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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
I get this error message when I try to install the the beam weapon addon.
Error: Error parsing 'rank.tbl'
Error code = 5.
File :\Games\projects\freespace2_public\code\Stat
s\Scoring.cpp
Line: 226
Call stack:
------------------------------------------------------------------
FS3.EXE 00424d72()
FS3.EXE 0042ae84()
FS3.EXE 0042af9c()
FS3.EXE 005e599e()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
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07-19-2002 12:00 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
were and were did this hapen, and try makeing a new pilot
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07-19-2002 03:21 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
it happened when I tried to execute the file with the patch. I am not sure what is going on. It might be a crap windows problem.
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07-20-2002 01:12 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I've been trying to implement new things, that is the general new feature test program, I think I know were this is bugging I'll try to fix it
and did you try makeing a new pilot or did it screw up before you had the chance
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Last edited by Bobboau on 07-20-2002 at 09:34 PM
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07-20-2002 09:33 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I've been trying to implement new things, that is the general new feature test program, I think I know were this is bugging I'll try to fix it
and did you try makeing a new pilot or did it screw up before you had the chance
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 07-20-2002 at 09:34 PM
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07-20-2002 09:33 PM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
FS2 doesn't seem to be the only program doing funny things...
Especially when it comes to files and folders:
Location :\Stuff\Packs
Don't forget the Space...
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<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
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07-22-2002 06:53 PM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
FS2 doesn't seem to be the only program doing funny things...
Especially when it comes to files and folders:
Location :\Stuff\Packs
Don't forget the Space...
__________________
<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
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07-22-2002 06:53 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
I am a dolt....you had to place the exe into the directory! How ever I tried the the babylon project build and well uh. I got this string of errors.
File :\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Warning: ships.tbl(468):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [---EARTH ALLIANCE CAPITAL SHIPS-].
File :\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
hey um bobbbou are going to try to tackle the turret problem? if so I would like to help you out if I can.
Last edited by redmenace7 on 07-25-2002 at 05:25 AM
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07-25-2002 05:24 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
I am a dolt....you had to place the exe into the directory! How ever I tried the the babylon project build and well uh. I got this string of errors.
File :\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Warning: ships.tbl(468):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [---EARTH ALLIANCE CAPITAL SHIPS-].
File :\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
hey um bobbbou are going to try to tackle the turret problem? if so I would like to help you out if I can.
Last edited by redmenace7 on 07-25-2002 at 05:25 AM
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07-25-2002 05:24 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well from the look of those errors it looks like you have something wrong with you're ships table
look for
---EARTH ALLIANCE CAPITAL SHIPS-
and make sure it has a colin or two in front of it
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Bobboau, bringing you products that work ......... In theory
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07-25-2002 07:47 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well from the look of those errors it looks like you have something wrong with you're ships table
look for
---EARTH ALLIANCE CAPITAL SHIPS-
and make sure it has a colin or two in front of it
__________________
Bobboau, bringing you products that work ......... In theory
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07-25-2002 07:47 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
that doesn't explain this one about ships.cpp
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
H 1d7d8010()
------------------------------------------------------------------
however I put a colon in front of the lines that were giving me a problem. However it begs the question why wasn't it done for release one?
could it have something to do with the freespace2 patch that was released long ago?
I also re-installed(just the game) everything including freespace2 and applied the patch.
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07-25-2002 11:02 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
that doesn't explain this one about ships.cpp
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
H 1d7d8010()
------------------------------------------------------------------
however I put a colon in front of the lines that were giving me a problem. However it begs the question why wasn't it done for release one?
could it have something to do with the freespace2 patch that was released long ago?
I also re-installed(just the game) everything including freespace2 and applied the patch.
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07-25-2002 11:02 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
ANOTHER BUG.
still wont record kills you make. kill recorder acts as if you never hit the ships.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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08-07-2002 10:25 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
ANOTHER BUG.
still wont record kills you make. kill recorder acts as if you never hit the ships.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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08-07-2002 10:25 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
We already knew about that one. Beam weapons don't count towards kills - it's the reason you have SJ Sathanas kills even though the Colossus did the majority of the damage with its beam cannon, you did the most non-beam damage with your Helios torpedoes. Therefore since the game doesn't calculate beam damage for recording kills, the game thinks you did ALL the damage, and you get credit for the kill.
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08-08-2002 06:37 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
We already knew about that one. Beam weapons don't count towards kills - it's the reason you have SJ Sathanas kills even though the Colossus did the majority of the damage with its beam cannon, you did the most non-beam damage with your Helios torpedoes. Therefore since the game doesn't calculate beam damage for recording kills, the game thinks you did ALL the damage, and you get credit for the kill.
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08-08-2002 06:37 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I am working on that, you may notis that all fighter beams (other than ones from the player ship ) now record there parent as haveing mad the kill (F4 events I think is were you'll find this)
also that asertion failure in ships.cpp is a mod bug, I've had it on clean (ie didn't change anything) builds running many mods,
looks into it... seems the total amount of subsystem hull percentage (were you put in the numbers for subsystem sterength) should not be more than 100
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Bobboau, bringing you products that work ......... In theory
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08-08-2002 02:07 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I am working on that, you may notis that all fighter beams (other than ones from the player ship ) now record there parent as haveing mad the kill (F4 events I think is were you'll find this)
also that asertion failure in ships.cpp is a mod bug, I've had it on clean (ie didn't change anything) builds running many mods,
looks into it... seems the total amount of subsystem hull percentage (were you put in the numbers for subsystem sterength) should not be more than 100
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Bobboau, bringing you products that work ......... In theory
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08-08-2002 02:07 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Can anyone tell me why this is such a problem to resolve in the first place? I don't know how to write/read code that well and would have thought that it shouldn't be too hard to implement (I know that it is though as there wouldn't have been all of this delay otherwise).
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08-08-2002 04:12 PM |
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