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Pr011
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Registered: Apr 2002
Location: Roundhay, United Kingdom
Posts: 99

A cruiser should not have BFG beams, it just doesn't work. Leave them for the destroyers.

Beware over-specialising a cruiser. An all anti-fighter warship would be useless if it came face to face with a enemy cap ship, and an all beam turret, or one with little AAA, would be swamped with enemy fighters.

I think the current Cruisers are medium sized general purpose warships for supporting wings during a dog fight and larger cap ships during a fleet action, and the next generation ones should stay that way!

Cruisers also have many other duties, such as shipping lane protection and patroling. A cruiser design that is AAA or Beam only won't fullfill those duties very well.

Plus, a beam only warship generally is unrealistic. Even the Big G in BWO has seperate normal weapons. (Right, IceFire?)

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Last edited by Pr011 on 04-16-2002 at 07:40 PM

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Old Post 04-16-2002 07:39 PM
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Pr011
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Registered: Apr 2002
Location: Roundhay, United Kingdom
Posts: 99

A cruiser should not have BFG beams, it just doesn't work. Leave them for the destroyers.

Beware over-specialising a cruiser. An all anti-fighter warship would be useless if it came face to face with a enemy cap ship, and an all beam turret, or one with little AAA, would be swamped with enemy fighters.

I think the current Cruisers are medium sized general purpose warships for supporting wings during a dog fight and larger cap ships during a fleet action, and the next generation ones should stay that way!

Cruisers also have many other duties, such as shipping lane protection and patroling. A cruiser design that is AAA or Beam only won't fullfill those duties very well.

Plus, a beam only warship generally is unrealistic. Even the Big G in BWO has seperate normal weapons. (Right, IceFire?)

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Last edited by Pr011 on 04-16-2002 at 07:40 PM

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Old Post 04-16-2002 07:39 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

A Pure Anti fighter cruiser and a pure antiship cruiser side by side would be uber.

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Old Post 04-16-2002 09:12 PM
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neimad
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Registered: Dec 2001
Location: Stafford, England
Posts: 93

Think how todays navy's work. At the heart of the fleet is one or more carriers; they provide all the air power necessary to protect themselves, and the rest of their support fleet.

The support fleet is made up of medium class ships mainly fitted with missiles.

If this were done in the FS universe, then you'd have one or more carriers which house all your fighters, then a bunch of cruisers and light to medium escorts. This group would always remain together, thus insuring that all vessels are covered.

The escort ships would provide a screen around the carriers, and in turn, the carriers would provide fighter support and bomber protection for the escorts.


Neimad

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Old Post 04-16-2002 11:14 PM
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neimad
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Registered: Dec 2001
Location: Stafford, England
Posts: 93

Think how todays navy's work. At the heart of the fleet is one or more carriers; they provide all the air power necessary to protect themselves, and the rest of their support fleet.

The support fleet is made up of medium class ships mainly fitted with missiles.

If this were done in the FS universe, then you'd have one or more carriers which house all your fighters, then a bunch of cruisers and light to medium escorts. This group would always remain together, thus insuring that all vessels are covered.

The escort ships would provide a screen around the carriers, and in turn, the carriers would provide fighter support and bomber protection for the escorts.


Neimad

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Old Post 04-16-2002 11:14 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

quote:
Originally posted by Pr011
A cruiser should not have BFG beams, it just doesn't work. Leave them for the destroyers.

I agree. I used a BFRed on Leviathan once, it was good, but in general, abnormal would I say. Used in one mission was nice, but generally, it doesn`t work good, doesn`t look well.

Beware over-specialising a cruiser. An all anti-fighter warship would be useless if it came face to face with a enemy cap ship, and an all beam turret, or one with little AAA, would be swamped with enemy fighters.
Yeah. Cruiser is always just a cruiser and has other duties. It makes no sense ( not mentioning it`s unrealistic) to rearm them to destroyer firepower.
I think the current Cruisers are medium sized general purpose warships for supporting wings during a dog fight and larger cap ships during a fleet action, and the next generation ones should stay that way!

Cruisers also have many other duties, such as shipping lane protection and patroling. A cruiser design that is AAA or Beam only won't fullfill those duties very well.

