Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > FreeSpace 1/2 MODs Discussion > W00T! Compiled, linked and (almost) running!
Pages (5): « 1 2 3 [4] 5 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

as i stated in another forum already, i suggest anyone here interested in actually turning out a widely used engine work with the FSF team, consolidate the whole thing into one project with one team. Things would get done a lot faster if we had one team putting their heads together instead of two teams trying to do the same thing at the same time.

I also suggest we make a standard engine instead of every hosted project making their own, that would just be too much downloading if we had to download 4 of 5 separate engines.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 01:59 PM
ltnarol is offline Click Here to See the Profile for ltnarol Click here to Send ltnarol a Private Message Visit ltnarol's homepage! Find more posts by ltnarol Add ltnarol to your buddy list Edit/Delete Message Reply w/Quote
ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

as i stated in another forum already, i suggest anyone here interested in actually turning out a widely used engine work with the FSF team, consolidate the whole thing into one project with one team. Things would get done a lot faster if we had one team putting their heads together instead of two teams trying to do the same thing at the same time.

I also suggest we make a standard engine instead of every hosted project making their own, that would just be too much downloading if we had to download 4 of 5 separate engines.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 01:59 PM
ltnarol is offline Click Here to See the Profile for ltnarol Click here to Send ltnarol a Private Message Visit ltnarol's homepage! Find more posts by ltnarol Add ltnarol to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Yes, creating one or few big teams is the best choice.
Teams can maintain compatibility and invent new ideas and methods better when they're working as teams, not individuals.

I suggest that instead of building a new Freespace Forever engine, Forever team is developing unofficial patch for FS2 and then cooperating with other teams to make compatible and long needed additions to the code.

This all will go only to worse if we soon have many small teams or individuals who are all making their own changes to the code, resulting in extremely bad compatibility.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 02:01 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Yes, creating one or few big teams is the best choice.
Teams can maintain compatibility and invent new ideas and methods better when they're working as teams, not individuals.

I suggest that instead of building a new Freespace Forever engine, Forever team is developing unofficial patch for FS2 and then cooperating with other teams to make compatible and long needed additions to the code.

This all will go only to worse if we soon have many small teams or individuals who are all making their own changes to the code, resulting in extremely bad compatibility.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 02:01 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

I still say one team and one team only: it gets too confusing with too many engines and patches going around which campaign is using which. A patch for the fs2 engine wouldnt be able to do as much as opening up that bundle of some 750 files and doing some plug and tug. We could come out with a new engine within a year with some of the people we have here.

I would also suggest that someone with previous successful management experience take over direction of the team and keep it organized and coordinated. Projects that need specific changes done to the engine can submit suggestions. If we set up a clear cut system, we get this done more professionally and smoothly.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

Last edited by ltnarol on 04-25-2002 at 02:30 PM

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 02:26 PM
ltnarol is offline Click Here to See the Profile for ltnarol Click here to Send ltnarol a Private Message Visit ltnarol's homepage! Find more posts by ltnarol Add ltnarol to your buddy list Edit/Delete Message Reply w/Quote
ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

I still say one team and one team only: it gets too confusing with too many engines and patches going around which campaign is using which. A patch for the fs2 engine wouldnt be able to do as much as opening up that bundle of some 750 files and doing some plug and tug. We could come out with a new engine within a year with some of the people we have here.

I would also suggest that someone with previous successful management experience take over direction of the team and keep it organized and coordinated. Projects that need specific changes done to the engine can submit suggestions. If we set up a clear cut system, we get this done more professionally and smoothly.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

Last edited by ltnarol on 04-25-2002 at 02:30 PM

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 02:26 PM
ltnarol is offline Click Here to See the Profile for ltnarol Click here to Send ltnarol a Private Message Visit ltnarol's homepage! Find more posts by ltnarol Add ltnarol to your buddy list Edit/Delete Message Reply w/Quote
Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

i agree i think there should be a group of people, open source etc, people can submit ideas for improvements the group as a whole descide if it is viable to add, and if not a bloody good reason. And they act as sort of the fs2 update authoritay, (cartman...down boy) =) this will then stop people having malicous code found in there game or something worse i dunno, i starting to pass out, But u get the jist of it. It would also mean that improvements as a whole could be done alot faster and also a new better PXO type gaming service could be developed,

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 05:05 PM
Avenger is offline Click Here to See the Profile for Avenger Click here to Send Avenger a Private Message Visit Avenger's homepage! Find more posts by Avenger Add Avenger to your buddy list Edit/Delete Message Reply w/Quote
F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

Great! You guys are the best!

