Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > FreeSpace 1/2 Discussion > ATTN: Get your input into the new FreeSpace 2 Engine- FreeSpace Forever
Pages (6): « 1 2 3 4 [5] 6 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Inquisitor
Face

Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

Don't those marks fade after a while?

Report this post to a moderator | IP: Logged

Old Post 04-17-2002 08:06 PM
Inquisitor is offline Click Here to See the Profile for Inquisitor Click here to Send Inquisitor a Private Message Visit Inquisitor's homepage! Find more posts by Inquisitor Add Inquisitor to your buddy list Edit/Delete Message Reply w/Quote
Inquisitor
Face

Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

Don't those marks fade after a while?

Report this post to a moderator | IP: Logged

Old Post 04-17-2002 08:06 PM
Inquisitor is offline Click Here to See the Profile for Inquisitor Click here to Send Inquisitor a Private Message Visit Inquisitor's homepage! Find more posts by Inquisitor Add Inquisitor to your buddy list Edit/Delete Message Reply w/Quote
killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

quote:
Originally posted by FSF Ashrak


the bastards at interplay havent releesed the source code of FS2 yet



How long did it take them to release the Descent and D2 source code after their release?
The release of the FS2 source code is as likely as FS3's existance.

Last edited by killadonuts on 04-17-2002 at 08:10 PM

Report this post to a moderator | IP: Logged

Old Post 04-17-2002 08:10 PM
killadonuts is offline Click Here to See the Profile for killadonuts Click here to Send killadonuts a Private Message Find more posts by killadonuts Add killadonuts to your buddy list Edit/Delete Message Reply w/Quote
killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

quote:
Originally posted by FSF Ashrak


the bastards at interplay havent releesed the source code of FS2 yet



How long did it take them to release the Descent and D2 source code after their release?
The release of the FS2 source code is as likely as FS3's existance.

Last edited by killadonuts on 04-17-2002 at 08:10 PM

Report this post to a moderator | IP: Logged

Old Post 04-17-2002 08:10 PM
killadonuts is offline Click Here to See the Profile for killadonuts Click here to Send killadonuts a Private Message Find more posts by killadonuts Add killadonuts to your buddy list Edit/Delete Message Reply w/Quote
Sirius
Murdock

Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146

Yes, geo-moddable capital ships would be very nifty. And I, for one, would like to see flight deck launch animations, if you indeed are planning to do them.

__________________
-Sirius
Tinkers with:
Modelling apps
Level design apps
Scripts
Code
and too many other things

Report this post to a moderator | IP: Logged

Old Post 04-20-2002 12:43 AM
Sirius is offline Click Here to See the Profile for Sirius Click here to Send Sirius a Private Message Visit Sirius's homepage! Find more posts by Sirius Add Sirius to your buddy list Edit/Delete Message Reply w/Quote
hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Launch animations ? Great. Another thing, a little one:

In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.

And, once more time : Damage animations, post-beam textures !!!!

__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 01:59 PM
hayabusa is offline Click Here to See the Profile for hayabusa Click here to Send hayabusa a Private Message Find more posts by hayabusa Add hayabusa to your buddy list Edit/Delete Message Reply w/Quote
hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Launch animations ? Great. Another thing, a little one:

In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.

And, once more time : Damage animations, post-beam textures !!!!

__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 01:59 PM
hayabusa is offline Click Here to See the Profile for hayabusa Click here to Send hayabusa a Private Message Find more posts by hayabusa Add hayabusa to your buddy list Edit/Delete Message Reply w/Quote
FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

well if you go there why not player controllabre turrets and beams ETC ETC

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 07:02 PM
FSF Ashrak is offline Click Here to See the Profile for FSF Ashrak Click here to Send FSF Ashrak a Private Message Visit FSF Ashrak's homepage! Find more posts by FSF Ashrak Add FSF Ashrak to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

well if you go there why not player controllabre turrets and beams ETC ETC

__________________
A man with no sig and chek my homepage for mission pack :)

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 07:02 PM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
Mackie
Face

Registered: Mar 2001
Location:
Posts: 83

well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style...

__________________
m00 m00

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 10:08 PM
Mackie is offline Click Here to See the Profile for Mackie Click here to Send Mackie a Private Message Find more posts by Mackie Add Mackie to your buddy list Edit/Delete Message Reply w/Quote
Mackie
Face

Registered: Mar 2001
Location:
Posts: 83

well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style...

