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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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05-06-2002 01:01 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
...wow...
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-06-2002 01:34 PM |
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Starkiller
Murdock
Registered: Nov 2001
Location: Netherlands
Posts: 371 |
This is awesome... 
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"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
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05-06-2002 01:41 PM |
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Fahd
Murdock
Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278 |
I like it  
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-->[url=http://www.shatteredstar.com]=SSC=[/url]
-->[url=http://www.th3b4r.com]The Bar[/url]
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05-06-2002 01:49 PM |
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A2597
Murdock
Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233 |
man...what I wouldn't give for those to actually be screenshots...
__________________
My signiture exist in many shapes and sizes at many different forums. this is not one of them. :)
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05-06-2002 02:11 PM |
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A2597
Murdock
Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233 |
man...what I wouldn't give for those to actually be screenshots...
__________________
My signiture exist in many shapes and sizes at many different forums. this is not one of them. :)
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05-06-2002 02:11 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it
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Bobboau, bringing you products that work ......... In theory
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05-06-2002 02:21 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it
__________________
Bobboau, bringing you products that work ......... In theory
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05-06-2002 02:21 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
That model is looking sweet 
It looks absolutely epic and you're getting some good progress made on it.
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When the final reckoning comes only the damned will be there to see it.
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05-06-2002 03:12 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
That model is looking sweet 
It looks absolutely epic and you're getting some good progress made on it.
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When the final reckoning comes only the damned will be there to see it.
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05-06-2002 03:12 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
hey i see that atleast someone is working 
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A man with no sig and chek my homepage for mission pack :)
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05-06-2002 03:56 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
hey i see that atleast someone is working 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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05-06-2002 03:56 PM |
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Warlord
Face
Registered: Oct 2001
Location: Finland
Posts: 85 |
It's starting to look like the real thing I like it.
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[URL=http://mods.firstones.com/buda5/]Buda5[/URL]
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05-06-2002 03:56 PM |
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Warlord
Face
Registered: Oct 2001
Location: Finland
Posts: 85 |
It's starting to look like the real thing I like it.
__________________
[URL=http://mods.firstones.com/buda5/]Buda5[/URL]
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05-06-2002 03:56 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Argh... If you release more WIP b5 pictures I believe I won't soon have any jaw...
__________________
I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
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05-06-2002 09:22 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Argh... If you release more WIP b5 pictures I believe I won't soon have any jaw...
__________________
I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
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05-06-2002 09:22 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
quote: Originally posted by Bobboau
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it
Oh please make some real time shadows working!!! 
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-06-2002 09:33 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
quote: Originally posted by Bobboau
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it
Oh please make some real time shadows working!!! 
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-06-2002 09:33 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I took some looks around, it looks like it finds if a point on a model is in a shadow and if it is turns it's lighting dark (remember FS uses Gorund shadeing on all the ships), I found two tinny bits of commented out code having to do with seeing if a model might be in a shadow, with these commented out the rest of the shadow code would never even check the points, I uncomented it, about to test it, but even if this works it isn't going to be very impresive, you may see a slighty dark smug on a ship were a shadow should be, the effect would be mostly notable when a fighter enters a capship's shadow
__________________
Bobboau, bringing you products that work ......... In theory
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05-07-2002 12:29 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I took some looks around, it looks like it finds if a point on a model is in a shadow and if it is turns it's lighting dark (remember FS uses Gorund shadeing on all the ships), I found two tinny bits of commented out code having to do with seeing if a model might be in a shadow, with these commented out the rest of the shadow code would never even check the points, I uncomented it, about to test it, but even if this works it isn't going to be very impresive, you may see a slighty dark smug on a ship were a shadow should be, the effect would be mostly notable when a fighter enters a capship's shadow
__________________
Bobboau, bringing you products that work ......... In theory
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05-07-2002 12:29 AM |
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