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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

quote:
Originally posted by CptWhite
haderak is a texturing monkey, he did the sun/fire hawk with me and is doing the vorchan you will see in the game, but i'm having to lay the smack down with regards to its quality lately

its a dominant / submissive thing bit like me and tomcat, but the other way round, hes one bad ass mother f***er

misleading typo corrected!!!!



LMAO

geez you crack me up!! HAHAHAHAHAHAHAHHAHAHAHAH

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Last edited by haderak on 01-31-2002 at 11:28 PM

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Old Post 01-31-2002 11:25 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Whee!

This is little odd, like somebody would read my mind.
I was thinking that I would make a tutorial for Fred2 for those who use's TBP mod, unless somebody offer's me a job.
And guess how happened? Well that tutorial has to wait sometime.

Me hate typos? I'm master of typos.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 02-01-2002 01:17 PM
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Remora
VWBB Admin

Registered: Jul 2000
Location: at a computer. somewhere.
Posts: 1339

quote:
Originally posted by Alphakiller
Remora stopping his beer drinking? Dude, you've got a long time to wait.


Only about two weeks to reply to this one hahahhaa

I am never drunk ... but often overserved ...

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Old Post 02-05-2002 04:16 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Remora


Only about two weeks to reply to this one hahahhaa

I am never drunk ... but often overserved ...



REEEMOOORAAA!!

Don't get me wrong but you are really rarely seen anywhere...
Plz, look at this topic: http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=5357

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Last edited by Mr. Fury on 02-05-2002 at 04:43 PM

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Old Post 02-05-2002 04:43 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

I believe that he could say, "No, not one of the first ones, but the first one."

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Old Post 02-05-2002 04:51 PM
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hansioux
Face

Registered: Sep 2001
Location: USA
Posts: 75

Whee!

Lady Rose...

I finally got sometime to play the campaign.
I was amazed! Since the last time I downloaded your mission
pack (only 8 missions) you've gone a long way to this full
featured campaign.

I have a suggestion.

The campaign is fun, however, it still feels like running away
every single mission. Since I can say for most people who
played your campaign, the most entertaining of your campaign
is where the NOVA-X destroyed the Sharlin (Anyone who don't
agree?) you really should extend that part of the story.

Let's say the jump node is completely blockade by the Minbari,
so after the struggle with the Minabri ships at the station, the
station is detroyed, but the NOVA-X survived.

(Let NOV-X destroy the first Sharlin, then 2 more jumped in, be destroyed by Station explosion shockwave, the other rammed and shotdown by the collective force of NOVA-X the Janus and fighters. Since once you get close to the Sharlin, its anti-fighter
beams have no use at all, if the Sharlin's stationary, taking out
it's weapons under cap-ship support is no problem.)

Afterward, have the command make it seem like there is a hope
to defeat the Minbari after all, and brief us to protect NOVA-X
back to earth so EA can build a fleet of them. Then after a few
missions of running the blockade with NOVA-X, have it destroyed
in the sub-space. Since it was destroyed before it got through
the bloackade, it doesn't effect the whole of the storyline, it adds
more excitement and twist and turn.

furthermore we get to shoot down a lot more Sharlins and feel
like kicking ass for a little bit. (Just like how in free-space2, we
felt pretty good when we first see Colosus kicking Shivan ass.)

I think TBP really should get you in the team to put out campaigns
(you and pera make a great team) It will really make the TBP
supporter experience a lot richer.

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Old Post 02-10-2002 06:23 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Whee!

Thanks for your praises Hansioux

For what comes to that running, didn't EA actually were in run?

I'm sorry about NOVA-X destruction of she was sctually Pera's idea. And like I said to Ashrak: I get good oppoturnity to finish Nova-X and its data in that mission, so I make it.

If I had make that mission longer EAS Janus would always been destroyed (tried and noticed) and that was unaccetable.

If Nova-X survives would have make too many question's like why doesn't they made more of them?

Thanks for last TBP notice, BTW our little team got new member Abersoch who made story for next campaign, thanks to him, next Tale of EAS Janus mayby will released soon after TBP next release or before.

