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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

Would be good...

...

er...

...ne'ermind...

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Old Post 11-06-2002 11:23 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
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quote:
Originally posted by Stealth
lol, someone should put that in a campaign or something


[URL=http://www.geocities.com/ipw47/dem.html]*cough*[/URL]

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Old Post 11-06-2002 09:02 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
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quote:
Originally posted by Stealth
lol, someone should put that in a campaign or something


[URL=http://www.geocities.com/ipw47/dem.html]*cough*[/URL]

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Old Post 11-06-2002 09:02 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

lol going back to the classical Deus Ex Machina

You gotta admit, some missions are where FRED gives you crappy orders. FS1 for example, you're trying to escort the escape pods to the science station from Beta Aquaile. You have this heavy weapon which takes forever to lock IF AT ALL against a Dragon which can move twice as fast as you. You have I think 8 ships to protect half a dozen escape pods against Shivans with Hornets. That's crapshoot at best circumstances. If you tell your wingmen to go after the fighters, you lose the escape pods. If you tell your wingmen to protect the pods, they get killed bc AI doesnt recongnize the enemy's shooting. If you tell them to engage, same result as A. That's a crappy situation.

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Old Post 11-06-2002 10:14 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

lol going back to the classical Deus Ex Machina

You gotta admit, some missions are where FRED gives you crappy orders. FS1 for example, you're trying to escort the escape pods to the science station from Beta Aquaile. You have this heavy weapon which takes forever to lock IF AT ALL against a Dragon which can move twice as fast as you. You have I think 8 ships to protect half a dozen escape pods against Shivans with Hornets. That's crapshoot at best circumstances. If you tell your wingmen to go after the fighters, you lose the escape pods. If you tell your wingmen to protect the pods, they get killed bc AI doesnt recongnize the enemy's shooting. If you tell them to engage, same result as A. That's a crappy situation.

__________________
Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon

Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]

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Old Post 11-06-2002 10:14 PM
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Someone
Murdock

Registered: Aug 2002
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Posts: 318

*nods*

Yup.

Sometimes it seems better to go over to the Shivans...
They got better-looking ships...(come on, people...Mara vs. Hercules mk.II)

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Old Post 11-07-2002 10:05 AM
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Someone
Murdock

Registered: Aug 2002
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*nods*

Yup.

Sometimes it seems better to go over to the Shivans...
They got better-looking ships...(come on, people...Mara vs. Hercules mk.II)

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Old Post 11-07-2002 10:05 AM
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Stealth
Volition Watch

Registered: Sep 2001
Location: Texas, USA
Posts: 344

lol

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Old Post 11-07-2002 05:42 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

*wants a Mara*

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Old Post 11-08-2002 01:49 PM
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ns33
Murdock

Registered: Feb 2002
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I wish turrets on bombers were bigger... and more powerful...

__________________
Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon

Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]

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Old Post 11-08-2002 11:29 PM
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Miraxis
Face

Registered: Oct 2002
Location: Mizzou (thats the university of Missouri-Columbia)
Posts: 38

I dont really pay that much attention to the AI anyways...they seem to do little more than tie up the enemy fighters...I played through the game on every mode...and it seemed they lasted about as long on every difficulty...

I do it like this: when there is a lull in the fighting, ill send the damaged bombers and really damaged fighters home...but im not going to take my valuable time during a lightfight or bombing run to send my boys home. I say, if you get shot down, eject your dumbass out, and float home, cause you suck. as for me, I typically fall to beam cannons...especially the big ones (im always between capital ships and get hit by that lovely LRed or BGreen cannon)...although i have a knack for flying right into that cyclops torpedo...

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Old Post 11-19-2002 05:49 PM
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Miraxis
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Registered: Oct 2002
Location: Mizzou (thats the university of Missouri-Columbia)
Posts: 38

I dont really pay that much attention to the AI anyways...they seem to do little more than tie up the enemy fighters...I played through the game on every mode...and it seemed they lasted about as long on every difficulty...

