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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 05-06-2002 01:01 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

...wow...

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HAMLET RULEZ!!

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Old Post 05-06-2002 01:34 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

This is awesome...

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"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson

A Call To Arms

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Old Post 05-06-2002 01:41 PM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

Thumbs up

I like it

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Old Post 05-06-2002 01:49 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

man...what I wouldn't give for those to actually be screenshots...

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Old Post 05-06-2002 02:11 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

man...what I wouldn't give for those to actually be screenshots...

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My signiture exist in many shapes and sizes at many different forums. this is not one of them. :)

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Old Post 05-06-2002 02:11 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it

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Old Post 05-06-2002 02:21 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it

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Old Post 05-06-2002 02:21 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

That model is looking sweet

It looks absolutely epic and you're getting some good progress made on it.

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Old Post 05-06-2002 03:12 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

That model is looking sweet

It looks absolutely epic and you're getting some good progress made on it.

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Old Post 05-06-2002 03:12 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

hey i see that atleast someone is working

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Old Post 05-06-2002 03:56 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

hey i see that atleast someone is working

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Old Post 05-06-2002 03:56 PM
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Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

Thumbs up

It's starting to look like the real thing I like it.

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Old Post 05-06-2002 03:56 PM
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Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

Thumbs up

It's starting to look like the real thing I like it.

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[URL=http://mods.firstones.com/buda5/]Buda5[/URL]

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Old Post 05-06-2002 03:56 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Argh... If you release more WIP b5 pictures I believe I won't soon have any jaw...

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Old Post 05-06-2002 09:22 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Argh... If you release more WIP b5 pictures I believe I won't soon have any jaw...

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I'm the hunter of peace who chases the mayfly known as love...

...or something like that.

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Old Post 05-06-2002 09:22 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Bobboau
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it


Oh please make some real time shadows working!!!

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"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

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Old Post 05-06-2002 09:33 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Bobboau
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it


Oh please make some real time shadows working!!!

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

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Old Post 05-06-2002 09:33 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I took some looks around, it looks like it finds if a point on a model is in a shadow and if it is turns it's lighting dark (remember FS uses Gorund shadeing on all the ships), I found two tinny bits of commented out code having to do with seeing if a model might be in a shadow, with these commented out the rest of the shadow code would never even check the points, I uncomented it, about to test it, but even if this works it isn't going to be very impresive, you may see a slighty dark smug on a ship were a shadow should be, the effect would be mostly notable when a fighter enters a capship's shadow

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Old Post 05-07-2002 12:29 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I took some looks around, it looks like it finds if a point on a model is in a shadow and if it is turns it's lighting dark (remember FS uses Gorund shadeing on all the ships), I found two tinny bits of commented out code having to do with seeing if a model might be in a shadow, with these commented out the rest of the shadow code would never even check the points, I uncomented it, about to test it, but even if this works it isn't going to be very impresive, you may see a slighty dark smug on a ship were a shadow should be, the effect would be mostly notable when a fighter enters a capship's shadow

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Bobboau, bringing you products that work ......... In theory

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Old Post 05-07-2002 12:29 AM
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