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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Bobboau, is there a tutorial or thead that specifies how you make glow maps anywhere?

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Old Post 02-26-2003 03:10 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

take a texture, make it look like it should with no outside ilumination, save it with -glow tacked on to the end

and I just made an update to the zip, fighter beams do now actualy give you kills

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Old Post 02-26-2003 03:45 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

take a texture, make it look like it should with no outside ilumination, save it with -glow tacked on to the end

and I just made an update to the zip, fighter beams do now actualy give you kills

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Old Post 02-26-2003 03:45 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Hmh, I installed R1.1 and the two packages Bobbaou mentioned previously in this thread. When starting FS2, it gave errors about tables and when starting the demo campaign it gave errors about subsystems. And then the Hyperions were Auroras and Auroras couldn't fire weapons.

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Old Post 02-26-2003 05:23 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Hmh, I installed R1.1 and the two packages Bobbaou mentioned previously in this thread. When starting FS2, it gave errors about tables and when starting the demo campaign it gave errors about subsystems. And then the Hyperions were Auroras and Auroras couldn't fire weapons.

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Old Post 02-26-2003 05:23 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

hmm... well that's an improvement over what you were haveing before



what were the errors?

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Old Post 02-26-2003 05:39 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

hmm... well that's an improvement over what you were haveing before



what were the errors?

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Old Post 02-26-2003 05:39 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Bobboau
what were the errors?


First of all, yes I did create a new pilot.
And sorry about this lenghty post, Bobboau asked for error messages, so here they are.

quote:

Error: Error parsing 'weapons.tbl'
Error code = 2.

File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Error parsing 'ships.tbl'
Error code = 1.

File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( has-arrived-delay 4 "Tazil'ar" )
( fire-beam
"Tazil'ar"
"turret01a"
"EAS Dublin"
)
)
(Error appears to be: turret01a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret02a"
"EAS Dublin"
)
)
(Error appears to be: turret02a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

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Last edited by Mr. Fury on 02-26-2003 at 06:11 PM

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Old Post 02-26-2003 06:09 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Bobboau
what were the errors?


First of all, yes I did create a new pilot.
And sorry about this lenghty post, Bobboau asked for error messages, so here they are.

quote:

Error: Error parsing 'weapons.tbl'
Error code = 2.

File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Error parsing 'ships.tbl'
Error code = 1.

File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( has-arrived-delay 4 "Tazil'ar" )
( fire-beam
"Tazil'ar"
"turret01a"
"EAS Dublin"
)
)
(Error appears to be: turret01a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret02a"
"EAS Dublin"
)
)
(Error appears to be: turret02a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 02-26-2003 at 06:11 PM

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Old Post 02-26-2003 06:09 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

hmm, you shouldn't be getting thouse, are you absolutly my files are overriding _all_ the defalt ones, are there any files in the root folder.
are you sure you're useing my exe?
you would get these errors if you are useing an older exe.

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Old Post 02-27-2003 03:19 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

hmm, you shouldn't be getting thouse, are you absolutly my files are overriding _all_ the defalt ones, are there any files in the root folder.
are you sure you're useing my exe?
you would get these errors if you are useing an older exe.

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Old Post 02-27-2003 03:19 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Fury...I'm convinced that your system is ummm...messed

I don't have any of those problems on the latest test EXE's and my tables are far messier than R1.1.

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Old Post 02-27-2003 04:01 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Fury...I'm convinced that your system is ummm...messed

I don't have any of those problems on the latest test EXE's and my tables are far messier than R1.1.

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Old Post 02-27-2003 04:01 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Bobboau, yes I overrided everything what was in your files.
I used this http://freespace.volitionwatch.com/blackwater/fs2_open.zip and this http://freespace.volitionwatch.com/blackwater/TBP_open.zip. Don't know if these are newer or older but these are the ones you posted.

Ice, shut up. There's nothing wrong in my system.

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Old Post 02-27-2003 09:30 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Bobboau, yes I overrided everything what was in your files.
I used this http://freespace.volitionwatch.com/blackwater/fs2_open.zip and this http://freespace.volitionwatch.com/blackwater/TBP_open.zip. Don't know if these are newer or older but these are the ones you posted.

Ice, shut up. There's nothing wrong in my system.

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Old Post 02-27-2003 09:30 AM
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Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

Question

Hey, Bobboau. Would you happen to know if there is a way to fix the problem with the Olympus? Because my computer seems to have the glitch, and I happen to find it a little annoying.

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Old Post 02-28-2003 04:21 AM
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Mewgen1
Murdock

Registered: Oct 2001
Location:
Posts: 66

Question

Hey, Bobboau. Would you happen to know if there is a way to fix the problem with the Olympus? Because my computer seems to have the glitch, and I happen to find it a little annoying.

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

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Old Post 02-28-2003 04:21 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well, I don't know what is causeing the problem, and Olympus is IMO the ugliest ship in all of the B5 universe, though it did have some cool glowmapping effects done to it

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Old Post 02-28-2003 05:28 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well, I don't know what is causeing the problem, and Olympus is IMO the ugliest ship in all of the B5 universe, though it did have some cool glowmapping effects done to it

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Old Post 02-28-2003 05:28 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Bobboau - can glow maps be triggered on and off with an event in fred? If not, then I'd recommend someone working on that, because a derelict won't really look right with all the lights on.

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Old Post 03-01-2003 01:11 AM
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