I do it like this: when there is a lull in the fighting, ill send the damaged bombers and really damaged fighters home...but im not going to take my valuable time during a lightfight or bombing run to send my boys home. I say, if you get shot down, eject your dumbass out, and float home, cause you suck. as for me, I typically fall to beam cannons...especially the big ones (im always between capital ships and get hit by that lovely LRed or BGreen cannon)...although i have a knack for flying right into that cyclops torpedo...

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Old Post 11-19-2002 05:49 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

yes...

I thought it was odd that the BFRed was coming my way...

"Alpha 2,3 and four, Take out that -ing beamcannon!"

*One shot later*

"...nevermind..."

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*Oh well...*
*...I think*

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Old Post 11-21-2002 10:03 AM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

yes...

I thought it was odd that the BFRed was coming my way...

"Alpha 2,3 and four, Take out that -ing beamcannon!"

*One shot later*

"...nevermind..."

__________________
*is lost, but then...*
*Oh well...*
*...I think*

**the above: Someone in a nutshell...see? He's IN a nutshell...**

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Old Post 11-21-2002 10:03 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Re: Poll: Do you care about what happens to your AI copilots while playing FS/FS2?

quote:
Originally posted by TamaNeko
Ahh...just bored. Well, anyway...I'm a tad bit obsessive-compulsive with so many things, and one of those bad habits includes making sure not a single copilot gets killed...and I just can't seem to stand the screams of the ones that get killed. So, do you actually care what happens to your copilots, or not?


Depends on the mission. If your flying support for a bomber wing, They need to live and should be top priority. If you are flying a bomber, screw the wingmen, your fat's in the fire. When flying intercept, wingmen are useful but if your good enough (i mean realy REALY good) you don't need them. When flying scout in a neb. they are your navigators. without them, you're lost.

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Old Post 11-21-2002 02:25 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Re: Poll: Do you care about what happens to your AI copilots while playing FS/FS2?

quote:
Originally posted by TamaNeko
Ahh...just bored. Well, anyway...I'm a tad bit obsessive-compulsive with so many things, and one of those bad habits includes making sure not a single copilot gets killed...and I just can't seem to stand the screams of the ones that get killed. So, do you actually care what happens to your copilots, or not?


Depends on the mission. If your flying support for a bomber wing, They need to live and should be top priority. If you are flying a bomber, screw the wingmen, your fat's in the fire. When flying intercept, wingmen are useful but if your good enough (i mean realy REALY good) you don't need them. When flying scout in a neb. they are your navigators. without them, you're lost.

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"If you go to Z'ha'dum you will die"
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Old Post 11-21-2002 02:25 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

I agree...

But I'd rather just send them back...

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Old Post 11-22-2002 02:50 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

I agree...

But I'd rather just send them back...

__________________
*is lost, but then...*
*Oh well...*
*...I think*

**the above: Someone in a nutshell...see? He's IN a nutshell...**

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Old Post 11-22-2002 02:50 PM
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Cuttenslise
I'm New! Laugh At Me!

Registered: Nov 2002
Location: Southampton, England
Posts: 31

Wingmen

Wingmen are most useful for doing the tasks I hate, such as protecting capital ships from bombs. (They are good at this). This means I get to chase the bombers.

Also, I prefer it if they come back with me.

Having read all of the above, it could make mission design interesting. Imagine having one of your goals being to bring back all of your wingmen alive.

Last edited by Cuttenslise on 11-28-2002 at 10:20 AM

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Old Post 11-28-2002 10:20 AM
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Cuttenslise
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Registered: Nov 2002
Location: Southampton, England
Posts: 31

Wingmen

Wingmen are most useful for doing the tasks I hate, such as protecting capital ships from bombs. (They are good at this). This means I get to chase the bombers.

Also, I prefer it if they come back with me.

Having read all of the above, it could make mission design interesting. Imagine having one of your goals being to bring back all of your wingmen alive.

Last edited by Cuttenslise on 11-28-2002 at 10:20 AM

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Old Post 11-28-2002 10:20 AM
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