 |
GalacticEmperor
Murdock
Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272 |
quote: Originally posted by heretic
predictions
5 days from now: forum and site open
20 days from now: first person leaves
30 days from now: second person leaves
60 days from now: kazan goes off for the 5th time on everyone
90 days from now: everyone just "moves on"
100 days from now:
Posted by daveb on July 24, 2002:
weren't some people going to do something for FS3? because we've just released the FS2 engine and they might want to use it..
what? there's nobody left? did the CS guru do it? thought so.
oh well...
just a thought, not a sermon.
Quite possible. Like I said, 100% dedication is needed by some people to continue to have the motivation.
__________________
Do Vasudans have teeth?
-Petrarch
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
Report this post to a moderator | IP: Logged
|
04-16-2002 11:38 PM |
|
|
|  |
 |
Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
it should be noted that i do occasionally browse these forums
as for the cross platform - i just dedicated 4 GB to windows [hehe.. i've been playing red faction again ]
i've been working on a renderer for POFs [trying to perform accelerated rendering].. right now im trying to figure out where i have a bug in it.. i bet you $10 it's a stupid bug to, find it and say "DOH!"
Im using the following things to make cross-platform very easy
OpenGL
OpenIL [Open Image Library]
OpenAL [Open Audio Library] (well, when we get to that point)
SDL [Simply Directmedia Layer] (OpenGL initializaiton, event processing, joystick processing)
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
OpenIL causes crashing - it's the reason why the version of PCS with the renderer randomly crashes with some textures..
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Last edited by Kazan on 04-24-2002 at 08:35 PM
Report this post to a moderator | IP: Logged
|
04-24-2002 08:34 PM |
|
|
|  |
 |
Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
it should be noted that i do occasionally browse these forums
as for the cross platform - i just dedicated 4 GB to windows [hehe.. i've been playing red faction again ]
i've been working on a renderer for POFs [trying to perform accelerated rendering].. right now im trying to figure out where i have a bug in it.. i bet you $10 it's a stupid bug to, find it and say "DOH!"
Im using the following things to make cross-platform very easy
OpenGL
OpenIL [Open Image Library]
OpenAL [Open Audio Library] (well, when we get to that point)
SDL [Simply Directmedia Layer] (OpenGL initializaiton, event processing, joystick processing)
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
OpenIL causes crashing - it's the reason why the version of PCS with the renderer randomly crashes with some textures..
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Last edited by Kazan on 04-24-2002 at 08:35 PM
Report this post to a moderator | IP: Logged
|
04-24-2002 08:34 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Usually is the small simple thing that causes the massive glitch in code. A pof renderer sounds good.
I think they are all 8bit.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
04-24-2002 08:39 PM |
|
|
|  |
 |
BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Usually is the small simple thing that causes the massive glitch in code. A pof renderer sounds good.
I think they are all 8bit.
__________________
- The Babylon Project Team
Report this post to a moderator | IP: Logged
|
04-24-2002 08:39 PM |
|
|
|  |
 |
Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
well this is entirely moot now that the freespace 2 source it out! HELL YA!
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Report this post to a moderator | IP: Logged
|
04-24-2002 11:31 PM |
|
|
|  |
 |
Corsair
Face
Registered: Apr 2002
Location:
Posts: 25 |
quote: Originally posted by Kazan
well this is entirely moot now that the freespace 2 source it out! HELL YA!
Yeah, should be a helluva lot easier now, no? 
__________________
Flown by the Black Sheep squadron since 1942.
Report this post to a moderator | IP: Logged
|
04-25-2002 12:02 AM |
|
|
|  |
 |
Corsair
Face
Registered: Apr 2002
Location: Hercules Mk. IIIIVXXXX
Posts: 36 |
quote: Originally posted by Kazan
well this is entirely moot now that the freespace 2 source it out! HELL YA!
Yeah, should be a helluva lot easier now, no? 
__________________
You forgot sucka, mah van is fast! - Mr. T
Our enemies must parish. - TheVirtu
[url=http://www.3dap.com/i82/lcc/beyond/]Ascencion of the Beyond![/url]
Report this post to a moderator | IP: Logged
|
04-25-2002 12:02 AM |
|
|
|  |
 |
venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by Kazan
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
all 8 bit
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
Report this post to a moderator | IP: Logged
|
04-25-2002 12:54 AM |
|
|
|  |
 |
venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by Kazan
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
all 8 bit
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
Report this post to a moderator | IP: Logged
|
04-25-2002 12:54 AM |
|
|
|  |
 |
ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
thought they were 256 colors...(or is that 8bit?)
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
Report this post to a moderator | IP: Logged
|
04-25-2002 06:27 AM |
|
|
|  |
 |
| All times are EST. The time now is 09:04 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|