe
reading other peoples code without them there to explain what they were thinking is a pain.
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
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04-25-2002 03:27 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
quote: Originally posted by daveb
If I were an enterprising h4xor, tearing out that whole system and replacing it with something much better would be an interesting project. That's what makes stuff like this "fun".
Well..... I'm not. I can't program. Styxx has to explain simple terms to me on a regular basis. 
Ooh! I know what we need!
Kill that stupid one ship docked limit!
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
Last edited by Shrike on 04-25-2002 at 03:43 AM
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04-25-2002 03:43 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
quote: Originally posted by daveb
If I were an enterprising h4xor, tearing out that whole system and replacing it with something much better would be an interesting project. That's what makes stuff like this "fun".
Well..... I'm not. I can't program. Styxx has to explain simple terms to me on a regular basis. 
Ooh! I know what we need!
Kill that stupid one ship docked limit!
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
Last edited by Shrike on 04-25-2002 at 03:43 AM
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04-25-2002 03:43 AM |
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Alikchi
Murdock
Registered: Apr 2001
Location:
Posts: 329 |
If someone could point out a MAX_TABLE_SIZE_LIMIT = line for me, I could fix that. 
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04-25-2002 03:51 AM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by Shrike
Kill that stupid one ship docked limit!
and allow player ships to dock (add a key for that, obvioulsy, like in XWA)
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[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
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04-25-2002 03:53 AM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by Shrike
Kill that stupid one ship docked limit!
and allow player ships to dock (add a key for that, obvioulsy, like in XWA)
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
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04-25-2002 03:53 AM |
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
quote: Originally posted by daveb
If I were an enterprising h4xor, tearing out that whole system and replacing it with something much better would be an interesting project. That's what makes stuff like this "fun".
I made a program in my class the other day that rolls dice on the screen in DOS (16 colors).
.... talent!
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Assistant Operations Director for Volition Watch
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04-25-2002 04:04 AM |
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
quote: Originally posted by daveb
If I were an enterprising h4xor, tearing out that whole system and replacing it with something much better would be an interesting project. That's what makes stuff like this "fun".
I made a program in my class the other day that rolls dice on the screen in DOS (16 colors).
.... talent!
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Assistant Operations Director for Volition Watch
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04-25-2002 04:04 AM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
I made a PHP program that would roll 2D6 (It was rather simple)
But it wasn't that random (I just used the random function...) 
Last edited by WMCoolmon on 04-25-2002 at 04:08 AM
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04-25-2002 04:08 AM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
I made a PHP program that would roll 2D6 (It was rather simple)
But it wasn't that random (I just used the random function...) 
Last edited by WMCoolmon on 04-25-2002 at 04:08 AM
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04-25-2002 04:08 AM |
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
oh.. yeah.. lol.. I don't want to confuse my suckiness at C++ with my l33tness of PHP. I can do database interaction and other PHP stuff just fine, but when it comes to Windows API and whatnot.. I'm just not there yet. I'll get an initiative to learn some day..
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Assistant Operations Director for Volition Watch
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04-25-2002 04:23 AM |
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
oh.. yeah.. lol.. I don't want to confuse my suckiness at C++ with my l33tness of PHP. I can do database interaction and other PHP stuff just fine, but when it comes to Windows API and whatnot.. I'm just not there yet. I'll get an initiative to learn some day..
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Assistant Operations Director for Volition Watch
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04-25-2002 04:23 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: still don't get the whole 'turrets on sides of ships' question. The Hecate has barreled turrets, why can't you put them on the side of a ship? I think I'm missing something.
How many rotating, barreled turrets have you seen on the side of a capital ship? None. Because you can't do it right now. Doing it would help stuff like TBP quite a bit.
I get the thruster glow thing, yeah, but its sort of cheesy for adding running lights. No, I want to be able to specify a specific PCX (or ANI) file that lets me put running lights on ships. They blink. If they can cast glows to the surrounding area....thats even better.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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04-25-2002 04:38 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: still don't get the whole 'turrets on sides of ships' question. The Hecate has barreled turrets, why can't you put them on the side of a ship? I think I'm missing something.
How many rotating, barreled turrets have you seen on the side of a capital ship? None. Because you can't do it right now. Doing it would help stuff like TBP quite a bit.
I get the thruster glow thing, yeah, but its sort of cheesy for adding running lights. No, I want to be able to specify a specific PCX (or ANI) file that lets me put running lights on ships. They blink. If they can cast glows to the surrounding area....thats even better.
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- The Babylon Project Team
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04-25-2002 04:38 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Considering that modern video cards can handle 32 or more light sources, as compared to the 8 that most FS2-era card can handle, having actual light glows from some effects would be cool.
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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04-25-2002 04:41 AM |
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Kamikaze
I'm New! Laugh At Me!
Registered: Sep 2001
Location: Came from Japan
Posts: 14 |
Oh GOLLY.... I'm browsing the IRC logs and now this
I was in for a surprise.... I went to the Interplay, Volition, HLP sites just to see...
Wow, thanks a bundle V.... now all the things we could do to it (FS2 in teh Iwar style anyone? Although it might be faster to do that in Iwar...)
I'm still trying to get over the initial shock *pants*
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Kami- Divine, God
Kaze- Wind, Storm
Kamikaze- Divine Storm
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04-25-2002 04:49 AM |
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Kamikaze
I'm New! Laugh At Me!
Registered: Sep 2001
Location: Came from Japan
Posts: 14 |
Oh GOLLY.... I'm browsing the IRC logs and now this
I was in for a surprise.... I went to the Interplay, Volition, HLP sites just to see...
Wow, thanks a bundle V.... now all the things we could do to it (FS2 in teh Iwar style anyone? Although it might be faster to do that in Iwar...)
I'm still trying to get over the initial shock *pants*
__________________
Kami- Divine, God
Kaze- Wind, Storm
Kamikaze- Divine Storm
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04-25-2002 04:49 AM |
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ZylonBane
Face
Registered: Apr 2002
Location: Kansas City, KS
Posts: 134 |
Shrike, say what? Most weapons in FS2 already cast light, as do warp holes.
Before everybody gets all crazy with expanding FS2, I'd like to see a version that does nothing more than fix the known bugs.
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ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
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04-25-2002 04:51 AM |
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