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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Bobboau
that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates



Odd..... how longs the ani, and where's the 2nd loop point?
I'm using a 54 frame ani, with the 2nd loop at the 10/11th frame - but it just james a few frames after and loops from the 11th - 13th frame - mkes it jutter.

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Old Post 06-14-2002 09:07 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
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it's 0-107, loop point at 51 (I think)

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Old Post 06-15-2002 02:02 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it's 0-107, loop point at 51 (I think)

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Old Post 06-15-2002 02:02 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Hmmm...odd. Itc appears that the loop ponit is fixed at the 51st frame, based on the V animations. Bugger

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Old Post 06-15-2002 01:10 PM
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Epock
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Registered: Oct 2000
Location: ll
Posts: 39

Payload

Wow nice ship, and the Techroom ANi is super cool too.

Just a wee point on logistics from me. Over all Bombers are far more effective than small to medium capital ships, right? At least those present in FS2. In order for it too make sence to have a mix of Capital Mounted weponry and Bomber mounted weponry bombs must be pretty expencive to produce. If they were cheap itd make sence to have 30 bombers and no cap, and there fore not risk 30,000 (dunno if thats right) lives on board say an orion.

That would explain why bombs are only unlocked to the player in FS as he gains exp and proves he wont waste them, or damage friendly vessels.

If you agree with that conclusion that would make a bomber with a huge payload having many eggs in one basket. If it goes down with full payload thats a lot of wasted resources and production!
And if this thing is fat and slow its quiet the juicy target for interceptors (Ever dodge a hail of Tempests in Ursa Heavy Bomber?)

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Old Post 06-28-2002 03:25 PM
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Epock
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Registered: Oct 2000
Location: ll
Posts: 39

Payload

Wow nice ship, and the Techroom ANi is super cool too.

Just a wee point on logistics from me. Over all Bombers are far more effective than small to medium capital ships, right? At least those present in FS2. In order for it too make sence to have a mix of Capital Mounted weponry and Bomber mounted weponry bombs must be pretty expencive to produce. If they were cheap itd make sence to have 30 bombers and no cap, and there fore not risk 30,000 (dunno if thats right) lives on board say an orion.

That would explain why bombs are only unlocked to the player in FS as he gains exp and proves he wont waste them, or damage friendly vessels.

If you agree with that conclusion that would make a bomber with a huge payload having many eggs in one basket. If it goes down with full payload thats a lot of wasted resources and production!
And if this thing is fat and slow its quiet the juicy target for interceptors (Ever dodge a hail of Tempests in Ursa Heavy Bomber?)

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Old Post 06-28-2002 03:25 PM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it has a lot of turrets

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Old Post 06-28-2002 03:33 PM
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AdmiralAbaht
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Registered: Jun 2001
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Posts: 79

The thing's so big that it itself is a target for other bombers

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Old Post 06-28-2002 11:13 PM
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AdmiralAbaht
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The thing's so big that it itself is a target for other bombers

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Old Post 06-28-2002 11:13 PM
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Strikerkid
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Registered: Jan 2002
Location: Manassas
Posts: 31

lol, looking good here so far, this thing better have loads of turrets or it's gonna be smashed on a regular basis.

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Old Post 06-29-2002 01:27 AM
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Strikerkid
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Registered: Jan 2002
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lol, looking good here so far, this thing better have loads of turrets or it's gonna be smashed on a regular basis.

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Old Post 06-29-2002 01:27 AM
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Epock
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Registered: Oct 2000
Location: ll
Posts: 39

Yeah but turrets dont stop Tempest Volleys or Trebuchets. And head on countermeasuers aint gonna work. I'll be interested to see how you intend to balance this one.

Either itd have to only be deployed when the situation is ideal, or with heavy fighter support. Shivan Dragons for example would make mushy paste out of it otherwise.

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Old Post 06-29-2002 04:56 PM
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Epock
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Registered: Oct 2000
Location: ll
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Yeah but turrets dont stop Tempest Volleys or Trebuchets. And head on countermeasuers aint gonna work. I'll be interested to see how you intend to balance this one.

Either itd have to only be deployed when the situation is ideal, or with heavy fighter support. Shivan Dragons for example would make mushy paste out of it otherwise.

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Old Post 06-29-2002 04:56 PM
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Epock
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Registered: Oct 2000
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On the other hand though unmolested, four of them could take out the beams on a sathaneses arms pretty snappy I bet. Also make a mess out of its subs...

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Old Post 06-29-2002 04:58 PM
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