Spoiler warning!
Nova-X makes comeback in next campaign.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

Last edited by Lady Rose on 02-10-2002 at 09:34 AM

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Old Post 02-10-2002 08:43 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

I like the way that the Nova-X is destroyed from the point of view of storyline. It meant that the question of how the EA got the technology is raised, and disappoints the player that a good hope for them is destroyed so soon.

I have a possible suggestion for the final misssion - you could give a different debrief for if the player runs away instead of fighting (not failing the mission but saying that it's understandable).

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Old Post 02-10-2002 12:53 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Triggy
I like the way that the Nova-X is destroyed from the point of view of storyline. It meant that the question of how the EA got the technology is raised, and disappoints the player that a good hope for them is destroyed so soon.

I have a possible suggestion for the final misssion - you could give a different debrief for if the player runs away instead of fighting (not failing the mission but saying that it's understandable).



Final mission? You mean the battle of the line? I thought that the player wasn't able to jump out before the Janus arrives?

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Old Post 02-10-2002 01:37 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

It is impossible to depart before arrival of EAS Janus. PS. Read recomendation

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 02-11-2002 06:36 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
I think TBP really should get you in the team to put out campaigns
(you and pera make a great team) It will really make the TBP
supporter experience a lot richer.

We don't need a team of full of mission designers (because we already have enough), but I have a few ideas kicking around my head about how to support some of the campaigns and mission packs that do come out.

Stay tuned for developments.

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Old Post 02-11-2002 06:44 PM
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hansioux
Face

Registered: Sep 2001
Location: USA
Posts: 75

oh yeah, one more thing...

I am not really sure if it is because of the mission design
or it's the models that are causing the problems, but in
you campaign... the ships are generally under-lite. It is
very hard to see anything and not very visually pleasing.

Sure one might argue that NOVA-X is suppose to be dark,
but in some levels even seeing Janus is pretty difficult.
You have to go through the "friendlys" and select Janus
to know where it is.

I don't recall having there types of problems in Freespace2.
If it is the problem of the models, perhaps the team should
give the ships a little more light, all the ships are pretty colorful
in the TV series.

If it is the levels that are causing the problem, maybe Lady Rose
can give it more lighting to make it more visually pleasing.

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Old Post 02-11-2002 08:30 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

I really have no idea about implementing this in the mod but in the game all of the (EA) ships had lighting to illuminate themselves, especially for the sake of identification. What would be required to see this in Freespace 2?

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Old Post 02-11-2002 08:53 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

quote:
Originally posted by Triggy
I really have no idea about implementing this in the mod but in the game all of the (EA) ships had lighting to illuminate themselves, especially for the sake of identification. What would be required to see this in Freespace 2?


You need to turn off the dynamic lighting - which makes the ships react to whatever light there is (or isn't) in the area. Go into OPTIONS and select DETAIL, then turn the lighting option down as low as you can. When you next play the game, the ships will be fully illuminated.

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Old Post 02-11-2002 08:58 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

So in other words, the ships were supposed to be dark, it was done to add atmosphere to the missions.

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Old Post 02-11-2002 10:03 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

we can't put illumination maps into TBP.. seriously, I'd love to, it just isn't possible.

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Old Post 02-12-2002 03:28 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

You can put a bright white where you might want lights to be but they won't "glow". I know the GTD Orion and GTI Acadia have these "bright lights" on them, but they look dim on my GeForce 2 whereas they looked "illuminated" on my Voodoo 3. I'd post screenshots if I could. Regardless, they're still not a true light source.

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Old Post 02-12-2002 03:52 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Those are the ND tags on the tables and we've done that to whatever ships we could.

If the Nova-X is the same model as the regular Nova, then you should be able to see it. There may not have been a sun in the mission....or it could have been an ambient color that was very dark.

In any case, you should be able to see all of our ships. Another solution is to have alot of background nebulas to try and contrast a dark side of the ship with a nebula.

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Old Post 02-12-2002 04:00 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Well I quess that it is my nice little idea in some missions to put Dark sun over there to make the background little more darker and it is there with purpose.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 02-12-2002 01:42 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Try the colored ambient suns rather than dark. Use dark if you want a really dark mood and alot of nebulas around to back it up.

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Old Post 02-13-2002 12:55 AM
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