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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

quote:
One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....


That's allready possible. You don't have to have the sourcecode for that... A few tricks are all you need...

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Old Post 04-25-2002 11:22 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Skullar
STOP IT YOU MAD BASTARDS

Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.



Yes. Full utilization of source code is long ahead.

Experienced coders will take a good look at the code, fix the remaining minor bugs, add some minor features. And then start to modify the code to include more, harder features. It will take time, it is not a day job.

I am suspecting that it will take many months before we can include any modifications to the source.

Don't expect all the new planned features to be released in tomorrow, next week, or even next month. You'll be lucky if they will be released in next year.

TBP team will continue working normally, we will not hold our releases in hope to get some source modifications with them. Unless the modification will improve new release a lot and is tested and proved to be functional.

All major changes to the code as so long away that we have probably already release R3 before we can fully utilize any major changes to the code. But... I'm not a prophet. Only time will tell what we can use and when.

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Last edited by Mr. Fury on 04-25-2002 at 12:13 PM

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Old Post 04-25-2002 12:08 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Skullar
STOP IT YOU MAD BASTARDS

Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.



Yes. Full utilization of source code is long ahead.

Experienced coders will take a good look at the code, fix the remaining minor bugs, add some minor features. And then start to modify the code to include more, harder features. It will take time, it is not a day job.

I am suspecting that it will take many months before we can include any modifications to the source.

Don't expect all the new planned features to be released in tomorrow, next week, or even next month. You'll be lucky if they will be released in next year.

TBP team will continue working normally, we will not hold our releases in hope to get some source modifications with them. Unless the modification will improve new release a lot and is tested and proved to be functional.

All major changes to the code as so long away that we have probably already release R3 before we can fully utilize any major changes to the code. But... I'm not a prophet. Only time will tell what we can use and when.

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Last edited by Mr. Fury on 04-25-2002 at 12:13 PM

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Old Post 04-25-2002 12:08 PM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions

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Old Post 04-25-2002 01:35 PM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions

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Old Post 04-25-2002 01:35 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by darthwoo
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions


For questions like this, please refer the topics discussed in FS1/2 modding forum. We aren't anywhere near to implement any changes to our mods yet.

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Old Post 04-25-2002 01:55 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by darthwoo
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions


For questions like this, please refer the topics discussed in FS1/2 modding forum. We aren't anywhere near to implement any changes to our mods yet.

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Old Post 04-25-2002 01:55 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

how does this affect us

it's fair enough saying "get the models done and we'll think about source code later", but I'd rather not have my models made obsolete by someone's fiddling with the source code.

for example.. would it take longer to code some sort of automatic LOD reducing than it does for us to make 3-4 extra versions of everything?

People were talking about destroyed model geometry, etc.. I personally haven't been told how to go about making a model in this way.

I expect all EA fighters will have to be re-done in future allowing for transparent cockpits ..

etc.

I feel that we need some kind of defined policy with regard the source code.

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Old Post 04-25-2002 04:19 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

how does this affect us

it's fair enough saying "get the models done and we'll think about source code later", but I'd rather not have my models made obsolete by someone's fiddling with the source code.

for example.. would it take longer to code some sort of automatic LOD reducing than it does for us to make 3-4 extra versions of everything?

People were talking about destroyed model geometry, etc.. I personally haven't been told how to go about making a model in this way.

I expect all EA fighters will have to be re-done in future allowing for transparent cockpits ..

etc.

I feel that we need some kind of defined policy with regard the source code.

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Old Post 04-25-2002 04:19 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Pah . That's the common enthusiasm that always breaks out when something is new. Then people will start loosing interest fast and in the end there will only be VERY few changes made , if any.
Stay cool and proceed as if nothing happened. Transparent cockpit , who the hell needs them ? You won't see them anyway ingame.
Well , you can change to external view and admire your own cockpit with the right zoom setting , but then you can directly admire a render pic , that's no reason to have it ingame.

When the dust settles people will become reasonable again, so stay cool. If they use source code to make our lives difficult we send them to hell....

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Old Post 04-25-2002 04:28 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Pah . That's the common enthusiasm that always breaks out when something is new. Then people will start loosing interest fast and in the end there will only be VERY few changes made , if any.
Stay cool and proceed as if nothing happened. Transparent cockpit , who the hell needs them ? You won't see them anyway ingame.
Well , you can change to external view and admire your own cockpit with the right zoom setting , but then you can directly admire a render pic , that's no reason to have it ingame.

When the dust settles people will become reasonable again, so stay cool. If they use source code to make our lives difficult we send them to hell....

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Old Post 04-25-2002 04:28 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

destroyed subobjects are easy,

code:

hull
|-subobject
| |-geometry
| |-light
|
|-subobject-destroyed
|-geometry
|-light



this can be used on any destroyable subobject.

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Old Post 04-25-2002 04:30 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

destroyed subobjects are easy,

code:

hull
|-subobject
| |-geometry
| |-light
|
|-subobject-destroyed
|-geometry
|-light



this can be used on any destroyable subobject.

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Old Post 04-25-2002 04:30 PM
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Traps59
Face

Registered: Nov 2001
Location: Dark side of Luna
Posts: 34

Post hey

just wanted to add something to the list for the future improvements: Interceptors :) and the AI smart enough to use them correctly not just chance hitting

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Old Post 04-25-2002 05:05 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Another good "in theory" idea and with enough time...

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Old Post 04-25-2002 07:13 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Another good "in theory" idea and with enough time...

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Old Post 04-25-2002 07:13 PM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

Probably a better attempt at implementing interceptors is to create a weapons flag such as "Fighter_only" or "Bomber-" so that weapons will only fire on ships with the fighter or bomber flag, or warheads with the bomb flag.

And as for hardpoint cycling, add a bit in so that you can add a flag called "Cycle" or something, so it's optional on any primary weapon needed.

Okay okay, back on topic...umm...what were we talking about again?

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Old Post 04-25-2002 09:24 PM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

Probably a better attempt at implementing interceptors is to create a weapons flag such as "Fighter_only" or "Bomber-" so that weapons will only fire on ships with the fighter or bomber flag, or warheads with the bomb flag.

And as for hardpoint cycling, add a bit in so that you can add a flag called "Cycle" or something, so it's optional on any primary weapon needed.

Okay okay, back on topic...umm...what were we talking about again?

__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]

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Old Post 04-25-2002 09:24 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I did know that.. it's inline debris I don't know.. my error.

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Old Post 04-25-2002 09:51 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I did know that.. it's inline debris I don't know.. my error.

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Old Post 04-25-2002 09:51 PM
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