Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > With the FreeSpace source code release would there be a total conversion to Babylon 5
Pages (4): « 1 2 3 [4]   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

You got some balls to come here to advertise IFH

Heh. Just kidding
Anyway, too bad IFH doesn't come with a mission editor.



Just noticed this new smiley! I like it! MUAHAHAA!
(has it been here long?)

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 07:41 PM
Prophet is offline Click Here to See the Profile for Prophet Click here to Send Prophet a Private Message Find more posts by Prophet Add Prophet to your buddy list Edit/Delete Message Reply w/Quote
Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

You got some balls to come here to advertise IFH

Heh. Just kidding
Anyway, too bad IFH doesn't come with a mission editor.



Just noticed this new smiley! I like it! MUAHAHAA!
(has it been here long?)

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 07:41 PM
Prophet is offline Click Here to See the Profile for Prophet Click here to Send Prophet a Private Message Find more posts by Prophet Add Prophet to your buddy list Edit/Delete Message Reply w/Quote
Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

quote:
Originally posted by Kip Thorne
If you want full-newtonian. you have I've Found Her!, wich is freeware, and its demo will be released this summer (watch the new trailer at their site).
I have one Into the Fire trailer that says "Holiday '98". I've Found Her was supposed to get released last March but it's pretty usual in gaming business that release dates won't hold. Of course I also want it in summer but we'll see.

quote:
Originally posted by Prophet
Anyway, too bad IFH doesn't come with a mission editor.
Demo won't come with editor (probaply) but full version is supposed to have one.

__________________
[URL=http://mods.firstones.com/buda5/]Buda5[/URL]

Last edited by Warlord on 05-05-2002 at 07:48 PM

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 07:44 PM
Warlord is offline Click Here to See the Profile for Warlord Click here to Send Warlord a Private Message Find more posts by Warlord Add Warlord to your buddy list Edit/Delete Message Reply w/Quote
Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

quote:
Originally posted by Kip Thorne
If you want full-newtonian. you have I've Found Her!, wich is freeware, and its demo will be released this summer (watch the new trailer at their site).
I have one Into the Fire trailer that says "Holiday '98". I've Found Her was supposed to get released last March but it's pretty usual in gaming business that release dates won't hold. Of course I also want it in summer but we'll see.

quote:
Originally posted by Prophet
Anyway, too bad IFH doesn't come with a mission editor.
Demo won't come with editor (probaply) but full version is supposed to have one.

__________________
[URL=http://mods.firstones.com/buda5/]Buda5[/URL]

Last edited by Warlord on 05-05-2002 at 07:48 PM

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 07:44 PM
Warlord is offline Click Here to See the Profile for Warlord Click here to Send Warlord a Private Message Find more posts by Warlord Add Warlord to your buddy list Edit/Delete Message Reply w/Quote
darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

Was it my imagination, or did Colony Wars have a fairly interesting flight model that was a little half and half? You had to keep the button down to keep your forward movement, so if you let it off, and turned, you could sort of spin around B5ish, except that you lost your momentum really quickly. However, you could slam on the reverse thrust right after your spun, and continue hammering whatever you had been flying at, backwards.

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 08:03 PM
darthwoo is offline Click Here to See the Profile for darthwoo Click here to Send darthwoo a Private Message Visit darthwoo's homepage! Find more posts by darthwoo Add darthwoo to your buddy list Edit/Delete Message Reply w/Quote
Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Warlord


Demo won't come with editor (probaply) but full version is supposed to have one.



I have my doubts about that. BTW, you can create complete missions just by modifying the mission file via wordpad

As for the release date: when it's done. I am just handling the voice acting and it is not as efficient as it was with TBP Release 1.

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 08:16 PM
Black Sheep 2000 is offline Click Here to See the Profile for Black Sheep 2000 Click here to Send Black Sheep 2000 a Private Message Find more posts by Black Sheep 2000 Add Black Sheep 2000 to your buddy list Edit/Delete Message Reply w/Quote
Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Warlord


Demo won't come with editor (probaply) but full version is supposed to have one.



I have my doubts about that. BTW, you can create complete missions just by modifying the mission file via wordpad

As for the release date: when it's done. I am just handling the voice acting and it is not as efficient as it was with TBP Release 1.

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 08:16 PM
Black Sheep 2000 is offline Click Here to See the Profile for Black Sheep 2000 Click here to Send Black Sheep 2000 a Private Message Find more posts by Black Sheep 2000 Add Black Sheep 2000 to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

darthwoo i do believe your right, was a nice game at the time

was there a "float" button or something - otherwise how would you normally turn .....