__________________
Red? Kill!

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 06:49 PM
F S W is offline Click Here to See the Profile for F S W Click here to Send F S W a Private Message Find more posts by F S W Add F S W to your buddy list Edit/Delete Message Reply w/Quote
tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

well release of the source is good

..in general..
but to not slide into oblivian like F4 Falcon team did ..bazilion of patches ....duplication of feature ....trobles ..

for the morons that neve coded more than 100 line..
if u do a damn big piece of code and u don't coment it u are the most stupid egomaniac piece of doodoo
since team work means that people need to know what is in that piece of code and mostly why u did it like this ..and not to mention if u reread the code after 3 month 75% tthat un don't remeber whay in the hell you did it like u did ...

so this code is not for amateurs ..that is result of work of 2 years of polishing a software product ... so if u dont had experience at least 2-3 years of profesional C++ codding dont throw your self into this ..because posible that tthis piece of code will go over your level ... not to mention for someone that the soft developent finished when he saw a result... testing can take almost twice development of the product..
keep your feet down ...talk with someone that is good ..

__________________
eng Horatiu Popovici

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 08:37 PM
tomcat is offline Click Here to See the Profile for tomcat Click here to Send tomcat a Private Message Find more posts by tomcat Add tomcat to your buddy list Edit/Delete Message Reply w/Quote
tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

well release of the source is good

..in general..
but to not slide into oblivian like F4 Falcon team did ..bazilion of patches ....duplication of feature ....trobles ..

for the morons that neve coded more than 100 line..
if u do a damn big piece of code and u don't coment it u are the most stupid egomaniac piece of doodoo
since team work means that people need to know what is in that piece of code and mostly why u did it like this ..and not to mention if u reread the code after 3 month 75% tthat un don't remeber whay in the hell you did it like u did ...

so this code is not for amateurs ..that is result of work of 2 years of polishing a software product ... so if u dont had experience at least 2-3 years of profesional C++ codding dont throw your self into this ..because posible that tthis piece of code will go over your level ... not to mention for someone that the soft developent finished when he saw a result... testing can take almost twice development of the product..
keep your feet down ...talk with someone that is good ..

__________________
eng Horatiu Popovici

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 08:37 PM
tomcat is offline Click Here to See the Profile for tomcat Click here to Send tomcat a Private Message Find more posts by tomcat Add tomcat to your buddy list Edit/Delete Message Reply w/Quote
FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

will atleast this thing have a publik beta test to see if it works on all of the PC's or will you see if it works on YOUR PC's



"pice of dudu" nice tomcat very nice indeed

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 08:59 PM
FSF Ashrak is offline Click Here to See the Profile for FSF Ashrak Click here to Send FSF Ashrak a Private Message Visit FSF Ashrak's homepage! Find more posts by FSF Ashrak Add FSF Ashrak to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

will atleast this thing have a publik beta test to see if it works on all of the PC's or will you see if it works on YOUR PC's



"pice of dudu" nice tomcat very nice indeed

__________________
A man with no sig and chek my homepage for mission pack :)

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 08:59 PM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

now serious.. this musttt be treated with maximum of maturity..what will be nice whould be CVS server so if ther is a team of develor to place there the code ..like (V) did ..so we could have nice organisation a stable version and devel version..plus detaile feature list

__________________
eng Horatiu Popovici

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 09:35 PM
tomcat is offline Click Here to See the Profile for tomcat Click here to Send tomcat a Private Message Find more posts by tomcat Add tomcat to your buddy list Edit/Delete Message Reply w/Quote
ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

well, there are only a few of us here and at HLP who have had 2-3 years of experience with C++ last i checked, and if we're going to get this thing working in our lifetimes, we'll need more than 2 or 3 programmers. We will definitely have to find more people, even if it means picking up amateurs and shoving a C book in their faces. Keep in mind we're not building this behemoth from the ground up, we're basing it off of a proven engine; most of the work will be tweaking and adding (with a bit of deleting here and there).

