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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

We definately need animated textures...

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Old Post 04-16-2002 09:39 AM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

Here's my wish list...

Fly-by-wire bombs.

Beam turrets for bombers.

Player-controllable turrets.

Will edit in more later, busy working on a Star Wars fanfic and that's taking most of my mental power.

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Old Post 04-16-2002 01:52 PM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

Here's my wish list...

Fly-by-wire bombs.

Beam turrets for bombers.

Player-controllable turrets.

Will edit in more later, busy working on a Star Wars fanfic and that's taking most of my mental power.

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Old Post 04-16-2002 01:52 PM
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Inquisitor
Face

Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

Of course, Kazan proves me wrong in his latest "it's mine" post

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Old Post 04-16-2002 02:54 PM
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Inquisitor
Face

Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

Of course, Kazan proves me wrong in his latest "it's mine" post

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Old Post 04-16-2002 02:54 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

Its cracking already .

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Old Post 04-16-2002 06:23 PM
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killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

quote:
Originally posted by Kazan
killadonuts - this is not FreeSpace 3

this is a new game engine - ie program - to run the existing freespace 2


kazan - i know what an engine is - ie program - to run the existing freespace 2

Last edited by killadonuts on 04-17-2002 at 02:06 AM

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Old Post 04-17-2002 02:05 AM
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killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

quote:
Originally posted by Kazan
killadonuts - this is not FreeSpace 3

this is a new game engine - ie program - to run the existing freespace 2


kazan - i know what an engine is - ie program - to run the existing freespace 2

Last edited by killadonuts on 04-17-2002 at 02:06 AM

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Old Post 04-17-2002 02:05 AM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

quote:
Originally posted by killadonuts


The truth is Freespace 2 is old. I think I can speak for everyone when I say that we need something new other than campaigns.

If they wont make an FS3 then we should modify the hell out of the version we have.


I agree... I love FS2, really, but it could be upgraded since it is getting old. The game is great, though.
What could I add: how about a modelling of the damage? nothing serious, probably, but what do you think about, say , changing textures to "outburned" on the hull in place it has bean treated with beam ?
The one thing I found in FS2 as not perfect was fact that there was nothing with hull, when it was damaged. All right, when it was in critical, but still no texture changing nor anything what could represent damage.

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Old Post 04-17-2002 01:03 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

quote:
Originally posted by killadonuts


The truth is Freespace 2 is old. I think I can speak for everyone when I say that we need something new other than campaigns.

If they wont make an FS3 then we should modify the hell out of the version we have.


I agree... I love FS2, really, but it could be upgraded since it is getting old. The game is great, though.
What could I add: how about a modelling of the damage? nothing serious, probably, but what do you think about, say , changing textures to "outburned" on the hull in place it has bean treated with beam ?
The one thing I found in FS2 as not perfect was fact that there was nothing with hull, when it was damaged. All right, when it was in critical, but still no texture changing nor anything what could represent damage.

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Old Post 04-17-2002 01:03 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

Yep, geo-mods or decals would be great. I'd love to see a long ugly scar where a slash beam went across a Hatshepsut.

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Old Post 04-17-2002 04:00 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

Yep, geo-mods or decals would be great. I'd love to see a long ugly scar where a slash beam went across a Hatshepsut.

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[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 04-17-2002 04:00 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

quote:
Originally posted by killadonuts


But for the time being I see nothing that makes me believe that FS3 is going to happen and so I'll just play FS1 and FS2 until the discs melt.





been there done that thank god i had a spare pair of copyes




the bastards at interplay havent releesed the source code of FS2 yet but have they releesed the code for RF if they have just implant the ships textures and models into RF engine and voila ships go boom with allot of wholes in them

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Old Post 04-17-2002 06:56 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

quote:
Originally posted by killadonuts


But for the time being I see nothing that makes me believe that FS3 is going to happen and so I'll just play FS1 and FS2 until the discs melt.





been there done that thank god i had a spare pair of copyes




the bastards at interplay havent releesed the source code of FS2 yet but have they releesed the code for RF if they have just implant the ships textures and models into RF engine and voila ships go boom with allot of wholes in them

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Old Post 04-17-2002 06:56 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

quote:
Originally posted by GalacticEmperor
Yep, geo-mods or decals would be great. I'd love to see a long ugly scar where a slash beam went across a Hatshepsut.


An effect similar to what a lightsaber does to a wall in Jedi Knight 2 would look cool.

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Old Post 04-17-2002 07:22 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

quote:
Originally posted by GalacticEmperor
Yep, geo-mods or decals would be great. I'd love to see a long ugly scar where a slash beam went across a Hatshepsut.


An effect similar to what a lightsaber does to a wall in Jedi Knight 2 would look cool.

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Old Post 04-17-2002 07:22 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

quote:
Originally posted by Dynamo


An effect similar to what a lightsaber does to a wall in Jedi Knight 2 would look cool.



Screenie please?

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Palpy uber alles!
-Woolie Wool

Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 04-17-2002 07:50 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

quote:
Originally posted by Dynamo


An effect similar to what a lightsaber does to a wall in Jedi Knight 2 would look cool.



Screenie please?

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-Petrarch

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 04-17-2002 07:50 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

I'll see if I can take one later tonight and post it here.

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Old Post 04-17-2002 08:02 PM
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Dynamo
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Registered: Jul 2000
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I'll see if I can take one later tonight and post it here.

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Old Post 04-17-2002 08:02 PM
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