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 10:58 PM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

darthwoo i do believe your right, was a nice game at the time

was there a "float" button or something - otherwise how would you normally turn .....

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

Report this post to a moderator | IP: Logged

Old Post 05-05-2002 10:58 PM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I just saw something interesting, warp in and warp out are completly diferent functions, and there is a call that specifys wether this uses a knossos warp out or a normal warp out in each of them, the only diference is an int

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 01:48 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

in shipFX.cpp
look in the shipfx_warpout_start function
then look for

code:

warp_objnum = fireball_create(&shipp->warp_effect_pos, FIREBALL_WARP_EFFECT, OBJ_INDEX(objp), effect_radius, 1, NULL, effect_time, shipp->ship_info_index);



and change it to

code:

warp_objnum = fireball_create(&shipp->warp_effect_pos, FIREBALL_KNOSSOS_EFFECT, OBJ_INDEX(objp), effect_radius, 1, NULL, effect_time, shipp->ship_info_index);



I seem to have done something else ware that is causeing it to crash when things jump in, I say it isn't this becase whatever I screwed up if I change this back it still crashes, someone else compile this and tell us if it worked

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 02:15 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

in shipFX.cpp
look in the shipfx_warpout_start function
then look for

code:

warp_objnum = fireball_create(&shipp->warp_effect_pos, FIREBALL_WARP_EFFECT, OBJ_INDEX(objp), effect_radius, 1, NULL, effect_time, shipp->ship_info_index);



and change it to

code:

warp_objnum = fireball_create(&shipp->warp_effect_pos, FIREBALL_KNOSSOS_EFFECT, OBJ_INDEX(objp), effect_radius, 1, NULL, effect_time, shipp->ship_info_index);



I seem to have done something else ware that is causeing it to crash when things jump in, I say it isn't this becase whatever I screwed up if I change this back it still crashes, someone else compile this and tell us if it worked

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 02:15 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Sgt_Saunders
I'm New! Laugh At Me!

Registered: May 2002
Location:
Posts: 3

Newtonian

I feel inclined to put my 2cents worth in...Considering everyone else has.

I just have one thing to say about Starfury cockpits...did anyone notice there were 2 FLIGHT STICKS!!! One to control pitch and yaw and another to control roll and vector thrust. Now just think of how you're gonna set your controls on your comp to handle it.

This is not to discourage a test of it nor a release of the concept but I think it just needs to be assessed for those of U who are accustomed to using flight sticks. And I think it's the last think keyboard users want to think about.

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 09:15 AM
Sgt_Saunders is offline Click Here to See the Profile for Sgt_Saunders Click here to Send Sgt_Saunders a Private Message Find more posts by Sgt_Saunders Add Sgt_Saunders to your buddy list Edit/Delete Message Reply w/Quote
Sgt_Saunders
I'm New! Laugh At Me!

Registered: May 2002
Location:
Posts: 3

Newtonian

I feel inclined to put my 2cents worth in...Considering everyone else has.

I just have one thing to say about Starfury cockpits...did anyone notice there were 2 FLIGHT STICKS!!! One to control pitch and yaw and another to control roll and vector thrust. Now just think of how you're gonna set your controls on your comp to handle it.

This is not to discourage a test of it nor a release of the concept but I think it just needs to be assessed for those of U who are accustomed to using flight sticks. And I think it's the last think keyboard users want to think about.

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 09:15 AM
Sgt_Saunders is offline Click Here to See the Profile for Sgt_Saunders Click here to Send Sgt_Saunders a Private Message Find more posts by Sgt_Saunders Add Sgt_Saunders to your buddy list Edit/Delete Message Reply w/Quote
Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

U already fly like that, you have the joystick to fly the ship normally, and the Num pad for roll's and pitch

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 10:26 AM
Avenger is offline Click Here to See the Profile for Avenger Click here to Send Avenger a Private Message Visit Avenger's homepage! Find more posts by Avenger Add Avenger to your buddy list Edit/Delete Message Reply w/Quote
Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

U already fly like that, you have the joystick to fly the ship normally, and the Num pad for roll's and pitch

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

Report this post to a moderator | IP: Logged

Old Post 05-06-2002 10:26 AM
Avenger is offline Click Here to See the Profile for Avenger Click here to Send Avenger a Private Message Visit Avenger's homepage! Find more posts by Avenger Add Avenger to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 05:59 AM. Post New Thread    Post A Reply
Pages (4): « 1 2 3 [4]   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.