Plus, a beam only warship generally is unrealistic. Even the Big G in BWO has seperate normal weapons. (Right, IceFire?)


.. and don`t forget such a ship would be vulnerable to fighter attacks, not mentioning fast bomber assault...

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Old Post 04-17-2002 12:47 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

quote:
Originally posted by Pr011
A cruiser should not have BFG beams, it just doesn't work. Leave them for the destroyers.

I agree. I used a BFRed on Leviathan once, it was good, but in general, abnormal would I say. Used in one mission was nice, but generally, it doesn`t work good, doesn`t look well.

Beware over-specialising a cruiser. An all anti-fighter warship would be useless if it came face to face with a enemy cap ship, and an all beam turret, or one with little AAA, would be swamped with enemy fighters.
Yeah. Cruiser is always just a cruiser and has other duties. It makes no sense ( not mentioning it`s unrealistic) to rearm them to destroyer firepower.
I think the current Cruisers are medium sized general purpose warships for supporting wings during a dog fight and larger cap ships during a fleet action, and the next generation ones should stay that way!

Cruisers also have many other duties, such as shipping lane protection and patroling. A cruiser design that is AAA or Beam only won't fullfill those duties very well.

Plus, a beam only warship generally is unrealistic. Even the Big G in BWO has seperate normal weapons. (Right, IceFire?)


.. and don`t forget such a ship would be vulnerable to fighter attacks, not mentioning fast bomber assault...

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Old Post 04-17-2002 12:47 PM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

quote:
Originally posted by IceFire

Oh so crazy.

I think 1 BFGreen 4 SGreens and a LTerSlash is also too much. Hell...thats almost more firepower than a Hecate destroyer. If your going to have a strike cruiser class vessel with a BFGreen...that should be all it has...plus a Terran Turret or two.



Well, I don't really know these things; I never hacked into the table files. How does this sound...

Replace the front BFGreen with a SGreen, put two SGreens and two LTerSlash on the back, equip the rest as flak, and the Fusion Mortar as whatever.

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Old Post 04-17-2002 01:07 PM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

quote:
Originally posted by IceFire

Oh so crazy.

I think 1 BFGreen 4 SGreens and a LTerSlash is also too much. Hell...thats almost more firepower than a Hecate destroyer. If your going to have a strike cruiser class vessel with a BFGreen...that should be all it has...plus a Terran Turret or two.



Well, I don't really know these things; I never hacked into the table files. How does this sound...

Replace the front BFGreen with a SGreen, put two SGreens and two LTerSlash on the back, equip the rest as flak, and the Fusion Mortar as whatever.

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Old Post 04-17-2002 01:07 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

quote:
Originally posted by boct1584
Replace the front BFGreen with a SGreen, put two SGreens and two LTerSlash on the back, equip the rest as flak, and the Fusion Mortar as whatever.


And the whole ship is unmanned as it is just one huge reactor.

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Old Post 04-17-2002 03:58 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

quote:
Originally posted by boct1584
Replace the front BFGreen with a SGreen, put two SGreens and two LTerSlash on the back, equip the rest as flak, and the Fusion Mortar as whatever.


And the whole ship is unmanned as it is just one huge reactor.

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Old Post 04-17-2002 03:58 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

This is a summary of my Sleipnir (unposted) corvette design idea;

Corvette with 4 flank / broadside AAAf , and one big frontal facing beam (whatevers closest below BFGreen, I think).... flies in across the face of the enemy, firing it's main gun as much as possible, and warps out once it can't lock on the enemy anymore... guerilla tactics.

Possibly an underside beam to 'catch' the ship as it basses underneath -depnding on balancing... there's obviously the entry / exit delay thing, so either the ship should be slow and reasonably well armoured - or fast and fairly light. A rapid short range jump reactor would be necessarry.

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Old Post 04-18-2002 09:57 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

This is a summary of my Sleipnir (unposted) corvette design idea;

Corvette with 4 flank / broadside AAAf , and one big frontal facing beam (whatevers closest below BFGreen, I think).... flies in across the face of the enemy, firing it's main gun as much as possible, and warps out once it can't lock on the enemy anymore... guerilla tactics.

