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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by haderak
Have you never used a model that caused difference in speed while you turn? its a common symptom of unstable meshes.
Well at least it does to me when i have narn transports on screen.
Besides id does look bizarre, looks like its squashed...

I'm sending the models now check your mail now EXone



really...never had that.....

Can you define 'unstable mesh' please....

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Old Post 11-08-2001 05:10 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

Even i dont know exctly but for what i have seen FS2 is a bit picky in what concerns 3d geometry. Non optimized meshes might cause bizarre issues.

And I repeat: I dindt and never will give away any of the models the team is working on, You all have to wait for an official release. The max i can do is to show how to do things, the models I sent are those already avaible at the public through this unnoficial pack, I just let ExeOne see how turrets should be configure...

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Old Post 11-08-2001 05:20 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by haderak
Even i dont know exctly but for what i have seen FS2 is a bit picky in what concerns 3d geometry. Non optimized meshes might cause bizarre issues.



Ok...just something I haven't experienced yet... and they say if you don't make mistakes you can't learn from them.

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Old Post 11-08-2001 05:34 PM
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