__________________
m00 m00

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 10:08 PM
Mackie is offline Click Here to See the Profile for Mackie Click here to Send Mackie a Private Message Find more posts by Mackie Add Mackie to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

quote:
Originally posted by Inquisitor
Don't those marks fade after a while?


yes.. but another good example is half life.. where they don't, and you can have hundreds and hundreds of different decals on top of each other.. (in single player anyway)
and the half-life engine is even older than FS2s (it being a modified Quake 1 engine)

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 11:59 PM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

quote:
Originally posted by Inquisitor
Don't those marks fade after a while?


yes.. but another good example is half life.. where they don't, and you can have hundreds and hundreds of different decals on top of each other.. (in single player anyway)
and the half-life engine is even older than FS2s (it being a modified Quake 1 engine)

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 04-22-2002 11:59 PM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
AnnihilaterD
I'm New! Laugh At Me!

Registered: Oct 2001
Location:
Posts: 7

And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 06:14 PM
AnnihilaterD is offline Click Here to See the Profile for AnnihilaterD Click here to Send AnnihilaterD a Private Message Find more posts by AnnihilaterD Add AnnihilaterD to your buddy list Edit/Delete Message Reply w/Quote
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

quote:
Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.


Yeah.....riiiiiiiiiiight.

__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 11:09 PM
Alphakiller is offline Click Here to See the Profile for Alphakiller Visit Alphakiller's homepage! Find more posts by Alphakiller Add Alphakiller to your buddy list Edit/Delete Message Reply w/Quote
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

quote:
Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.


Yeah.....riiiiiiiiiiight.

__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 11:09 PM
Alphakiller is offline Click Here to See the Profile for Alphakiller Visit Alphakiller's homepage! Find more posts by Alphakiller Add Alphakiller to your buddy list Edit/Delete Message Reply w/Quote
ReapeRalex
I'm New! Laugh At Me!

Registered: Apr 2001
Location: Dover UK
Posts: 15

quote:
Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.


Hmm me too. Couple that with different collision physics to let you ram things with your big ship... and if someone wants to push the boat out: player controlable turrents on another players ship! Hows that for an imposible wish

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 11:42 PM
ReapeRalex is offline Click Here to See the Profile for ReapeRalex Click here to Send ReapeRalex a Private Message Visit ReapeRalex's homepage! Find more posts by ReapeRalex Add ReapeRalex to your buddy list Edit/Delete Message Reply w/Quote
ReapeRalex
I'm New! Laugh At Me!

Registered: Apr 2001
Location: Dover UK
Posts: 15

quote:
Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.


Hmm me too. Couple that with different collision physics to let you ram things with your big ship... and if someone wants to push the boat out: player controlable turrents on another players ship! Hows that for an imposible wish

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 11:42 PM
ReapeRalex is offline Click Here to See the Profile for ReapeRalex Click here to Send ReapeRalex a Private Message Visit ReapeRalex's homepage! Find more posts by ReapeRalex Add ReapeRalex to your buddy list Edit/Delete Message Reply w/Quote
ClifRa Jones
I'm New! Laugh At Me!

Registered: Jul 2001
Location: Florida
Posts: 5

Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)

All these ideas are great.

One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.

I'm working on a "lost in space" type campaign where this would be very usefull.

__________________
ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University

Report this post to a moderator | IP: Logged

Old Post 05-07-2002 03:50 PM
ClifRa Jones is offline Click Here to See the Profile for ClifRa Jones Click here to Send ClifRa Jones a Private Message Find more posts by ClifRa Jones Add ClifRa Jones to your buddy list Edit/Delete Message Reply w/Quote
ClifRa Jones
I'm New! Laugh At Me!

Registered: Jul 2001
Location: Florida
Posts: 5

Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)

All these ideas are great.

One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.

I'm working on a "lost in space" type campaign where this would be very usefull.

__________________
ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University

Report this post to a moderator | IP: Logged

Old Post 05-07-2002 03:50 PM
ClifRa Jones is offline Click Here to See the Profile for ClifRa Jones Click here to Send ClifRa Jones a Private Message Find more posts by ClifRa Jones Add ClifRa Jones to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 07:06 AM. Post New Thread    Post A Reply
Pages (6): « 1 2 3 4 [5] 6 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.