Possibly an underside beam to 'catch' the ship as it basses underneath -depnding on balancing... there's obviously the entry / exit delay thing, so either the ship should be slow and reasonably well armoured - or fast and fairly light. A rapid short range jump reactor would be necessarry.

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Old Post 04-18-2002 09:57 AM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
The escort ships would provide a screen around the carriers, and in turn, the carriers would provide fighter support and bomber protection for the escorts.

Which is exactly what Aeolus cruisers are for. Which makes me shudder everytime a campaign introduces three new corvettes and removes cruisers alltogether. Cruisers are VERY important.

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Old Post 04-18-2002 02:03 PM
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BabProj Team
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Registered: Apr 2001
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Posts: 1901

quote:
The escort ships would provide a screen around the carriers, and in turn, the carriers would provide fighter support and bomber protection for the escorts.

Which is exactly what Aeolus cruisers are for. Which makes me shudder everytime a campaign introduces three new corvettes and removes cruisers alltogether. Cruisers are VERY important.

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Bishop Gantry
Murdock

Registered: May 2001
Location:
Posts: 155

Take a Fenris and equipp all weapon slots with Trebuchets... if you only could get it to targets the enemies weapons aswell...

Fear Trebuchet fear it fear...

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Old Post 04-18-2002 09:40 PM
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Bishop Gantry
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Registered: May 2001
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Take a Fenris and equipp all weapon slots with Trebuchets... if you only could get it to targets the enemies weapons aswell...

Fear Trebuchet fear it fear...

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Fenrir (or Fenris) is a gigantic and terrible monster in the shape of a wolf. He is the eldest child of Loki and the giantess Angrboda. The gods learned of a prophecy which stated that the wolf and his family would one day be responsible for the destruction of the world. They caught the wolf and locked him in a cage. Only the god of war, Tyr, dared to feed and take care of the wolf.

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Old Post 04-18-2002 09:40 PM
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Pr011
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Registered: Apr 2002
Location: Roundhay, United Kingdom
Posts: 99

quote:
Which is exactly what Aeolus cruisers are for. Which makes me shudder everytime a campaign introduces three new corvettes and removes cruisers alltogether. Cruisers are VERY important.


Exactly. Too many people in my opinion underestimate how much fleets rely on the workhorses - In FS' case cruisers.

quote:
Take a Fenris and equipp all weapon slots with Trebuchets...


The Fenris has one missle slot, which normally has the fusion motar.

quote:
Think how todays navy's work. At the heart of the fleet is one or more carriers; they provide all the air power necessary to protect themselves, and the rest of their support fleet.


As a UK sea cadet (MCD) that's exactly right! Look at the Falklands war - an excellent use of the system. (Although a few 'picket ships' got hit Then again, I'd rather lose a frigate than a carrier!)

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Last edited by Pr011 on 04-18-2002 at 09:48 PM

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Old Post 04-18-2002 09:48 PM
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Pr011
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Registered: Apr 2002
Location: Roundhay, United Kingdom
Posts: 99

quote:
Which is exactly what Aeolus cruisers are for. Which makes me shudder everytime a campaign introduces three new corvettes and removes cruisers alltogether. Cruisers are VERY important.


Exactly. Too many people in my opinion underestimate how much fleets rely on the workhorses - In FS' case cruisers.

quote:
Take a Fenris and equipp all weapon slots with Trebuchets...


The Fenris has one missle slot, which normally has the fusion motar.

quote:
Think how todays navy's work. At the heart of the fleet is one or more carriers; they provide all the air power necessary to protect themselves, and the rest of their support fleet.


As a UK sea cadet (MCD) that's exactly right! Look at the Falklands war - an excellent use of the system. (Although a few 'picket ships' got hit Then again, I'd rather lose a frigate than a carrier!)

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Last edited by Pr011 on 04-18-2002 at 09:48 PM

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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

quote:
Originally posted by Pr011

Then again, I'd rather lose a frigate than a carrier!)



SSSShhhhh... don't get started on naming conventions, for heaven's sake. Not again.

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