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killadonuts
Face
Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127 |
quote: Originally posted by FSF Ashrak
the bastards at interplay havent releesed the source code of FS2 yet
How long did it take them to release the Descent and D2 source code after their release?
The release of the FS2 source code is as likely as FS3's existance.
Last edited by killadonuts on 04-17-2002 at 08:10 PM
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04-17-2002 08:10 PM |
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killadonuts
Face
Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127 |
quote: Originally posted by FSF Ashrak
the bastards at interplay havent releesed the source code of FS2 yet
How long did it take them to release the Descent and D2 source code after their release?
The release of the FS2 source code is as likely as FS3's existance.
Last edited by killadonuts on 04-17-2002 at 08:10 PM
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04-17-2002 08:10 PM |
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Sirius
Murdock
Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146 |
Yes, geo-moddable capital ships would be very nifty. And I, for one, would like to see flight deck launch animations, if you indeed are planning to do them.
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04-20-2002 12:43 AM |
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hayabusa
Murdock
Registered: Jun 2001
Location: Warszawa Polska
Posts: 385 |
Launch animations ? Great. Another thing, a little one:
In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.
And, once more time : Damage animations, post-beam textures !!!!
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I`m not the king of your minds...
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04-22-2002 01:59 PM |
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hayabusa
Murdock
Registered: Jun 2001
Location: Warszawa Polska
Posts: 385 |
Launch animations ? Great. Another thing, a little one:
In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.
And, once more time : Damage animations, post-beam textures !!!!
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Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
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04-22-2002 01:59 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
well if you go there why not player controllabre turrets and beams ETC ETC
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04-22-2002 07:02 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
well if you go there why not player controllabre turrets and beams ETC ETC
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04-22-2002 07:02 PM |
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Mackie
Face
Registered: Mar 2001
Location:
Posts: 83 |
well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style... 
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04-22-2002 10:08 PM |
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Mackie
Face
Registered: Mar 2001
Location:
Posts: 83 |
well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style... 
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m00 m00
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04-22-2002 10:08 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by Inquisitor
Don't those marks fade after a while?
yes.. but another good example is half life.. where they don't, and you can have hundreds and hundreds of different decals on top of each other.. (in single player anyway)
and the half-life engine is even older than FS2s (it being a modified Quake 1 engine)
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04-22-2002 11:59 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by Inquisitor
Don't those marks fade after a while?
yes.. but another good example is half life.. where they don't, and you can have hundreds and hundreds of different decals on top of each other.. (in single player anyway)
and the half-life engine is even older than FS2s (it being a modified Quake 1 engine)
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04-22-2002 11:59 PM |
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AnnihilaterD
I'm New! Laugh At Me!
Registered: Oct 2001
Location:
Posts: 7 |
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.
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05-05-2002 06:14 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.
Yeah.....riiiiiiiiiiight.
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05-05-2002 11:09 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.
Yeah.....riiiiiiiiiiight.
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05-05-2002 11:09 PM |
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ReapeRalex
I'm New! Laugh At Me!
Registered: Apr 2001
Location: Dover UK
Posts: 15 |
quote: Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.
Hmm me too. Couple that with different collision physics to let you ram things with your big ship... and if someone wants to push the boat out: player controlable turrents on another players ship! Hows that for an imposible wish
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05-06-2002 11:42 PM |
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ReapeRalex
I'm New! Laugh At Me!
Registered: Apr 2001
Location: Dover UK
Posts: 15 |
quote: Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.
Hmm me too. Couple that with different collision physics to let you ram things with your big ship... and if someone wants to push the boat out: player controlable turrents on another players ship! Hows that for an imposible wish
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05-06-2002 11:42 PM |
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ClifRa Jones
I'm New! Laugh At Me!
Registered: Jul 2001
Location: Florida
Posts: 5 |
Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)
All these ideas are great.
One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.
I'm working on a "lost in space" type campaign where this would be very usefull.
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ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University
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05-07-2002 03:50 PM |
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ClifRa Jones
I'm New! Laugh At Me!
Registered: Jul 2001
Location: Florida
Posts: 5 |
Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)
All these ideas are great.
One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.
I'm working on a "lost in space" type campaign where this would be very usefull.
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ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University
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05-07-2002 03:50 PM |
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