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FlakBait
Murdock

Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735

Also, for shooting at Raiders, wait until they present you with a top or bottom view of their ship. Much bigger target.

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Old Post 12-30-2003 10:52 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Yeah...and then press J to unlink your cannons and blast a few bullets in that delta flyer!

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Old Post 12-30-2003 11:20 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

Has something happened to the IFH website? I've not been able to access it for the past two days.

Abersoch

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Last edited by Abersoch on 12-30-2003 at 11:55 PM

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Old Post 12-30-2003 11:55 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Hey Colin, is that you?

Yeah, the site...well, we are unable to upload 8 kb of an index file up to the website server...it says is completely full. We're still looking into it...but we have almost no clue, what the hell is going on...

...and we need a new webmaster...

BTW...meanwhile...choose:

http://ifh.firstones.com/cgi-bin/forum/ikonboard.cgi?;act=ST;f=1;t=382

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Old Post 12-30-2003 11:58 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

All three choices are valid.

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Old Post 12-31-2003 05:31 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Well I've played IFH a bit and it has its ups and its downs.

THE GOOD

- Awesome visuals especially for a freeware product but its easily competitive with anything else on the market.
- Atmosphere is excellent as well from sounds, music, and voice overs
- Plot seems very involved so far and definately written with that B5 flare that I could never quite grasp at myself but someone else has done quite nicely
- Love the level of character interactions...very exciting (voice actors good too!)
- Sound quality holds up extremely well
- Control system, although not 100% intuitive in practice is very well thought out and I've seen many a retail product with less accessible controls

THE NOT QUITE SO GOOD YET

- Your wingmates aren't terribly useful so far and I easily got 75% of all raiders in that first mission
- Neither is the enemy although they are fairly convincing nonetheless and they aren't total idiots
- Everything is dark or fast...the contrast settings are definately right but things are dark, or just really fast, in any case you don't see much so it isn't terribly satisfying all the time
- Missions are interesting but VERY hard...I played the first one 3-4 times through before I didn't collide with debris or have the Autopilot fly me into the asteroid and the second one I still haven't lived through yet

OVERAL

- Excellent value (can't be beat) and very good production values
- Needs more gameplay balancing and attention to the average player - accessibility in a newtonian game is very important and they haven't quite got it yet - I don't have a good solution yet either

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Old Post 12-31-2003 05:42 AM
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DROM_Owner
I'm New! Laugh At Me!

Registered: Dec 2003
Location:
Posts: 2

quote:
Originally posted by Black Sheep 2000
Hey Colin, is that you?

Yeah, the site...well, we are unable to upload 8 kb of an index file up to the website server...it says is completely full. We're still looking into it...but we have almost no clue, what the hell is going on...

...and we need a new webmaster...

BTW...meanwhile...choose:

http://ifh.firstones.com/cgi-bin/forum/ikonboard.cgi?;act=ST;f=1;t=382



What happened to the last webmaster?

Did all the talking make them run into the forest screaming?

I haven't played the freeware yet, I just found out about it today and had someone download it for me (dial-up vs. DSL, who do you think will win that one?). Ever since Sierra dropped ITF I've been waiting for something like this to be produced, I never had the patience to program a newtonian engine!

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Old Post 12-31-2003 08:13 AM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by DROM_Owner
What happened to the last webmaster?

Did all the talking make them run into the forest screaming?



He wasn't doing his job properly. I asked for links and he asked "why?"...oki, I'm just the sound dude of IFH...but when a project leader asks for certain things and he still refuses to do these...

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Old Post 12-31-2003 01:25 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

If they beefed up the non-forward and backward engines on the Starfuries, just a tad, I think it'd make it a hell of a lot easier for new pilots to fly.

As it stands, the damn thing goes like a bullet whether you want it to or not

Howwwwwwwwww-ever. I think better HUD indicators would be wonderful to show you what direction you're busy flying in. The ladders are nice, but a picture with nice big vector arrows....maybe an optional diagram of your Starfury indicating which engines are currently firing. That'd be eyecandy but nice eyecandy (hence why I want it optional )

Lastly,

I need a goddamn T-bolt. Now. Thanks.

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Old Post 01-03-2004 12:48 AM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

It's a nice idea with that indicator...

...about T-Bolt...that thing is modelled and works already...but I doubt you will see it soon...hey, IFH plays YEARS before the T-Bolt was introduced

...but there is hope for historical missions...

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Old Post 01-03-2004 02:14 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Aye...I need the more responsive Thunderbolt and its magnificent rapid fire cannon to show enemies some proper Earth technology respect

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Old Post 01-03-2004 03:32 AM
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DROM_Owner
I'm New! Laugh At Me!

Registered: Dec 2003
Location:
Posts: 2

quote:
Originally posted by Black Sheep 2000
He wasn't doing his job properly. I asked for links and he asked "why?"...oki, I'm just the sound dude of IFH...but when a project leader asks for certain things and he still refuses to do these...


"why?"?

That's certainly different.

Where do I sign up?

I'll have to log into the IFH forum, I need to write in a few remarks concerning the relative velocity issue for fighters in space.

The Star fury is "manuverable," but is a tad sluggish compared to my recollection of the CGI in the series and basic knowledge of relative physics.

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Not sure what's worse, having a P1-200 with 4 internal caddy cdroms or having that with 1 external caddy, 1 top loading drive and multi-disc changer piled on top of it.

Last edited by DROM_Owner on 01-03-2004 at 06:41 AM

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Old Post 01-03-2004 06:30 AM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Can't tell anything about a person's motive, sorry

Sign up...well, contact Renderer via PM in the forum.

Oki...shoot...

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Old Post 01-03-2004 10:28 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

quote:
Originally posted by Black Sheep 2000
It's a nice idea with that indicator...

...about T-Bolt...that thing is modelled and works already...but I doubt you will see it soon...hey, IFH plays YEARS before the T-Bolt was introduced

...but there is hope for historical missions...



Then make skirmish mode work so I can use it there. You seem to either understand all too well or not understand my point:

Me.
T-bolt.
NOW.

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Old Post 01-05-2004 12:19 AM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

If it comes you have to earn it first

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Old Post 01-05-2004 06:42 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

IFH. Now there's a strange one. It seems they've spent so much time working on the (convincing) professional look of the thing that they've neglected play testing. It's a commendable effort, but it will need to loosen up a bit if it is to turn into something that's enjoyable to play.

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"I have a lot of projects in the fire." - my mate Jules

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Old Post 01-12-2004 11:58 AM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

IC...you can't handle newtonian physics...

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Old Post 01-17-2004 02:14 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

I can handle the physics...its just that the gameplay sufffers because of them despite the best that the team has done to offset it. Unlike Microsoft Space Simulator where I managed to go spinning off into the abyss with no ability to get back to where you started I have no troubles finally getting back to a certain point....but intuitively...its even harder than most complex flight simulators.

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Old Post 01-17-2004 03:23 AM
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Xelion
Face

Registered: Feb 2003
Location:
Posts: 41

Outstanding. This game is something . Physics are great, gameplay = fun. I still think Fs2 has a better perspective for capships so far. The TBP Team done a great job especially of the Minbari Cruiser, now that is a ship of true beauty.

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Old Post 04-07-2004 02:52 PM
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