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 10:53 PM
ltnarol is offline Click Here to See the Profile for ltnarol Click here to Send ltnarol a Private Message Visit ltnarol's homepage! Find more posts by ltnarol Add ltnarol to your buddy list Edit/Delete Message Reply w/Quote
ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

well, there are only a few of us here and at HLP who have had 2-3 years of experience with C++ last i checked, and if we're going to get this thing working in our lifetimes, we'll need more than 2 or 3 programmers. We will definitely have to find more people, even if it means picking up amateurs and shoving a C book in their faces. Keep in mind we're not building this behemoth from the ground up, we're basing it off of a proven engine; most of the work will be tweaking and adding (with a bit of deleting here and there).

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

Report this post to a moderator | IP: Logged

Old Post 04-25-2002 10:53 PM
ltnarol is offline Click Here to See the Profile for ltnarol Click here to Send ltnarol a Private Message Visit ltnarol's homepage! Find more posts by ltnarol Add ltnarol to your buddy list Edit/Delete Message Reply w/Quote
LOAPhReAk
Murdock

Registered: Oct 2000
Location:
Posts: 176

AHHHH MY EYES!!! IT HURTS!!! OH THE HUMANITY!!!

lol.. thanks Dave

Report this post to a moderator | IP: Logged

Old Post 04-26-2002 02:27 AM
LOAPhReAk is offline Click Here to See the Profile for LOAPhReAk Click here to Send LOAPhReAk a Private Message Visit LOAPhReAk's homepage! Find more posts by LOAPhReAk Add LOAPhReAk to your buddy list Edit/Delete Message Reply w/Quote
LOAPhReAk
Murdock

Registered: Oct 2000
Location:
Posts: 176

AHHHH MY EYES!!! IT HURTS!!! OH THE HUMANITY!!!

lol.. thanks Dave

Report this post to a moderator | IP: Logged

Old Post 04-26-2002 02:27 AM
LOAPhReAk is offline Click Here to See the Profile for LOAPhReAk Click here to Send LOAPhReAk a Private Message Visit LOAPhReAk's homepage! Find more posts by LOAPhReAk Add LOAPhReAk to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

does anyone know what

Assertion Failed!

Assert: !(weaponp->wi_flags & WIF_FLAK) && !(weaponp->wi_flags & WIF_SWARM)
File: D:\Games\projects\freespace2_public\code\Weapon\We
apons.cpp
Line: 716

Call stack:
------------------------------------------------------------------
parse_weapon() parse_weaponstbl() weapon_init() game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b537()
KERNEL32.DLL bff8b3e9()
KERNEL32.DLL bff89dac()
------------------------------------------------------------------


means?

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 04-26-2002 04:06 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

does anyone know what

Assertion Failed!

Assert: !(weaponp->wi_flags & WIF_FLAK) && !(weaponp->wi_flags & WIF_SWARM)
File: D:\Games\projects\freespace2_public\code\Weapon\We
apons.cpp
Line: 716

Call stack:
------------------------------------------------------------------
parse_weapon() parse_weaponstbl() weapon_init() game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b537()
KERNEL32.DLL bff8b3e9()
KERNEL32.DLL bff89dac()
------------------------------------------------------------------


means?

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 04-26-2002 04:06 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

A.) You should grab the newer version of the source code. You're using the stuff without the copyright update.

B.) Corkscrew missiles can't be marked as swarm or flak.

Report this post to a moderator | IP: Logged

Old Post 04-26-2002 04:20 AM
daveb is offline Click Here to See the Profile for daveb Click here to Send daveb a Private Message Find more posts by daveb Add daveb to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 05:36 AM. Post New Thread    Post A Reply
Pages (5): « 1 2 3 [4] 5 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.